Add feature to mute or switch off cam
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@@ -26,8 +26,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects : Array<Phaser.Physics.Arcade.Sprite>;
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map: ITiledMap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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startX = 704;// 22 case
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startY = 32; // 1 case
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constructor() {
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