FIX: player anims correctly stop on the idle frame
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@@ -1,4 +1,4 @@
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import {PlayerAnimationNames} from "../Phaser/Player/Animation";
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import {PlayerAnimationDirections} from "../Phaser/Player/Animation";
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import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
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import {SignalData} from "simple-peer";
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import {RoomConnection} from "./RoomConnection";
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