Making groups part of zones
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@@ -123,7 +123,8 @@ export interface ItemEventMessageInterface {
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}
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export interface RoomJoinedMessageInterface {
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users: MessageUserPositionInterface[]
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users: MessageUserPositionInterface[],
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groups: GroupCreatedUpdatedMessageInterface[],
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items: { [itemId: number] : unknown }
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}
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@@ -780,6 +780,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(roomJoinedMessage);
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});
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// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
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//listen event to share position of user
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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