chat bubble above game tiles (#2129)

Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
This commit is contained in:
Piotr Hanusiak
2022-05-05 11:46:15 +02:00
committed by GitHub
parent 76bf7b9c74
commit f46d7d57f3
2 changed files with 4 additions and 2 deletions
+3 -2
View File
@@ -101,6 +101,7 @@ import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
import CancelablePromise from "cancelable-promise";
import { Deferred } from "ts-deferred";
import { SuperLoaderPlugin } from "../Services/SuperLoaderPlugin";
import { DEPTH_BUBBLE_CHAT_SPRITE } from "./DepthIndexes";
import { ErrorScreenMessage, PlayerDetailsUpdatedMessage } from "../../Messages/ts-proto-generated/protos/messages";
import { uiWebsiteManager } from "./UI/UIWebsiteManager";
export interface GameSceneInitInterface {
@@ -1216,7 +1217,7 @@ ${escapedMessage}
this.CurrentPlayer.y,
"circleSprite-white"
);
scriptedBubbleSprite.setDisplayOrigin(48, 48);
scriptedBubbleSprite.setDisplayOrigin(48, 48).setDepth(DEPTH_BUBBLE_CHAT_SPRITE);
this.add.existing(scriptedBubbleSprite);
})
);
@@ -2079,7 +2080,7 @@ ${escapedMessage}
? "circleSprite-red"
: "circleSprite-white"
);
sprite.setDisplayOrigin(48, 48);
sprite.setDisplayOrigin(48, 48).setDepth(DEPTH_BUBBLE_CHAT_SPRITE);
this.add.existing(sprite);
this.groups.set(groupPositionMessage.groupId, sprite);
if (this.currentPlayerGroupId === groupPositionMessage.groupId) {