Redirecting to the correct map after login screen based on URL provided
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@ -49,7 +49,7 @@
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{
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{
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"name":"exitSceneUrl",
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"name":"exitSceneUrl",
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"type":"string",
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"type":"string",
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"value":"\/Floor1\/floor1.json"
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"value":"..\/Floor1\/floor1.json"
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}],
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}],
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"type":"tilelayer",
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"type":"tilelayer",
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"visible":true,
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"visible":true,
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@ -67,7 +67,7 @@
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{
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{
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"name":"exitSceneUrl",
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"name":"exitSceneUrl",
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"type":"string",
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"type":"string",
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"value":"\/Lyon\/lyon.json"
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"value":"..\/Lyon\/lyon.json"
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}],
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}],
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"type":"tilelayer",
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"type":"tilelayer",
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"visible":true,
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"visible":true,
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@ -43,7 +43,7 @@
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{
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{
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"name":"exitSceneUrl",
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"name":"exitSceneUrl",
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"type":"string",
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"type":"string",
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"value":"\/Floor0\/floor0.json"
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"value":"..\/Floor0\/floor0.json"
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}],
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}],
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"type":"tilelayer",
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"type":"tilelayer",
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"visible":true,
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"visible":true,
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BIN
back/src/Assets/Maps/Lyon/floortileset.png
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back/src/Assets/Maps/Lyon/floortileset.png
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@ -37,7 +37,7 @@
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{
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{
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"name":"exitSceneUrl",
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"name":"exitSceneUrl",
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"type":"string",
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"type":"string",
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"value":"\/Floor0\/floor0.json"
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"value":"..\/Floor0\/floor0.json"
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}],
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}],
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"type":"tilelayer",
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"type":"tilelayer",
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"visible":true,
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"visible":true,
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BIN
back/src/Assets/Maps/Lyon/tilesets_deviant_milkian_1.png
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back/src/Assets/Maps/Lyon/tilesets_deviant_milkian_1.png
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@ -20,7 +20,7 @@ export class MapController {
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getMaps() {
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getMaps() {
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this.App.get("/maps", (req: Request, res: Response) => {
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this.App.get("/maps", (req: Request, res: Response) => {
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return res.status(OK).send({
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return res.status(OK).send({
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mapUrlStart: URL_ROOM_STARTED
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mapUrlStart: req.headers.host + "/map/files" + URL_ROOM_STARTED
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});
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});
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});
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});
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}
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}
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@ -140,7 +140,6 @@ export interface ConnexionInterface {
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token: string;
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token: string;
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email: string;
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email: string;
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userId: string;
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userId: string;
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startedRoom: string;
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createConnexion(characterSelected: string): Promise<any>;
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createConnexion(characterSelected: string): Promise<any>;
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@ -167,7 +166,6 @@ export class Connexion implements ConnexionInterface {
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token: string;
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token: string;
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email: string;
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email: string;
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userId: string;
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userId: string;
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startedRoom: string;
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GameManager: GameManager;
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GameManager: GameManager;
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@ -183,8 +181,6 @@ export class Connexion implements ConnexionInterface {
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return Axios.post(`${API_URL}/login`, {email: this.email})
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return Axios.post(`${API_URL}/login`, {email: this.email})
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.then((res) => {
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.then((res) => {
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this.token = res.data.token;
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this.token = res.data.token;
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this.startedRoom = getMapKeyByUrl(res.data.mapUrlStart);
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this.userId = res.data.userId;
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this.userId = res.data.userId;
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this.socket = SocketIo(`${API_URL}`, {
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this.socket = SocketIo(`${API_URL}`, {
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@ -194,10 +190,10 @@ export class Connexion implements ConnexionInterface {
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});
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});
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//join the room
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//join the room
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this.joinARoom(this.startedRoom, characterSelected);
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//this.joinARoom(this.startedRoom, characterSelected);
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//share your first position
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//share your first position
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this.sharePosition(0, 0, characterSelected, this.startedRoom);
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//this.sharePosition(0, 0, characterSelected, this.startedRoom);
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this.positionOfAllUser();
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this.positionOfAllUser();
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@ -3,13 +3,11 @@ const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const ROOM = [process.env.ROOM || "THECODINGMACHINE"];
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const RESOLUTION = 3;
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const RESOLUTION = 3;
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const ZOOM_LEVEL = 1/*3/4*/;
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const ZOOM_LEVEL = 1/*3/4*/;
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const MAP_FILE_URL = `${API_URL}/map/files`;
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export {
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export {
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DEBUG_MODE,
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DEBUG_MODE,
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API_URL,
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API_URL,
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RESOLUTION,
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RESOLUTION,
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ZOOM_LEVEL,
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ZOOM_LEVEL,
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ROOM,
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ROOM
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MAP_FILE_URL
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}
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}
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@ -5,7 +5,6 @@ import {
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ListMessageUserPositionInterface
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ListMessageUserPositionInterface
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} from "../../Connexion";
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} from "../../Connexion";
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import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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import {MAP_FILE_URL} from "../../Enum/EnvironmentVariable";
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import {getMapKeyByUrl} from "../Login/LogincScene";
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import {getMapKeyByUrl} from "../Login/LogincScene";
