Making groups part of zones
This commit is contained in:
parent
3ca2a5bf68
commit
f5f9dcac04
@ -7,7 +7,7 @@ import Jwt, {JsonWebTokenError} from "jsonwebtoken";
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import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS, ALLOW_ARTILLERY} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {World} from "../Model/World";
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import {Group} from "../Model/Group";
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import {UserInterface} from "../Model/UserInterface";
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import {User} from "../Model/User";
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import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
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import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
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@ -22,6 +22,8 @@ import {isItemEventMessageInterface} from "../Model/Websocket/ItemEventMessage";
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import {uuid} from 'uuidv4';
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import {isUserMovesInterface} from "../Model/Websocket/UserMovesMessage";
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import {isViewport} from "../Model/Websocket/ViewportMessage";
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import {GroupUpdateInterface} from "_Model/Websocket/GroupUpdateInterface";
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import {Movable} from "../Model/Movable";
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enum SockerIoEvent {
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CONNECTION = "connection",
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@ -159,7 +161,7 @@ export class IoSocketController {
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});
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}
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private sendDeleteGroupEvent(uuid: string, lastUser: UserInterface): void {
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private sendDeleteGroupEvent(uuid: string, lastUser: User): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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const userId = lastUser.id;
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const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
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@ -215,15 +217,29 @@ export class IoSocketController {
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//join new previous room
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const world = this.joinRoom(Client, roomId, message.position);
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const users = world.setViewport(Client, message.viewport);
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const listOfUsers = users.map((user: UserInterface) => {
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const player: ExSocketInterface|undefined = this.sockets.get(user.id);
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const things = world.setViewport(Client, message.viewport);
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const listOfUsers: Array<MessageUserPosition> = [];
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const listOfGroups: Array<GroupUpdateInterface> = [];
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for (const thing of things) {
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if (thing instanceof User) {
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const player: ExSocketInterface|undefined = this.sockets.get(thing.id);
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if (player === undefined) {
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console.warn('Something went wrong. The World contains a user "'+user.id+"' but this user does not exist in the sockets list!");
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return null;
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console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!");
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continue;
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}
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listOfUsers.push(new MessageUserPosition(thing.id, player.name, player.characterLayers, player.position));
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} else if (thing instanceof Group) {
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listOfGroups.push({
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groupId: thing.getId(),
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position: thing.getPosition(),
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});
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} else {
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console.error("Unexpected type for Movable returned by setViewport");
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}
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}
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return new MessageUserPosition(user.id, player.name, player.characterLayers, player.position);
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}, users);
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const listOfItems: {[itemId: string]: unknown} = {};
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for (const [itemId, item] of world.getItemsState().entries()) {
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@ -232,15 +248,13 @@ export class IoSocketController {
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//console.warn('ANSWER PLAYER POSITIONS', listOfUsers);
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if (answerFn === undefined && ALLOW_ARTILLERY === true) {
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/*console.error("TYPEOF answerFn", typeof(answerFn));
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console.error("answerFn", answerFn);
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process.exit(1)*/
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// For some reason, answerFn can be undefined if we use Artillery (?)
