FIX: player anims correctly stop on the idle frame
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@@ -1,9 +1,13 @@
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export enum PlayerAnimationNames {
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WalkDown = 'down',
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WalkLeft = 'left',
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WalkUp = 'up',
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WalkRight = 'right',
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export enum PlayerAnimationDirections {
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Down = 'down',
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Left = 'left',
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Up = 'up',
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Right = 'right',
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}
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export enum PlayerAnimationTypes {
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Walk = 'walk',
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Idle = 'idle',
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}
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