Improving pinch (virtual joystick stops when pinch begins)
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@ -2,46 +2,60 @@ import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
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import ScaleManager = Phaser.Scale.ScaleManager;
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import {waScaleManager} from "../Services/WaScaleManager";
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const outOfScreenX = -1000;
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const outOfScreenY = -1000;
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//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
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export const joystickBaseKey = 'joystickBase';
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export const joystickBaseImg = 'resources/objects/joystickSplitted.png';
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export const joystickThumbKey = 'joystickThumb';
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export const joystickThumbImg = 'resources/objects/smallHandleFilledGrey.png';
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const baseSize = 50;
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const thumbSize = 25;
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const radius = 17.5;
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export class MobileJoystick extends VirtualJoystick {
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private resizeCallback: () => void;
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constructor(scene: Phaser.Scene) {
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super(scene, {
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x: outOfScreenX,
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y: outOfScreenY,
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radius: 20,
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base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(60, 60).setDepth(99999),
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thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(30, 30).setDepth(99999),
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x: -1000,
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y: -1000,
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radius: radius * window.devicePixelRatio,
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base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(99999),
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thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(99999),
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enable: true,
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dir: "8dir",
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});
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this.visible = false;
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this.enable = false;
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this.scene.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
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this.x = pointer.x;
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this.y = pointer.y;
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this.scene.input.on('pointerdown', (pointer: { x: number; y: number; wasTouch: boolean; event: TouchEvent }) => {
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if (!pointer.wasTouch) {
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return;
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}
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// Let's only display the joystick if there is one finger on the screen
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if (pointer.event.touches.length === 1) {
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this.x = pointer.x;
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this.y = pointer.y;
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this.visible = true;
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this.enable = true;
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} else {
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this.visible = false;
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this.enable = false;
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}
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});
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this.scene.input.on('pointerup', () => {
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this.x = outOfScreenX;
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this.y = outOfScreenY;
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this.visible = false;
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this.enable = false;
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});
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this.resizeCallback = this.resize.bind(this);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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}
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private resize() {
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this.base.setDisplaySize(60 / waScaleManager.zoomModifier, 60 / waScaleManager.zoomModifier);
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this.thumb.setDisplaySize(30 / waScaleManager.zoomModifier, 30 / waScaleManager.zoomModifier);
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this.setRadius(20 / waScaleManager.zoomModifier);
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this.base.setDisplaySize(baseSize / waScaleManager.zoomModifier * window.devicePixelRatio, baseSize / waScaleManager.zoomModifier * window.devicePixelRatio);
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this.thumb.setDisplaySize(thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio, thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio);
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this.setRadius(radius / waScaleManager.zoomModifier * window.devicePixelRatio);
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}
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public destroy() {
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@ -1188,18 +1188,6 @@ ${escapedMessage}
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* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
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update(time: number, delta: number) : void {
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if (this.cursorKeys.up.isDown) {
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//this.cameras.main.zoom *= 1.2;
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//this.scale.setGameSize(this.scale.width * 1.2, this.scale.height * 1.2);
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waScaleManager.zoomModifier *= 1.2;
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this.updateCameraOffset();
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} else if(this.cursorKeys.down.isDown) {
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//this.scale.setGameSize(this.scale.width * 0.8, this.scale.height * 0.8);
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//this.cameras.main.zoom *= 0.8;
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waScaleManager.zoomModifier /= 1.2;
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this.updateCameraOffset();
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}
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mediaManager.setLastUpdateScene();
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this.currentTick = time;
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this.CurrentPlayer.moveUser(delta);
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@ -1499,4 +1487,9 @@ ${escapedMessage}
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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}
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zoomByFactor(zoomFactor: number) {
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waScaleManager.zoomModifier *= zoomFactor;
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this.updateCameraOffset();
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}
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}
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@ -2,6 +2,7 @@ import {gameManager} from "../Game/GameManager";
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import {Scene} from "phaser";
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import {ErrorScene} from "../Reconnecting/ErrorScene";
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import {WAError} from "../Reconnecting/WAError";
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import {waScaleManager} from "../Services/WaScaleManager";
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export const EntrySceneName = "EntryScene";
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@ -17,7 +18,10 @@ export class EntryScene extends Scene {
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}
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create() {
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// waScaleManager.applyNewSize();
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gameManager.init(this.scene).then((nextSceneName) => {
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waScaleManager.applyNewSize();
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this.scene.start(nextSceneName);
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}).catch((err) => {
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if (err.response && err.response.status == 404) {
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@ -1,5 +1,6 @@
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import {Pinch} from "phaser3-rex-plugins/plugins/gestures.js";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {GameScene} from "../Game/GameScene";
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export class PinchManager {
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private scene: Phaser.Scene;
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@ -8,9 +9,29 @@ export class PinchManager {
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constructor(scene: Phaser.Scene) {
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this.scene = scene;
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this.pinch = new Pinch(scene);
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this.pinch.setDragThreshold(10);
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// The "pinch.scaleFactor" value is very sensitive and causes the screen to flicker.
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// We are smoothing its value with previous values to prevent the flicking.
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let smoothPinch = 1;
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this.pinch.on('pinchstart', () => {
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smoothPinch = 1;
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});
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this.pinch.on('pinch', (pinch:any) => { // eslint-disable-line
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waScaleManager.zoomModifier *= pinch.scaleFactor;
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if (pinch.scaleFactor > 1.2 || pinch.scaleFactor < 0.8) {
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// Pinch too fast! Probably a bad measure.
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return;
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}
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smoothPinch = 3/5*smoothPinch + 2/5*pinch.scaleFactor;
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if (this.scene instanceof GameScene) {
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this.scene.zoomByFactor(smoothPinch);
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} else {
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waScaleManager.zoomModifier *= smoothPinch;
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}
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});
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}
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@ -3,6 +3,7 @@ import {GameScene} from "../Game/GameScene";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {MobileJoystick} from "../Components/MobileJoystick";
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import MouseWheelToUpDown from 'phaser3-rex-plugins/plugins/mousewheeltoupdown.js';
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import {waScaleManager} from "../Services/WaScaleManager";
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interface UserInputManagerDatum {
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keyInstance: Phaser.Input.Keyboard.Key;
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@ -55,6 +56,7 @@ export class UserInputManager {
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this.Scene = Scene;
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this.isInputDisabled = false;
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this.initKeyBoardEvent();
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this.initMouseWheel();
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if (touchScreenManager.supportTouchScreen) {
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this.initVirtualJoystick();
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}
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@ -175,4 +177,10 @@ export class UserInputManager {
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destroy(): void {
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this.joystick.destroy();
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}
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private initMouseWheel() {
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this.Scene.input.on('wheel', (pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
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this.Scene.zoomByFactor(1 - deltaY / 53 * 0.1);
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});
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}
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}
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