Playing with pipeline to display outline
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f6f90eea32
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0
front/src/Phaser/Items/ActionableItem.ts
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front/src/Phaser/Items/ActionableItem.ts
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front/src/Phaser/Items/ActionableSprite.ts
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front/src/Phaser/Items/ActionableSprite.ts
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@ -3,6 +3,7 @@ import {GameScene, Textures} from "../Game/GameScene";
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import {MessageUserPositionInterface, PointInterface} from "../../Connection";
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import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {Character} from "../Entity/Character";
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import {OutlinePipeline} from "../Shaders/OutlinePipeline";
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export const hasMovedEventName = "hasMoved";
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@ -32,6 +33,10 @@ export class Player extends Character implements CurrentGamerInterface {
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//the current player model should be push away by other players to prevent conflict
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this.setImmovable(false);
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this.setPipeline(OutlinePipeline.KEY);
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this.pipeline.setFloat2('uTextureSize',
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this.texture.getSourceImage().width, this.texture.getSourceImage().height);
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}
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moveUser(delta: number): void {
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61
front/src/Phaser/Shaders/OutlinePipeline.ts
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front/src/Phaser/Shaders/OutlinePipeline.ts
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@ -0,0 +1,61 @@
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline
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{
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// the unique id of this pipeline
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public static readonly KEY = 'Outline';
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/**
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* @param {Phaser.Game} game - the controller of the game instance
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*/
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constructor(game: Phaser.Game)
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{
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super({
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game: game,
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renderer: game.renderer,
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fragShader: `
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precision mediump float;
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uniform sampler2D uMainSampler;
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uniform vec2 uTextureSize;
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varying vec2 outTexCoord;
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varying float outTintEffect;
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varying vec4 outTint;
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void main(void)
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{
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vec4 texture = texture2D(uMainSampler, outTexCoord);
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vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
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vec4 color = texture;
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if (outTintEffect == 0.0)
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{
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color = texture * texel;
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}
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else if (outTintEffect == 1.0)
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{
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color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
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color.a = texture.a * texel.a;
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}
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else if (outTintEffect == 2.0)
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{
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color = texel;
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}
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vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
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float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
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float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
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float downAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, -onePixel.y)).a;
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float rightAlpha = texture2D(uMainSampler, outTexCoord + vec2(onePixel.x, 0.0)).a;
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if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
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{
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color = vec4(1.0, 1.0, 1.0, 1.0);
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}
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gl_FragColor = color;
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}
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`
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});
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}
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}
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@ -8,6 +8,8 @@ import {gameManager} from "./Phaser/Game/GameManager";
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
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import {FourOFourScene} from "./Phaser/Reconnecting/FourOFourScene";
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import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
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import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
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const config: GameConfig = {
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title: "Office game",
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@ -21,6 +23,13 @@ const config: GameConfig = {
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arcade: {
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debug: DEBUG_MODE
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}
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},
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callbacks: {
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postBoot: game => {
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// FIXME: we should fore WebGL in the config.
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let renderer = game.renderer as WebGLRenderer;
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renderer.addPipeline(OutlinePipeline.KEY, new OutlinePipeline(game));
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}
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}
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};
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0
maps/objects/computer.ts
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maps/objects/computer.ts
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63
maps/package.json
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63
maps/package.json
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@ -0,0 +1,63 @@
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{
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"name": "workadventureback",
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"version": "1.0.0",
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"description": "",
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"main": "index.js",
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"scripts": {
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"tsc": "tsc",
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"dev": "ts-node-dev --respawn --transpileOnly ./server.ts",
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"prod": "tsc && node ./dist/server.js",
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"profile": "tsc && node --prof ./dist/server.js",
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"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
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"lint": "node_modules/.bin/eslint src/ . --ext .ts",
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"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/thecodingmachine/workadventure.git"
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},
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"contributors": [
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{
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"name": "Grégoire Parant",
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"email": "g.parant@thecodingmachine.com"
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},
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{
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"name": "David Négrier",
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"email": "d.negrier@thecodingmachine.com"
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},
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{
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"name": "Arthmaël Poly",
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"email": "a.poly@thecodingmachine.com"
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}
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],
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"license": "SEE LICENSE IN LICENSE.txt",
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"bugs": {
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"url": "https://github.com/thecodingmachine/workadventure/issues"
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},
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"homepage": "https://github.com/thecodingmachine/workadventure#readme",
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"dependencies": {
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"@types/express": "^4.17.4",
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"@types/http-status-codes": "^1.2.0",
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"@types/jsonwebtoken": "^8.3.8",
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"@types/socket.io": "^2.1.4",
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"@types/uuidv4": "^5.0.0",
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"body-parser": "^1.19.0",
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"express": "^4.17.1",
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"generic-type-guard": "^3.2.0",
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"http-status-codes": "^1.4.0",
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"jsonwebtoken": "^8.5.1",
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"prom-client": "^12.0.0",
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"socket.io": "^2.3.0",
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"systeminformation": "^4.26.5",
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"ts-node-dev": "^1.0.0-pre.44",
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"typescript": "^3.8.3",
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"uuidv4": "^6.0.7"
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},
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"devDependencies": {
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"@types/jasmine": "^3.5.10",
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"@typescript-eslint/eslint-plugin": "^2.26.0",
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"@typescript-eslint/parser": "^2.26.0",
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"eslint": "^6.8.0",
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"jasmine": "^3.5.0"
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}
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}
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24
maps/tsconfig.json
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24
maps/tsconfig.json
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@ -0,0 +1,24 @@
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{
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"compilerOptions": {
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"outDir": "./dist/",
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"sourceMap": true,
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"moduleResolution": "node",
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"module": "ESNext",
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"target": "ES2015",
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"downlevelIteration": true,
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"jsx": "react",
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"allowJs": true,
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"strict": false, /* Enable all strict type-checking options. */
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"noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
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"strictNullChecks": true, /* Enable strict null checks. */
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"strictFunctionTypes": true, /* Enable strict checking of function types. */
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"strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
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"strictPropertyInitialization": false, /* Enable strict checking of property initialization in classes. */
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"noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
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"alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
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"noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
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"noFallthroughCasesInSwitch": true /* Report errors for fallthrough cases in switch statement. */
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}
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}
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