Refactoring reconnection: putting it into the GameScene directly.
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@@ -122,7 +122,7 @@ export class GameManager {
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this.currentGameScene = null;
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}
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private timeoutCallback: NodeJS.Timeout|null = null;
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/*private timeoutCallback: NodeJS.Timeout|null = null;
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reconnectToGameScene(lastPositionShared: PointInterface): void {
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if (this.timeoutCallback !== null) {
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console.log('Reconnect called but setTimeout in progress for the reconnection');
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@@ -150,7 +150,7 @@ export class GameManager {
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const game : Phaser.Scene = GameScene.createFromUrl(this.oldMapUrlFile, this.oldInstance);
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this.reconnectScene.scene.add(this.oldSceneKey, game, true, { initPosition: lastPositionShared });
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this.reconnectScene = null;
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}
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}*/
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private getCurrentGameScene(): GameScene {
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if (this.currentGameScene === null) {
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