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return;
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}
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answerFn({
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users: listOfUsers,
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groups: listOfGroups,
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items: listOfItems
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});
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} catch (e) {
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@ -485,28 +499,51 @@ export class IoSocketController {
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}, (user1: string, group: Group) => {
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this.disConnectedUser(user1, group);
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}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
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this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: UserInterface) => {
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this.sendDeleteGroupEvent(groupUuid, lastUser);
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}, (user, listener) => {
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const clientUser = this.searchClientByIdOrFail(user.id);
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//this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: User) => {
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//this.sendDeleteGroupEvent(groupUuid, lastUser);
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}, (thing: Movable, listener: User) => {
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const clientListener = this.searchClientByIdOrFail(listener.id);
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if (thing instanceof User) {
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const clientUser = this.searchClientByIdOrFail(thing.id);
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const messageUserJoined = new MessageUserJoined(clientUser.userId, clientUser.name, clientUser.characterLayers, clientUser.position);
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clientListener.emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
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//console.log("Sending JOIN_ROOM event");
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}, (user, position, listener) => {
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const clientUser = this.searchClientByIdOrFail(user.id);
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} else if (thing instanceof Group) {
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clientListener.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: thing.getPosition(),
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groupId: thing.getId()
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} as GroupUpdateInterface);
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} else {
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console.error('Unexpected type for Movable.');
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}
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}, (thing: Movable, position, listener) => {
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const clientListener = this.searchClientByIdOrFail(listener.id);
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if (thing instanceof User) {
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const clientUser = this.searchClientByIdOrFail(thing.id);
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clientListener.emitInBatch(SockerIoEvent.USER_MOVED, new MessageUserMoved(clientUser.userId, clientUser.position));
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//console.log("Sending USER_MOVED event");
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}, (user, listener) => {
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const clientUser = this.searchClientByIdOrFail(user.id);
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} else if (thing instanceof Group) {
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clientListener.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: thing.getPosition(),
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groupId: thing.getId()
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} as GroupUpdateInterface);
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} else {
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console.error('Unexpected type for Movable.');
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}
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}, (thing: Movable, listener) => {
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const clientListener = this.searchClientByIdOrFail(listener.id);
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if (thing instanceof User) {
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const clientUser = this.searchClientByIdOrFail(thing.id);
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clientListener.emit(SockerIoEvent.USER_LEFT, clientUser.userId);
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//console.log("Sending USER_LEFT event");
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} else if (thing instanceof Group) {
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clientListener.emit(SockerIoEvent.GROUP_DELETE, thing.getId());
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} else {
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console.error('Unexpected type for Movable.');
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}
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});
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this.Worlds.set(roomId, world);
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}
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@ -516,7 +553,7 @@ export class IoSocketController {
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Client.emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: group.getPosition(),
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groupId: group.getId()
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});
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} as GroupUpdateInterface);
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});
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//join world
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world.join(Client, Client.position);
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@ -1,29 +1,30 @@
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import { World, ConnectCallback, DisconnectCallback } from "./World";
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import { UserInterface } from "./UserInterface";
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import { User } from "./User";
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import {PositionInterface} from "_Model/PositionInterface";
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import {uuid} from "uuidv4";
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import {Movable} from "_Model/Movable";
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export class Group {
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export class Group implements Movable {
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static readonly MAX_PER_GROUP = 4;
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private id: string;
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private users: Set<UserInterface>;
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private users: Set<User>;
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private connectCallback: ConnectCallback;
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private disconnectCallback: DisconnectCallback;
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constructor(users: UserInterface[], connectCallback: ConnectCallback, disconnectCallback: DisconnectCallback) {
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this.users = new Set<UserInterface>();
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constructor(users: User[], connectCallback: ConnectCallback, disconnectCallback: DisconnectCallback) {
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this.users = new Set<User>();
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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this.id = uuid();
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users.forEach((user: UserInterface) => {
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users.forEach((user: User) => {
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this.join(user);
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});
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}
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getUsers(): UserInterface[] {
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getUsers(): User[] {
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return Array.from(this.users.values());
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}
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@ -38,7 +39,7 @@ export class Group {
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let x = 0;
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let y = 0;
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// Let's compute the barycenter of all users.
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this.users.forEach((user: UserInterface) => {
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this.users.forEach((user: User) => {
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x += user.position.x;
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y += user.position.y;
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});
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@ -58,7 +59,7 @@ export class Group {
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return this.users.size <= 1;
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}
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join(user: UserInterface): void
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join(user: User): void
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{
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// Broadcast on the right event
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this.connectCallback(user.id, this);
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@ -66,7 +67,7 @@ export class Group {
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user.group = this;
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}
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leave(user: UserInterface): void
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leave(user: User): void
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{
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const success = this.users.delete(user);
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if (success === false) {
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8
back/src/Model/Movable.ts
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8
back/src/Model/Movable.ts
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@ -0,0 +1,8 @@
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import {PositionInterface} from "_Model/PositionInterface";
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/**
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* A physical object that can be placed into a Zone
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*/
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export interface Movable {
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getPosition(): PositionInterface
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}
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@ -8,10 +8,12 @@
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* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
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* number of players around the current player.
