use emote button

This commit is contained in:
Lurkars
2021-07-21 09:41:22 +02:00
parent 83bd19c8dc
commit f43deff626
9 changed files with 329 additions and 202 deletions
+31 -44
View File
@@ -1,63 +1,50 @@
import Sprite = Phaser.GameObjects.Sprite;
import Text = Phaser.GameObjects.Text;
import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import DOMElement = Phaser.GameObjects.DOMElement;
import { DEPTH_UI_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
import { EmojiButton } from "@joeattardi/emoji-button";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
export const EmoteMenuClickEvent = 'emoteClick';
export const EmoteMenuClickEvent = "emoteClick";
export class EmoteMenu extends Phaser.GameObjects.Container {
private resizeCallback: OmitThisParameter<() => void>;
private container: DOMElement;
private picker: EmojiButton;
constructor(scene: Phaser.Scene, x: number, y: number, private items: string[]) {
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y);
this.setDepth(DEPTH_UI_INDEX)
this.setDepth(DEPTH_UI_INDEX);
this.scene.add.existing(this);
this.initItems();
this.container = new DOMElement(this.scene, 0, 0, "div", "", "");
this.container.setClassName("emoji-container");
const scalingFactor = waScaleManager.uiScalingFactor * 0.5;
this.container.setScale(scalingFactor);
this.add(this.container);
const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
this.picker = new EmojiButton({ rootElement: emojiContainer });
this.picker.on("emoji", (selection) => {
this.emit(EmoteMenuClickEvent, selection.emoji);
});
this.resize();
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
private initItems() {
const itemsNumber = this.items.length;
const menuRadius = 70 + (waScaleManager.uiScalingFactor - 1) * 20;
this.items.forEach((item, index) => this.createEmoteElement(item, index, itemsNumber, menuRadius))
public isOpen(): boolean {
return this.picker.isPickerVisible();
}
private createEmoteElement(item: string, index: number, itemsNumber: number, menuRadius: number) {
// const image = new Sprite(this.scene, 0, menuRadius, item.image);
const image = new Text(this.scene, -12, menuRadius, item, {fontFamily: '"twemoji"', fontSize:'75px'});
this.add(image);
// this.scene.sys.updateList.add(image);
const scalingFactor = waScaleManager.uiScalingFactor * 0.3;
image.setScale(scalingFactor)
image.setInteractive({
useHandCursor: true,
});
image.on('pointerdown', () => this.emit(EmoteMenuClickEvent, item));
image.on('pointerover', () => {
this.scene.tweens.add({
targets: image,
props: {
scale: 1.5 * scalingFactor,
},
duration: 500,
ease: 'Power3',
})
});
image.on('pointerout', () => {
this.scene.tweens.add({
targets: image,
props: {
scale: scalingFactor,
},
duration: 500,
ease: 'Power3',
})
});
const angle = 2 * Math.PI * index / itemsNumber;
Phaser.Actions.RotateAroundDistance([image], {x: -12, y: -12}, angle, menuRadius);
public openPicker() {
const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
this.picker.showPicker(emojiContainer);
}
public closePicker() {
this.picker.hidePicker();
}
private resize() {
@@ -68,4 +55,4 @@ export class EmoteMenu extends Phaser.GameObjects.Container {
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
super.destroy();
}
}
}