ActionsMenu WIP

This commit is contained in:
Hanusiak Piotr 2022-01-24 16:27:57 +01:00
parent ad2dd1c8d5
commit fd012d6c69
5 changed files with 80 additions and 3 deletions

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@ -0,0 +1,69 @@
<script lang="typescript">
import { fly } from "svelte/transition";
import { requestActionsMenuStore, requestVisitCardsStore } from '../../Stores/GameStore';
// export parameters here to show more menu options
function onKeyDown(e: KeyboardEvent) {
if (e.key === "Escape") {
closeActionsMenu();
}
}
function closeActionsMenu() {
requestActionsMenuStore.set(false);
}
function showVisitingCard() {
// requestVisitCardsStore.set(true);
}
</script>
<svelte:window on:keydown={onKeyDown} />
<div class="actions-menu nes-container is-rounded">
<button type="button" class="nes-btn is-error close" on:click={closeActionsMenu}>&times</button>
<h2>Actions</h2>
<nav>
<button
type="button"
class="nes-btn"
on:click|preventDefault={() => { console.log('clicked on button'); }}
>
Visiting Card
</button>
</nav>
</div>
<style lang="scss">
.actions-menu {
position: absolute;
left: 50%;
transform: translate(-50%, 0);
width: 230px !important;
height: 300px !important;
margin-top: 200px;
pointer-events: auto;
font-family: "Press Start 2P";
background-color: #333333;
color: whitesmoke;
h2 {
text-align: center;
margin-bottom: 20px;
}
nav button {
width: 100%;
margin-bottom: 10px;
}
.nes-btn.is-error.close {
position: absolute;
top: -20px;
right: -20px;
}
}
</style>

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@ -17,7 +17,7 @@
import { loginSceneVisibleStore } from "../Stores/LoginSceneStore"; import { loginSceneVisibleStore } from "../Stores/LoginSceneStore";
import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte"; import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte";
import VisitCard from "./VisitCard/VisitCard.svelte"; import VisitCard from "./VisitCard/VisitCard.svelte";
import { requestVisitCardsStore } from "../Stores/GameStore"; import { requestVisitCardsStore, requestActionsMenuStore } from "../Stores/GameStore";
import type { Game } from "../Phaser/Game/Game"; import type { Game } from "../Phaser/Game/Game";
import { chatVisibilityStore } from "../Stores/ChatStore"; import { chatVisibilityStore } from "../Stores/ChatStore";
@ -48,6 +48,7 @@
import { followStateStore } from "../Stores/FollowStore"; import { followStateStore } from "../Stores/FollowStore";
import { peerStore } from "../Stores/PeerStore"; import { peerStore } from "../Stores/PeerStore";
import FollowMenu from "./FollowMenu/FollowMenu.svelte"; import FollowMenu from "./FollowMenu/FollowMenu.svelte";
import ActionsMenu from './ActionsMenu/ActionsMenu.svelte';
export let game: Game; export let game: Game;
</script> </script>
@ -152,6 +153,9 @@
{#if $requestVisitCardsStore} {#if $requestVisitCardsStore}
<VisitCard visitCardUrl={$requestVisitCardsStore} /> <VisitCard visitCardUrl={$requestVisitCardsStore} />
{/if} {/if}
{#if $requestActionsMenuStore}
<ActionsMenu />
{/if}
{#if $errorStore.length > 0} {#if $errorStore.length > 0}
<div> <div>
<ErrorDialog /> <ErrorDialog />

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@ -2,7 +2,7 @@ import type { GameScene } from "../Game/GameScene";
import type { PointInterface } from "../../Connexion/ConnexionModels"; import type { PointInterface } from "../../Connexion/ConnexionModels";
import { Character } from "../Entity/Character"; import { Character } from "../Entity/Character";
import type { PlayerAnimationDirections } from "../Player/Animation"; import type { PlayerAnimationDirections } from "../Player/Animation";
import { requestVisitCardsStore } from "../../Stores/GameStore"; import { requestVisitCardsStore, requestActionsMenuStore } from "../../Stores/GameStore";
/** /**
* Class representing the sprite of a remote player (a player that plays on another computer) * Class representing the sprite of a remote player (a player that plays on another computer)
@ -44,7 +44,8 @@ export class RemotePlayer extends Character {
this.on("pointerdown", (event: Phaser.Input.Pointer) => { this.on("pointerdown", (event: Phaser.Input.Pointer) => {
if (event.downElement.nodeName === "CANVAS") { if (event.downElement.nodeName === "CANVAS") {
requestVisitCardsStore.set(this.visitCardUrl); // requestVisitCardsStore.set(this.visitCardUrl);
requestActionsMenuStore.set(true);
} }
}); });
} }

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@ -1915,6 +1915,7 @@ ${escapedMessage}
} }
const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, addPlayerData.characterLayers); const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, addPlayerData.characterLayers);
console.log(addPlayerData);
const player = new RemotePlayer( const player = new RemotePlayer(
addPlayerData.userId, addPlayerData.userId,
this, this,

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@ -4,6 +4,8 @@ export const userMovingStore = writable(false);
export const requestVisitCardsStore = writable<string | null>(null); export const requestVisitCardsStore = writable<string | null>(null);
export const requestActionsMenuStore = writable(true);
export const userIsAdminStore = writable(false); export const userIsAdminStore = writable(false);
export const limitMapStore = writable(false); export const limitMapStore = writable(false);