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*/
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import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "./Zone";
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import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "./Zone";
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import {PointInterface} from "_Model/Websocket/PointInterface";
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import {UserInterface} from "_Model/UserInterface";
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import {User} from "_Model/User";
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import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
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import {Movable} from "_Model/Movable";
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import {PositionInterface} from "_Model/PositionInterface";
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interface ZoneDescriptor {
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i: number;
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@ -24,7 +26,7 @@ export class PositionNotifier {
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private zones: Zone[][] = [];
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constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
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constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: EntersCallback, private onUserMoves: MovesCallback, private onUserLeaves: LeavesCallback) {
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}
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private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
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@ -38,7 +40,7 @@ export class PositionNotifier {
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* Sets the viewport coordinates.
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* Returns the list of new users to add
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*/
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public setViewport(user: UserInterface, viewport: ViewportInterface): UserInterface[] {
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public setViewport(user: User, viewport: ViewportInterface): Movable[] {
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if (viewport.left > viewport.right || viewport.top > viewport.bottom) {
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console.warn('Invalid viewport received: ', viewport);
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return [];
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@ -60,43 +62,46 @@ export class PositionNotifier {
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const removedZones = [...oldZones].filter(x => !newZones.has(x));
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let users: UserInterface[] = [];
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let things: Movable[] = [];
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for (const zone of addedZones) {
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zone.startListening(user);
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users = users.concat(Array.from(zone.getPlayers()))
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things = things.concat(Array.from(zone.getThings()))
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}
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for (const zone of removedZones) {
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zone.stopListening(user);
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}
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return users;
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return things;
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}
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public updatePosition(user: UserInterface, userPosition: PointInterface): void {
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public updatePosition(thing: Movable, newPosition: PositionInterface, oldPosition: PositionInterface): void {
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// Did we change zone?
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const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
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const newZoneDesc = this.getZoneDescriptorFromCoordinates(userPosition.x, userPosition.y);
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const oldZoneDesc = this.getZoneDescriptorFromCoordinates(oldPosition.x, oldPosition.y);
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const newZoneDesc = this.getZoneDescriptorFromCoordinates(newPosition.x, newPosition.y);
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if (oldZoneDesc.i != newZoneDesc.i || oldZoneDesc.j != newZoneDesc.j) {
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const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
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const newZone = this.getZone(newZoneDesc.i, newZoneDesc.j);
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// Leave old zone
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oldZone.leave(user, newZone);
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oldZone.leave(thing, newZone);
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// Enter new zone
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newZone.enter(user, oldZone, userPosition);
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newZone.enter(thing, oldZone, newPosition);
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} else {
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const zone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
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zone.move(user, userPosition);
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zone.move(thing, newPosition);
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}
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}
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public leave(user: UserInterface): void {
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const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
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public leave(thing: Movable): void {
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const oldPosition = thing.getPosition();
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const oldZoneDesc = this.getZoneDescriptorFromCoordinates(oldPosition.x, oldPosition.y);
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const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
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oldZone.leave(user, null);
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oldZone.leave(thing, null);
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}
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public removeViewport(user: User): void {
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// Also, let's stop listening on viewports
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for (const zone of user.listenedZones) {
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zone.stopListening(user);
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23
back/src/Model/User.ts
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23
back/src/Model/User.ts
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@ -0,0 +1,23 @@
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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import {Zone} from "_Model/Zone";
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import {Movable} from "_Model/Movable";
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import {PositionInterface} from "_Model/PositionInterface";
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export class User implements Movable {
