Merge branch 'develop' of github.com:thecodingmachine/workadventure
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@@ -1,4 +1,10 @@
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import type { ITiledMap, ITiledMapLayer, ITiledMapObject, ITiledMapProperty } from "../Map/ITiledMap";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapObject,
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ITiledMapProperty,
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ITiledMapTileLayer,
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} from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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@@ -307,6 +313,31 @@ export class GameMap {
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}
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}
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public getRandomPositionFromLayer(layerName: string): { x: number; y: number } {
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const layer = this.findLayer(layerName) as ITiledMapTileLayer;
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if (!layer) {
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throw new Error(`No layer "${layerName}" was found`);
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}
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const tiles = layer.data;
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if (!tiles) {
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throw new Error(`No tiles in "${layerName}" were found`);
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}
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if (typeof tiles === "string") {
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throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
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}
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const possiblePositions: { x: number; y: number }[] = [];
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tiles.forEach((objectKey: number, key: number) => {
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if (objectKey === 0) {
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return;
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}
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possiblePositions.push({ x: key % layer.width, y: Math.floor(key / layer.width) });
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});
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if (possiblePositions.length > 0) {
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return MathUtils.randomFromArray(possiblePositions);
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}
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throw new Error("No possible position found");
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}
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private getLayersByKey(key: number): Array<ITiledMapLayer> {
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return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
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}
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