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import SceneManager = Phaser.Scenes.SceneManager;
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import SceneManager = Phaser.Scenes.SceneManager;
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import ScenePlugin = Phaser.Scenes.ScenePlugin;
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import ScenePlugin = Phaser.Scenes.ScenePlugin;
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@ -135,7 +134,7 @@ export class GameManager {
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let gameIndex = scene.getIndex(sceneKey);
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let gameIndex = scene.getIndex(sceneKey);
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let game : Phaser.Scene = null;
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let game : Phaser.Scene = null;
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if(gameIndex === -1){
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if(gameIndex === -1){
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game = new GameScene(sceneKey, `${MAP_FILE_URL}${mapUrl}`);
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game = new GameScene(sceneKey, mapUrl);
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scene.add(sceneKey, game, false);
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scene.add(sceneKey, game, false);
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}
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}
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return sceneKey;
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return sceneKey;
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@ -1,14 +1,13 @@
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import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
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import {GameManager, gameManager, HasMovedEvent, MapObject, StatusGameManagerEnum} from "./GameManager";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, MAP_FILE_URL, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
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import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import Texture = Phaser.Textures.Texture;
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig;
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import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig;
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import {getMapKeyByUrl} from "../Login/LogincScene";
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export enum Textures {
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export enum Textures {
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Player = "male1"
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Player = "male1"
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@ -61,7 +60,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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// Triggered when the map is loaded
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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// Load tiles attached to the map recursively
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this.map = data.data;
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this.map = data.data;
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let url = this.MapUrlFile.substr(0, this.MapUrlFile.indexOf(`${this.MapKey}.json`));
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let url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.map.tilesets.forEach((tileset) => {
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this.map.tilesets.forEach((tileset) => {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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console.warn("Don't know how to handle tileset ", tileset)
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@ -184,20 +183,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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let exitSceneUrl = this.getExitSceneUrl(layer);
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let exitSceneUrl = this.getExitSceneUrl(layer);
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let exitSceneKey = gameManager.loadMap(exitSceneUrl, this.scene);
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// TODO: eventually compute a relative URL
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/*let exitSceneKey = getMapKeyByUrl(exitSceneUrl);
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let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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console.log('absoluteExitSceneUrl ', absoluteExitSceneUrl);
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let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene);
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let gameIndex = this.scene.getIndex(exitSceneKey);
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let game : Phaser.Scene = null;
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if(gameIndex === -1){
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game = new GameScene(exitSceneKey, `${MAP_FILE_URL}${exitSceneUrl}`);
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this.scene.add(exitSceneKey, game, false);
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}else{
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game = this.scene.get(exitSceneKey);
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}
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if(!game){
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return;
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}*/
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let tiles : any = layer.data;
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let tiles : any = layer.data;
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tiles.forEach((objectKey : number, key: number) => {
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tiles.forEach((objectKey : number, key: number) => {
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if(objectKey === 0){
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if(objectKey === 0){
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@ -8,9 +8,15 @@ import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {MAP_FILE_URL} from "../../Enum/EnvironmentVariable";
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export function getMapKeyByUrl(mapUrlStart: string){
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export function getMapKeyByUrl(mapUrlStart: string){
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// FIXME: the key should be computed from the full URL of the map.
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let startPos = mapUrlStart.indexOf('://')+3;
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let endPos = mapUrlStart.indexOf(".json");
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console.log('MAP KEY '+mapUrlStart.substring(startPos, endPos));
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return mapUrlStart.substring(startPos, endPos);
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let tab = mapUrlStart.split("/");
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let tab = mapUrlStart.split("/");
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return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
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return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
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}
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}
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@ -99,23 +105,40 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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private async login(name: string) {
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private async login(name: string) {
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return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
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return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
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return gameManager.loadMaps().then((scene : any) => {
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// Do we have a start URL in the address bar? If so, let's redirect to this address
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if (!scene) {
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let mapUrl = this.findMapUrl();
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return;
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if (mapUrl !== null) {
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}
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let key = gameManager.loadMap(mapUrl, this.scene);
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let key = gameManager.loadMap(scene.mapUrlStart, this.scene);
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this.scene.start(key);
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this.scene.start(key);
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return scene;
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return mapUrl;
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}).catch((err) => {
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} else {
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console.error(err);
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// If we do not have a map address in the URL, let's ask the server for a start map.
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throw err;
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return gameManager.loadMaps().then((scene : any) => {
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});
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if (!scene) {
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return;
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}
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let key = gameManager.loadMap(window.location.protocol+"//"+scene.mapUrlStart, this.scene);
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this.scene.start(key);
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return scene;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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}).catch((err) => {
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}).catch((err) => {
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console.error(err);
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console.error(err);
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throw err;
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throw err;
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});
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});
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}
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}
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private findMapUrl(): string|null {
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let path = window.location.pathname;
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if (!path.startsWith('/_/')) {
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return null;
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}
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return window.location.protocol+'//'+path.substr(3);
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}
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Map: Phaser.Tilemaps.Tilemap;
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Map: Phaser.Tilemaps.Tilemap;
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initAnimation(): void {
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initAnimation(): void {
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