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public listenedZones: Set<Zone>;
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public group?: Group;
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public constructor(
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public id: string,
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public position: PointInterface,
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public silent: boolean,
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) {
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this.listenedZones = new Set<Zone>();
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}
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public getPosition(): PositionInterface {
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return this.position;
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}
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}
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@ -1,11 +0,0 @@
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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import {Zone} from "_Model/Zone";
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export interface UserInterface {
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id: string,
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group?: Group,
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position: PointInterface,
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silent: boolean,
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listenedZones: Set<Zone>
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}
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6
back/src/Model/Websocket/GroupUpdateInterface.ts
Normal file
6
back/src/Model/Websocket/GroupUpdateInterface.ts
Normal file
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import {PositionInterface} from "_Model/PositionInterface";
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export interface GroupUpdateInterface {
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position: PositionInterface,
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groupId: string,
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}
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@ -2,27 +2,28 @@ import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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import {Distance} from "./Distance";
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import {UserInterface} from "./UserInterface";
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import {User} from "./User";
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import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
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import {PositionInterface} from "_Model/PositionInterface";
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import {Identificable} from "_Model/Websocket/Identificable";
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import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "_Model/Zone";
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import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "_Model/Zone";
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import {PositionNotifier} from "./PositionNotifier";
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import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
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import {Movable} from "_Model/Movable";
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export type ConnectCallback = (user: string, group: Group) => void;
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export type DisconnectCallback = (user: string, group: Group) => void;
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// callback called when a group is created or moved or changes users
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export type GroupUpdatedCallback = (group: Group) => void;
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export type GroupDeletedCallback = (uuid: string, lastUser: UserInterface) => void;
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export type GroupDeletedCallback = (uuid: string, lastUser: User) => void;
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export class World {
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private readonly minDistance: number;
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private readonly groupRadius: number;
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// Users, sorted by ID
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private readonly users: Map<string, UserInterface>;
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private readonly users: Map<string, User>;
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private readonly groups: Set<Group>;
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private readonly connectCallback: ConnectCallback;
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@ -40,11 +41,11 @@ export class World {
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groupRadius: number,
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groupUpdatedCallback: GroupUpdatedCallback,
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groupDeletedCallback: GroupDeletedCallback,
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onUserEnters: UserEntersCallback,
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onUserMoves: UserMovesCallback,
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onUserLeaves: UserLeavesCallback)
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onEnters: EntersCallback,
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onMoves: MovesCallback,
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onLeaves: LeavesCallback)
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{
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this.users = new Map<string, UserInterface>();
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this.users = new Map<string, User>();
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this.groups = new Set<Group>();
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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@ -53,24 +54,19 @@ export class World {
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this.groupUpdatedCallback = groupUpdatedCallback;
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this.groupDeletedCallback = groupDeletedCallback;
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// A zone is 10 sprites wide.
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this.positionNotifier = new PositionNotifier(320, 320, onUserEnters, onUserMoves, onUserLeaves);
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this.positionNotifier = new PositionNotifier(320, 320, onEnters, onMoves, onLeaves);
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}
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public getGroups(): Group[] {
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return Array.from(this.groups.values());
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}
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public getUsers(): Map<string, UserInterface> {
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public getUsers(): Map<string, User> {
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return this.users;
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}
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public join(socket : Identificable, userPosition: PointInterface): void {
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this.users.set(socket.userId, {
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id: socket.userId,
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position: userPosition,
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silent: false, // FIXME: silent should be set at the correct value when joining a room.
