David Négrier
227575043b
Removing dead code
2021-06-17 18:56:30 +02:00
David Négrier
4ec92ddf58
Adding new icons for the change layout button
2021-06-17 18:30:08 +02:00
David Négrier
7e506c5cbd
Starting splitting the doc in several pages.
2021-06-17 18:05:16 +02:00
_Bastler
de9d96f090
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-17 12:28:03 +02:00
jonny
702f4fe4c0
converted goToRoom to typed call
2021-06-17 11:32:59 +02:00
jonny
318749e5a8
develop merge
2021-06-17 11:30:16 +02:00
jonny
d416deec5e
Merge branch 'iframe-api-refactor' of github.com:jonnytest1/workadventure into iframe-api-refactor
2021-06-17 11:30:05 +02:00
Kharhamel
3a569ec0d6
Merge pull request #1095 from thecodingmachine/dependabot/npm_and_yarn/benchmark/ws-7.4.6
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Bump ws from 7.3.1 to 7.4.6 in /benchmark
2021-06-17 11:29:33 +02:00
dependabot[bot]
47008c015e
Bump ws from 7.3.1 to 7.4.6 in /benchmark
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Bumps [ws](https://github.com/websockets/ws ) from 7.3.1 to 7.4.6.
- [Release notes](https://github.com/websockets/ws/releases )
- [Commits](https://github.com/websockets/ws/compare/7.3.1...7.4.6 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-06-17 09:25:14 +00:00
Kharhamel
5159f69a59
Merge pull request #576 from Informatic/fix/dependencies-cleanup
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back,pusher,uploader: cleanup dependencies
2021-06-17 11:24:26 +02:00
David Négrier
f6554a1082
Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe-api-refactor
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# Conflicts:
# front/src/iframe_api.ts
2021-06-17 11:23:56 +02:00
jonny
efa1e52ce1
Merge remote-tracking branch 'remotes/workadventure-main/develop' into iframe-api-refactor
2021-06-17 11:19:21 +02:00
David Négrier
d6ec0d22d3
Code cleanup
2021-06-17 10:35:08 +02:00
David Négrier
d533894a74
Fixing warnings and moving biggest area compute in store
2021-06-17 10:13:23 +02:00
David Négrier
d3544e2d97
Ignoring "no tracks" warning (cause really, we cannot add tracks to live streams)
2021-06-17 10:07:27 +02:00
David Négrier
d888b694cc
Adding button to change layout
2021-06-17 10:07:27 +02:00
David Négrier
3b278d0498
Removing dead code
2021-06-17 10:07:27 +02:00
David Négrier
76261de805
Enabling back the open report feature
2021-06-17 10:07:27 +02:00
David Négrier
ca56a78814
Limiting the max height of video elements
2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b
Changing the way we focus a video element.
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Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
ac7fa164b6
Adding importance handling
2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5
Migrating the video overlay in Svelte (WIP)
2021-06-17 10:07:27 +02:00
_Bastler
b96ba7f8c5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-16 19:58:34 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
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Load page iframe-api
2021-06-16 18:10:10 +02:00
jonny
8d2baa8d1a
added workadventure specific url
2021-06-16 17:36:52 +02:00
jonny
1147a21dde
fixed documentation
2021-06-16 17:34:00 +02:00
jonny
c1e202b7b1
renamed to goToRoom
2021-06-16 17:16:00 +02:00
_Bastler
59ab1cdbae
remove focus (unneccesary)
2021-06-16 12:06:23 +02:00
_Bastler
a3bed1eeb4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-16 11:38:43 +02:00
David Négrier
a910ec1639
Merge pull request #1190 from thecodingmachine/svelte_check
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Adding svelte-check to the build process
2021-06-15 18:40:14 +02:00
David Négrier
0afdbf7040
Fixing Svelte-check errors
2021-06-15 18:34:11 +02:00
David Négrier
085a4d41fd
Adding svelte-check to the build process
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Type checking in Svelte was not enabled (because we were not running svelte-check).
This PR adds:
- run svelte-check in watch mode in development
- run svelte-check in CI
2021-06-15 18:08:16 +02:00
Kharhamel
7e9506874c
Merge pull request #1188 from thecodingmachine/sceneCleanup
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scene cleanup
2021-06-15 17:01:57 +02:00
kharhamel
c559b2104b
scene cleanup
2021-06-15 15:32:40 +02:00
_Bastler
b3c58bd5d4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-15 15:24:00 +02:00
jonny
7712bd685b
fixed merge errors
2021-06-15 15:19:45 +02:00
jonny
238f333b81
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
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# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
Kharhamel
407f46f248
Merge pull request #1187 from thecodingmachine/touchIframeResize
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FIX: fixed the cowebsite aside dom not being visible on some browser
2021-06-15 14:40:26 +02:00
kharhamel
40e2ba196d
FIX: fixed the cowebsite aside dom not being visible on some browser
2021-06-15 14:35:29 +02:00
David Négrier
eb895ceb58
Merge pull request #1178 from thecodingmachine/touchIframeResize
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FIX: cowebsite resize now works on touchscreens
2021-06-15 11:42:41 +02:00
David Négrier
cbc80391d8
Merge pull request #1186 from thecodingmachine/customSceneNewArrow
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CustomizeScene buttons use moveHorizontally and moveVertically
2021-06-15 11:38:48 +02:00
GRL
09da69c24a
CustomizeScene buttons use moveHorizontally and moveVertically
2021-06-15 11:16:44 +02:00
kharhamel
a5779095f8
FIX: cowebsite resize now works on touchscreens
2021-06-15 10:55:18 +02:00
_Bastler
29da03ee44
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-15 09:21:40 +02:00
David Négrier
1880022971
Merge pull request #1154 from thecodingmachine/gameSizeFix
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Display Game
2021-06-15 09:16:00 +02:00
GRL
b04016f30f
Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix
2021-06-15 09:06:47 +02:00
_Bastler
39dbd56207
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-15 08:18:39 +02:00
David Négrier
0172d7dc3b
Merge pull request #1182 from thecodingmachine/fix_viewport_on_resize
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Fixing size of camera on resize
2021-06-14 18:49:37 +02:00
David Négrier
6bca3469b6
Removing useless import
2021-06-14 18:44:20 +02:00
David Négrier
1fa03e44df
Fixing size of camera on resize
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The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.
Closes #1180
2021-06-14 18:40:58 +02:00