entirely different approach to layout

This commit is contained in:
Piotr 'pwh' Hanusiak
2022-03-16 13:25:39 +01:00
parent 43bac6c5cf
commit fb020e22c7
4 changed files with 157 additions and 94 deletions
@@ -10,12 +10,9 @@ export enum CustomWokaBodyPart {
}
export interface CustomWokaPreviewerConfig {
width: number;
height: number;
color: number;
borderThickness: number;
borderColor: number;
bodyPartsScaleModifier: number;
bodyPartsOffsetX: number;
}
@@ -28,30 +25,20 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
private config: CustomWokaPreviewerConfig;
public readonly SIZE: number = 50;
constructor(scene: Phaser.Scene, x: number, y: number, config: CustomWokaPreviewerConfig) {
super(scene, x, y);
this.config = config;
this.sprites = {
[CustomWokaBodyPart.Accessory]: this.scene.add
.sprite(this.config.bodyPartsOffsetX, 0, "")
.setScale(this.config.bodyPartsScaleModifier),
[CustomWokaBodyPart.Body]: this.scene.add
.sprite(this.config.bodyPartsOffsetX, 0, "")
.setScale(this.config.bodyPartsScaleModifier),
[CustomWokaBodyPart.Clothes]: this.scene.add
.sprite(this.config.bodyPartsOffsetX, 0, "")
.setScale(this.config.bodyPartsScaleModifier),
[CustomWokaBodyPart.Eyes]: this.scene.add
.sprite(this.config.bodyPartsOffsetX, 0, "")
.setScale(this.config.bodyPartsScaleModifier),
[CustomWokaBodyPart.Hair]: this.scene.add
.sprite(this.config.bodyPartsOffsetX, 0, "")
.setScale(this.config.bodyPartsScaleModifier),
[CustomWokaBodyPart.Hat]: this.scene.add
.sprite(this.config.bodyPartsOffsetX, 0, "")
.setScale(this.config.bodyPartsScaleModifier),
[CustomWokaBodyPart.Accessory]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
[CustomWokaBodyPart.Body]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
[CustomWokaBodyPart.Clothes]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
[CustomWokaBodyPart.Eyes]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
[CustomWokaBodyPart.Hair]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
[CustomWokaBodyPart.Hat]: this.scene.add.sprite(this.config.bodyPartsOffsetX, 0, ""),
};
this.updateSprite("accessory1", CustomWokaBodyPart.Accessory);
@@ -61,8 +48,9 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
this.updateSprite("hair3", CustomWokaBodyPart.Hair);
this.updateSprite("hat2", CustomWokaBodyPart.Hat);
this.background = this.createBackground();
this.setSize(this.config.width, this.config.height);
this.background = this.scene.add.graphics();
this.drawBackground();
this.setSize(this.SIZE, this.SIZE);
this.add([
this.background,
@@ -86,18 +74,13 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
this.moving = moving;
}
private createBackground(): Phaser.GameObjects.Graphics {
const background = this.scene.add.graphics();
background.fillStyle(0xffffff);
background.lineStyle(this.config.borderThickness, 0xadafbc);
private drawBackground(): void {
this.background.clear();
this.background.fillStyle(0xffffff);
this.background.lineStyle(this.config.borderThickness, 0xadafbc);
const width = this.config.width;
const height = this.config.height;
background.fillRect(-width / 2, -height / 2, width, height);
background.strokeRect(-width / 2, -height / 2, width, height);
return background;
this.background.fillRect(-this.SIZE / 2, -this.SIZE / 2, this.SIZE, this.SIZE);
this.background.strokeRect(-this.SIZE / 2, -this.SIZE / 2, this.SIZE, this.SIZE);
}
private animate(): void {