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listenedZones: new Set<Zone>()
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});
|
||||
this.users.set(socket.userId, new User(socket.userId, userPosition, false));
|
||||
// Let's call update position to trigger the join / leave room
|
||||
this.updatePosition(socket, userPosition);
|
||||
}
|
||||
@ -87,6 +83,7 @@ export class World {
|
||||
|
||||
if (userObj !== undefined) {
|
||||
this.positionNotifier.leave(userObj);
|
||||
this.positionNotifier.removeViewport(userObj);
|
||||
}
|
||||
}
|
||||
|
||||
@ -100,7 +97,9 @@ export class World {
|
||||
return;
|
||||
}
|
||||
|
||||
this.positionNotifier.updatePosition(user, userPosition);
|
||||
this.positionNotifier.updatePosition(user, userPosition, user.position);
|
||||
|
||||
const oldGroupPosition = user.group?.getPosition();
|
||||
|
||||
user.position = userPosition;
|
||||
|
||||
@ -108,17 +107,17 @@ export class World {
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeof user.group === 'undefined') {
|
||||
if (user.group === undefined) {
|
||||
// If the user is not part of a group:
|
||||
// should he join a group?
|
||||
const closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
|
||||
const closestItem: User|Group|null = this.searchClosestAvailableUserOrGroup(user);
|
||||
|
||||
if (closestItem !== null) {
|
||||
if (closestItem instanceof Group) {
|
||||
// Let's join the group!
|
||||
closestItem.join(user);
|
||||
} else {
|
||||
const closestUser : UserInterface = closestItem;
|
||||
const closestUser : User = closestItem;
|
||||
const group: Group = new Group([
|
||||
user,
|
||||
closestUser
|
||||
@ -138,7 +137,8 @@ export class World {
|
||||
|
||||
// At the very end, if the user is part of a group, let's call the callback to update group position
|
||||
if (typeof user.group !== 'undefined') {
|
||||
this.groupUpdatedCallback(user.group);
|
||||
this.positionNotifier.updatePosition(user.group, user.group.getPosition(), oldGroupPosition ? oldGroupPosition : user.group.getPosition());
|
||||
//this.groupUpdatedCallback(user.group);
|
||||
}
|
||||
}
|
||||
|
||||
@ -167,21 +167,23 @@ export class World {
|
||||
*
|
||||
* @param user
|
||||
*/
|
||||
private leaveGroup(user: UserInterface): void {
|
||||
private leaveGroup(user: User): void {
|
||||
const group = user.group;
|
||||
if (typeof group === 'undefined') {
|
||||
throw new Error("The user is part of no group");
|
||||
}
|
||||
group.leave(user);
|
||||
if (group.isEmpty()) {
|
||||
this.groupDeletedCallback(group.getId(), user);
|
||||
//this.groupDeletedCallback(group.getId(), user);
|
||||
this.positionNotifier.leave(group);
|
||||
group.destroy();
|
||||
if (!this.groups.has(group)) {
|
||||
throw new Error("Could not find group "+group.getId()+" referenced by user "+user.id+" in World.");
|
||||
}
|
||||
this.groups.delete(group);
|
||||
} else {
|
||||
this.groupUpdatedCallback(group);
|
||||
this.positionNotifier.updatePosition(group, group.getPosition(), group.getPosition());
|
||||
//this.groupUpdatedCallback(group);
|
||||
}
|
||||
}
|
||||
|
||||
@ -193,10 +195,10 @@ export class World {
|
||||
* OR
|
||||
* - close enough to a group (distance <= groupRadius)
|
||||
*/
|
||||
private searchClosestAvailableUserOrGroup(user: UserInterface): UserInterface|Group|null
|
||||
private searchClosestAvailableUserOrGroup(user: User): User|Group|null
|
||||
{
|
||||
let minimumDistanceFound: number = Math.max(this.minDistance, this.groupRadius);
|
||||
let matchingItem: UserInterface | Group | null = null;
|
||||
