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@ -10,6 +10,7 @@ export interface WokaBodyPartSlotConfig {
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offsetX: number;
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offsetY: number;
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bodyImageKey?: string;
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categoryImageKey?: string;
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imageKey?: string;
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selected?: boolean;
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}
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@ -20,6 +21,7 @@ export enum WokaBodyPartSlotEvent {
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export class WokaBodyPartSlot extends GridItem {
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private background: Phaser.GameObjects.Graphics;
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private categoryImage?: Phaser.GameObjects.Image;
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private bodyImage: Phaser.GameObjects.Image;
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private image: Phaser.GameObjects.Image;
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@ -40,6 +42,15 @@ export class WokaBodyPartSlot extends GridItem {
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this.background = this.scene.add.graphics();
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this.drawBackground();
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this.add(this.background);
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if (this.config.categoryImageKey) {
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this.categoryImage = this.scene.add
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.image(this.SIZE / 2 - 1, -this.SIZE / 2 + 1, this.config.categoryImageKey)
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.setDisplaySize(16, 16)
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.setOrigin(1, 0);
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this.add(this.categoryImage);
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}
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this.bodyImage = this.scene.add
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.image(offsetX, offsetY, config.bodyImageKey ?? "")
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@ -51,7 +62,7 @@ export class WokaBodyPartSlot extends GridItem {
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this.setSize(this.SIZE, this.SIZE);
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this.add([this.background, this.bodyImage, this.image]);
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this.add([this.bodyImage, this.image]);
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this.setInteractive({ cursor: "pointer" });
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this.scene.input.setDraggable(this);
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@ -137,12 +137,30 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.bodyPartsDraggableGridForeground = this.add.graphics();
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this.bodyPartsSlots = {
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[CustomWokaBodyPart.Hair]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
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[CustomWokaBodyPart.Body]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
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[CustomWokaBodyPart.Accessory]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
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[CustomWokaBodyPart.Hat]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
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[CustomWokaBodyPart.Clothes]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
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[CustomWokaBodyPart.Eyes]: new WokaBodyPartSlot(this, 0, 0, this.getDefaultWokaBodyPartSlotConfig()),
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[CustomWokaBodyPart.Hair]: new WokaBodyPartSlot(this, 0, 0, {
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...this.getDefaultWokaBodyPartSlotConfig(),
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categoryImageKey: "iconTalk",
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}),
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[CustomWokaBodyPart.Body]: new WokaBodyPartSlot(this, 0, 0, {
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...this.getDefaultWokaBodyPartSlotConfig(),
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categoryImageKey: "iconTalk",
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}),
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[CustomWokaBodyPart.Accessory]: new WokaBodyPartSlot(this, 0, 0, {
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...this.getDefaultWokaBodyPartSlotConfig(),
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categoryImageKey: "iconTalk",
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}),
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[CustomWokaBodyPart.Hat]: new WokaBodyPartSlot(this, 0, 0, {
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...this.getDefaultWokaBodyPartSlotConfig(),
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categoryImageKey: "iconTalk",
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}),
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[CustomWokaBodyPart.Clothes]: new WokaBodyPartSlot(this, 0, 0, {
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...this.getDefaultWokaBodyPartSlotConfig(),
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categoryImageKey: "iconTalk",
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}),
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[CustomWokaBodyPart.Eyes]: new WokaBodyPartSlot(this, 0, 0, {
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...this.getDefaultWokaBodyPartSlotConfig(),
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categoryImageKey: "iconTalk",
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}),
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};
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this.initializeRandomizeButton();
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@ -257,7 +275,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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borderColor: 0x006bb3,
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},
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hover: {
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color: 0x209cee,
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color: 0x0987db,
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textColor: "#ffffff",
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borderThickness: 3,
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borderColor: 0x006bb3,
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@ -1,14 +1,12 @@
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import { gameManager } from "../Game/GameManager";
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import { Scene } from "phaser";
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import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
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import { ErrorScene } from "../Reconnecting/ErrorScene";
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import { WAError } from "../Reconnecting/WAError";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
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import LL from "../../i18n/i18n-svelte";
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import { get } from "svelte/store";
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import { localeDetector } from "../../i18n/locales";
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import { CustomizeSceneName } from "./CustomizeScene";
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import { SelectCharacterSceneName } from "./SelectCharacterScene";
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export const EntrySceneName = "EntryScene";
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@ -46,9 +44,7 @@ export class EntryScene extends Scene {
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// Let's rescale before starting the game
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// We can do it at this stage.
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waScaleManager.applyNewSize();
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// this.scene.start(nextSceneName);
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this.scene.start(CustomizeSceneName);
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// this.scene.start(SelectCharacterSceneName);
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this.scene.start(nextSceneName);
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})
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.catch((err) => {
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const $LL = get(LL);
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