Merge branch 'develop' of github.com:thecodingmachine/workadventure

This commit is contained in:
_Bastler
2022-01-25 21:09:48 +01:00
93 changed files with 1881 additions and 330 deletions
+5
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@@ -88,6 +88,11 @@ export abstract class Character extends Container {
fontSize: "8px",
strokeThickness: 2,
stroke: "gray",
metrics: {
ascent: 20,
descent: 10,
fontSize: 35,
},
});
this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
this.add(this.playerName);
+7 -7
View File
@@ -1,14 +1,14 @@
import { GameScene } from "./GameScene";
import { get } from "svelte/store";
import { connectionManager } from "../../Connexion/ConnectionManager";
import { localUserStore } from "../../Connexion/LocalUserStore";
import type { Room } from "../../Connexion/Room";
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
import { requestedCameraState, requestedMicrophoneState } from "../../Stores/MediaStore";
import { menuIconVisiblilityStore } from "../../Stores/MenuStore";
import { EnableCameraSceneName } from "../Login/EnableCameraScene";
import { LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { EnableCameraSceneName } from "../Login/EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { get } from "svelte/store";
import { requestedCameraState, requestedMicrophoneState } from "../../Stores/MediaStore";
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
import { menuIconVisiblilityStore } from "../../Stores/MenuStore";
import { GameScene } from "./GameScene";
/**
* This class should be responsible for any scene starting/stopping
+32 -1
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@@ -1,4 +1,10 @@
import type { ITiledMap, ITiledMapLayer, ITiledMapObject, ITiledMapProperty } from "../Map/ITiledMap";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapObject,
ITiledMapProperty,
ITiledMapTileLayer,
} from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
@@ -307,6 +313,31 @@ export class GameMap {
}
}
public getRandomPositionFromLayer(layerName: string): { x: number; y: number } {
const layer = this.findLayer(layerName) as ITiledMapTileLayer;
if (!layer) {
throw new Error(`No layer "${layerName}" was found`);
}
const tiles = layer.data;
if (!tiles) {
throw new Error(`No tiles in "${layerName}" were found`);
}
if (typeof tiles === "string") {
throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
}
const possiblePositions: { x: number; y: number }[] = [];
tiles.forEach((objectKey: number, key: number) => {
if (objectKey === 0) {
return;
}
possiblePositions.push({ x: key % layer.width, y: Math.floor(key / layer.width) });
});
if (possiblePositions.length > 0) {
return MathUtils.randomFromArray(possiblePositions);
}
throw new Error("No possible position found");
}
private getLayersByKey(key: number): Array<ITiledMapLayer> {
return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
}
+24 -5
View File
@@ -91,6 +91,7 @@ import { MapStore } from "../../Stores/Utils/MapStore";
import { followUsersColorStore } from "../../Stores/FollowStore";
import Camera = Phaser.Cameras.Scene2D.Camera;
import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
import { locale } from "../../i18n/i18n-svelte";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@@ -576,6 +577,12 @@ export class GameScene extends DirtyScene {
.catch((e) => console.error(e));
}
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getTileDimensions()
);
//notify game manager can to create currentUser in map
this.createCurrentPlayer();
this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
@@ -586,11 +593,6 @@ export class GameScene extends DirtyScene {
waScaleManager
);
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getTileDimensions()
);
biggestAvailableAreaStore.recompute();
this.cameraManager.startFollowPlayer(this.CurrentPlayer);
@@ -1351,6 +1353,7 @@ export class GameScene extends DirtyScene {
startLayerName: this.startPositionCalculator.startLayerName,
uuid: localUserStore.getLocalUser()?.uuid,
nickname: this.playerName,
language: get(locale),
roomId: this.roomUrl,
tags: this.connection ? this.connection.getAllTags() : [],
variables: this.sharedVariablesManager.variables,
@@ -1757,6 +1760,22 @@ export class GameScene extends DirtyScene {
this.connection?.emitEmoteEvent(emoteKey);
analyticsClient.launchEmote(emoteKey);
});
const moveToParam = urlManager.getHashParameter("moveTo");
if (moveToParam) {
try {
const endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
this.pathfindingManager
.findPath(this.gameMap.getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y), endPos)
.then((path) => {
if (path && path.length > 0) {
this.CurrentPlayer.setPathToFollow(path).catch((reason) => console.warn(reason));
}
})
.catch((reason) => console.warn(reason));
} catch (err) {
console.warn(`Cannot proceed with moveTo command:\n\t-> ${err}`);
}
}
} catch (err) {
if (err instanceof TextureError) {
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
+42 -30
View File
@@ -4,6 +4,11 @@ import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
import LL from "../../i18n/i18n-svelte";
import { get } from "svelte/store";
import { localeDetector } from "../../i18n/locales";
const $LL = get(LL);
export const EntrySceneName = "EntryScene";
@@ -27,37 +32,44 @@ export class EntryScene extends Scene {
}
create() {
gameManager
.init(this.scene)
.then((nextSceneName) => {
// Let's rescale before starting the game
// We can do it at this stage.
waScaleManager.applyNewSize();
this.scene.start(nextSceneName);
localeDetector()
.then(() => {
gameManager
.init(this.scene)
.then((nextSceneName) => {
// Let's rescale before starting the game
// We can do it at this stage.
waScaleManager.applyNewSize();
this.scene.start(nextSceneName);
})
.catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(
new WAError(
$LL.error.accessLink.title(),
$LL.error.accessLink.subTitle(),
$LL.error.accessLink.details()
),
this.scene
);
} else if (err.response && err.response.status == 403) {
ErrorScene.showError(
new WAError(
$LL.error.connectionRejected.title(),
$LL.error.connectionRejected.subTitle({
error: err.response.data ? ". \n\r \n\r" + `${err.response.data}` : "",
}),
$LL.error.connectionRejected.details()
),
this.scene
);
} else {
ErrorScene.showError(err, this.scene);
}
});
})
.catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(
new WAError(
"Access link incorrect",
"Could not find map. Please check your access link.",
"If you want more information, you may contact administrator or contact us at: partey@bstly.de"
),
this.scene
);
} else if (err.response && err.response.status == 403) {
ErrorScene.showError(
new WAError(
"Connection rejected",
(err.response.data ? ". \n\r \n\r" + `${err.response.data}` : "") +
".",
"If you want more information, you may contact administrator or contact us at: partey@bstly.de"
),
this.scene
);
} else {
ErrorScene.showError(err, this.scene);
}
.catch(() => {
throw new Error("Cannot load locale!");
});
}
}
@@ -1,6 +1,8 @@
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
import LL from "../../i18n/i18n-svelte";
import { get } from "svelte/store";
export const ReconnectingSceneName = "ReconnectingScene";
export enum ReconnectingTextures {
@@ -38,7 +40,7 @@ export class ReconnectingScene extends Phaser.Scene {
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2,
"Connection lost. Reconnecting..."
get(LL).warning.connectionLost()
);
const cat = this.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");