let matchingItem: User | Group | null = null;
|
||||
this.users.forEach((currentUser, userId) => {
|
||||
// Let's only check users that are not part of a group
|
||||
if (typeof currentUser.group !== 'undefined') {
|
||||
@ -265,7 +267,7 @@ export class World {
|
||||
return matchingItem;
|
||||
}
|
||||
|
||||
public static computeDistance(user1: UserInterface, user2: UserInterface): number
|
||||
public static computeDistance(user1: User, user2: User): number
|
||||
{
|
||||
return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
|
||||
}
|
||||
@ -343,7 +345,7 @@ export class World {
|
||||
}
|
||||
return 0;
|
||||
}*/
|
||||
setViewport(socket : Identificable, viewport: ViewportInterface): UserInterface[] {
|
||||
setViewport(socket : Identificable, viewport: ViewportInterface): Movable[] {
|
||||
const user = this.users.get(socket.userId);
|
||||
if(typeof user === 'undefined') {
|
||||
console.warn('In setViewport, could not find user with ID "'+socket.userId+'" in world.');
|
||||
|
@ -1,77 +1,77 @@
|
||||
import {UserInterface} from "./UserInterface";
|
||||
import {PointInterface} from "_Model/Websocket/PointInterface";
|
||||
import {User} from "./User";
|
||||
import {PositionInterface} from "_Model/PositionInterface";
|
||||
import {Movable} from "_Model/Movable";
|
||||
|
||||
export type UserEntersCallback = (user: UserInterface, listener: UserInterface) => void;
|
||||
export type UserMovesCallback = (user: UserInterface, position: PointInterface, listener: UserInterface) => void;
|
||||
export type UserLeavesCallback = (user: UserInterface, listener: UserInterface) => void;
|
||||
export type EntersCallback = (thing: Movable, listener: User) => void;
|
||||
export type MovesCallback = (thing: Movable, position: PositionInterface, listener: User) => void;
|
||||
export type LeavesCallback = (thing: Movable, listener: User) => void;
|
||||
|
||||
export class Zone {
|
||||
private players: Set<UserInterface> = new Set<UserInterface>();
|
||||
private listeners: Set<UserInterface> = new Set<UserInterface>();
|
||||
private things: Set<Movable> = new Set<Movable>();
|
||||
private listeners: Set<User> = new Set<User>();
|
||||
|
||||
constructor(private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
|
||||
constructor(private onEnters: EntersCallback, private onMoves: MovesCallback, private onLeaves: LeavesCallback) {
|
||||
}
|
||||
|
||||
/**
|
||||
* A user leaves the zone
|
||||
* A user/thing leaves the zone
|
||||
*/
|
||||
public leave(user: UserInterface, newZone: Zone|null) {
|
||||
this.players.delete(user);
|
||||
this.notifyUserLeft(user, newZone);
|
||||
public leave(thing: Movable, newZone: Zone|null) {
|
||||
this.things.delete(thing);
|
||||
this.notifyLeft(thing, newZone);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify listeners of this zone that this user left
|
||||
* Notify listeners of this zone that this user/thing left
|
||||
*/
|
||||
private notifyUserLeft(user: UserInterface, newZone: Zone|null) {
|
||||
private notifyLeft(thing: Movable, newZone: Zone|null) {
|
||||
for (const listener of this.listeners) {
|
||||
if (listener !== user && (newZone === null || !listener.listenedZones.has(newZone))) {
|
||||
this.onUserLeaves(user, listener);
|
||||
if (listener !== thing && (newZone === null || !listener.listenedZones.has(newZone))) {
|
||||
this.onLeaves(thing, listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
|
||||
this.players.add(user);
|
||||
this.notifyUserEnter(user, oldZone, position);
|
||||
public enter(thing: Movable, oldZone: Zone|null, position: PositionInterface) {
|
||||
