David Négrier
c633de5eed
Making HTTP and GRPC ports configurable in API server
2020-12-14 22:43:05 +01:00
kharhamel
9b64a970b5
FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side
2020-11-10 18:26:46 +01:00
kharhamel
5a1147866c
FIX: in dev mode, sockets won't be closed to prevent conflicts with live-reloading
2020-11-10 15:24:02 +01:00
David Négrier
fcef89aa70
Fixing deployment of WA without admin
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The open-source version must be installable without an admin backend. While working on AFUP's meeting, we introduced regression preventing WA from working without an admin. This commit fixes this behaviour and makes WA installable again!
2020-11-05 11:47:33 +01:00
Gregoire Parant
3a565362a2
Simple limit connexion in room
2020-10-21 23:45:08 +02:00
David Négrier
a7c16654c3
Deploying with new configurable Jitsi conf
2020-10-19 12:07:05 +02:00
David Négrier
260b0ea408
Adding JWT authentication to Jitsi
2020-10-16 19:23:28 +02:00
Gregoire Parant
3c2f134e4e
Finish report in admin
2020-10-13 09:37:38 +02:00
David Négrier
a8bbe04cae
Adding logs to track overheating
2020-09-30 14:42:35 +02:00
arp
ed9552b62b
added a register route via token
2020-09-17 18:21:49 +02:00
David Négrier
b37a8f63be
Moved benchmark to its own directory and added multicore testing + a README
2020-09-11 09:56:05 +02:00
gparant
f4af824cf9
Fix error mapping refresh in back & the end of this feature development
2020-05-10 23:49:08 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
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- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
David Négrier
bf723b2e30
Reducing connection distance and group radius
2020-05-03 17:46:26 +02:00
David Négrier
3b27f8b000
Making the group radius distinct from the minimum distance to connect 2 players
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Also, changed default settings from 160px for Group Radius to 120px
(minimum distance to connect 2 players remains 160px)
2020-05-03 16:57:17 +02:00
gparant
fbcb48f9ad
Share players position using Socket.IO
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- I stocked information user (id, room and position) in socket client.
- I created function to send all information every few 10 milliseconds.
Note : when the front will be available, we must check the performance of back server.
2020-04-04 19:25:08 +02:00
gparant
53e1600e67
Add authenticate
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- Create new controller authenticate with login root..
- Update and manage error message socket io.
- Create enum for environment variables
2020-04-04 17:22:02 +02:00