Implement audio volume and loop properties
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@@ -29,7 +29,9 @@ import {
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ON_ACTION_TRIGGER_BUTTON,
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TRIGGER_JITSI_PROPERTIES,
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TRIGGER_WEBSITE_PROPERTIES,
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WEBSITE_MESSAGE_PROPERTIES
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WEBSITE_MESSAGE_PROPERTIES,
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AUDIO_VOLUME_PROPERTY,
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AUDIO_LOOP_PROPERTY
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} from "../../WebRtc/LayoutManager";
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import {GameMap} from "./GameMap";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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@@ -661,8 +663,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.connection.setSilent(true);
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}
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});
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this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
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newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
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this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
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const volume = allProps.get(AUDIO_VOLUME_PROPERTY) as number|undefined;
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const loop = allProps.get(AUDIO_LOOP_PROPERTY) as boolean|undefined;
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newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl(), volume, loop);
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});
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this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
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