this.things.add(thing);
|
||||
this.notifyUserEnter(thing, oldZone, position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify listeners of this zone that this user entered
|
||||
*/
|
||||
private notifyUserEnter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
|
||||
private notifyUserEnter(thing: Movable, oldZone: Zone|null, position: PositionInterface) {
|
||||
for (const listener of this.listeners) {
|
||||
if (listener === user) {
|
||||
if (listener === thing) {
|
||||
continue;
|
||||
}
|
||||
if (oldZone === null || !listener.listenedZones.has(oldZone)) {
|
||||
this.onUserEnters(user, listener);
|
||||
this.onEnters(thing, listener);
|
||||
} else {
|
||||
this.onUserMoves(user, position, listener);
|
||||
this.onMoves(thing, position, listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public move(user: UserInterface, position: PointInterface) {
|
||||
if (!this.players.has(user)) {
|
||||
this.players.add(user);
|
||||
const foo = this.players;
|
||||
this.notifyUserEnter(user, null, position);
|
||||
public move(thing: Movable, position: PositionInterface) {
|
||||
if (!this.things.has(thing)) {
|
||||
this.things.add(thing);
|
||||
const foo = this.things;
|
||||
this.notifyUserEnter(thing, null, position);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const listener of this.listeners) {
|
||||
if (listener !== user) {
|
||||
this.onUserMoves(user,position, listener);
|
||||
if (listener !== thing) {
|
||||
this.onMoves(thing,position, listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public startListening(listener: UserInterface): void {
|
||||
for (const player of this.players) {
|
||||
if (player !== listener) {
|
||||
this.onUserEnters(player, listener);
|
||||
public startListening(listener: User): void {
|
||||
for (const thing of this.things) {
|
||||
if (thing !== listener) {
|
||||
this.onEnters(thing, listener);
|
||||
}
|
||||
}
|
||||
|
||||
@ -79,10 +79,10 @@ export class Zone {
|
||||
listener.listenedZones.add(this);
|
||||
}
|
||||
|
||||
public stopListening(listener: UserInterface): void {
|
||||
for (const player of this.players) {
|
||||
if (player !== listener) {
|
||||
this.onUserLeaves(player, listener);
|
||||
public stopListening(listener: User): void {
|
||||
for (const thing of this.things) {
|
||||
if (thing !== listener) {
|
||||
this.onLeaves(thing, listener);
|
||||
}
|
||||
}
|
||||
|
||||
@ -90,7 +90,7 @@ export class Zone {
|
||||
listener.listenedZones.delete(this);
|
||||
}
|
||||
|
||||
public getPlayers(): Set<UserInterface> {
|
||||
return this.players;
|
||||
public getThings(): Set<Movable> {
|
||||
return this.things;
|
||||
}
|
||||
}
|
||||
|
@ -3,17 +3,16 @@ import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World";
|
||||
import {Point} from "../src/Model/Websocket/MessageUserPosition";
|
||||
import { Group } from "../src/Model/Group";
|
||||
import {PositionNotifier} from "../src/Model/PositionNotifier";
|
||||
import {UserInterface} from "../src/Model/UserInterface";
|
||||
import {User} from "../src/Model/User";
|
||||
import {PointInterface} from "../src/Model/Websocket/PointInterface";
|
||||
import {Zone} from "_Model/Zone";
|
||||
import {Movable} from "_Model/Movable";
|
||||
|
||||
function move(user: UserInterface, x: number, y: number, positionNotifier: PositionNotifier): void {
|
||||
function move(user: User, x: number, y: number, positionNotifier: PositionNotifier): void {
|
||||
positionNotifier.updatePosition(user, {
|
||||
x,
|
||||
y,
|
||||
moving: false,
|
||||
direction: 'down'
|
||||
});
|
||||
y
|
||||
}, user.position);
|
||||
user.position.x = x;
|
||||
user.position.y = y;
|
||||
}
|
||||
@ -24,35 +23,27 @@ describe("PositionNotifier", () => {
|
||||
let moveTriggered = false;
|
||||
let leaveTriggered = false;
|
||||
|
||||
const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => {
|
||||
const positionNotifier = new PositionNotifier(300, 300, (thing: Movable) => {
|
||||
enterTriggered = true;
|
||||
}, (user: UserInterface, position: PointInterface) => {
|
||||
}, (thing: Movable, position: PointInterface) => {
|
||||
moveTriggered = true;
|
||||
}, (user: UserInterface) => {
|
||||
}, (thing: Movable) => {
|
||||
leaveTriggered = true;
|
||||
});
|
||||
|
||||
const user1 = {
|
||||
id: "1",
|
||||
position: {
|
||||
const user1 = new User("1", {
|
||||
x: 500,
|
||||
y: 500,
|
||||
moving: false,
|
||||
direction: 'down'
|
||||
},
|
||||
listenedZones: new Set<Zone>(),
|
||||
} as UserInterface;
|
||||
}, false);
|
||||
|
||||
const user2 = {
|
||||
id: "2",
|
||||
position: {
|
||||
const user2 = new User("2", {
|
||||
x: -9999,
|
||||
y: -9999,
|
||||
moving: false,
|
||||
direction: 'down'
|
||||
},
|
||||
listenedZones: new Set<Zone>(),
|
||||
} as UserInterface;
|
||||
}, false);
|
||||
|
||||
positionNotifier.setViewport(user1, {
|
||||
left: 200,
|
||||
@ -98,6 +89,7 @@ describe("PositionNotifier", () => {
|
||||
|
||||
// Leave the room
|
||||
positionNotifier.leave(user2);
|
||||
positionNotifier.removeViewport(user2);
|
||||
expect(enterTriggered).toBe(false);
|
||||
expect(moveTriggered).toBe(false);
|
||||
expect(leaveTriggered).toBe(true);
|
||||
@ -109,35 +101,27 @@ describe("PositionNotifier", () => {
|
||||
let moveTriggered = false;
|
||||
let leaveTriggered = false;
|
||||
|
||||
const positionNotifier = new PositionNotifier(300, 300, (user: UserInterface) => {
|
||||
const positionNotifier = new PositionNotifier(300, 300, (thing: Movable) => {
|
||||
enterTriggered = true;
|
||||
}, (user: UserInterface, position: PointInterface) => {
|
||||
}, (thing: Movable, position: PointInterface) => {
|
||||
moveTriggered = true;
|
||||
}, (user: UserInterface) => {
|
||||
}, (thing: Movable) => {
|
||||
leaveTriggered = true;
|
||||
});
|
||||
|
||||
const user1 = {
|
||||
id: "1",
|
||||
position: {
|
||||
const user1 = new User("1", {
|
||||
x: 500,
|
||||
y: 500,
|
||||
moving: false,
|
||||
direction: 'down'
|
||||
},
|
||||
listenedZones: new Set<Zone>(),
|
||||
} as UserInterface;
|
||||
}, false);
|
||||
|
||||
const user2 = {
|
||||
id: "2",
|
||||
position: {
|
||||
const user2 = new User("2", {
|
||||
x: -9999,
|
||||
y: -9999,
|
||||
moving: false,
|
||||
direction: 'down'
|
||||
},
|
||||
listenedZones: new Set<Zone>(),
|
||||
} as UserInterface;
|
||||
}, false);
|
||||
|
||||
let newUsers = positionNotifier.setViewport(user1, {
|
||||
left: 200,
|
||||
|
@ -123,7 +123,8 @@ export interface ItemEventMessageInterface {
|
||||
}
|
||||
|
||||
export interface RoomJoinedMessageInterface {
|
||||
users: MessageUserPositionInterface[]
|
||||
users: MessageUserPositionInterface[],
|
||||
groups: GroupCreatedUpdatedMessageInterface[],
|
||||
items: { [itemId: number] : unknown }
|
||||
}
|
||||
|
||||
|
@ -780,6 +780,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
|
||||
this.initUsersPosition(roomJoinedMessage.users);
|
||||
this.connectionAnswerPromiseResolve(roomJoinedMessage);
|
||||
});
|
||||
// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
|
||||
|
||||
//listen event to share position of user
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
||||
|
Loading…
Reference in New Issue
Block a user