merge dev

This commit is contained in:
_Bastler
2021-06-04 08:53:45 +02:00
87 changed files with 1903 additions and 1726 deletions
@@ -28,13 +28,13 @@ export class MobileJoystick extends VirtualJoystick {
this.visible = false;
this.enable = false;
this.scene.input.on('pointerdown', (pointer: { x: number; y: number; wasTouch: boolean; event: TouchEvent }) => {
this.scene.input.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (!pointer.wasTouch) {
return;
}
// Let's only display the joystick if there is one finger on the screen
if (pointer.event.touches.length === 1) {
if ((pointer.event as TouchEvent).touches.length === 1) {
this.x = pointer.x;
this.y = pointer.y;
this.visible = true;
+11 -58
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@@ -1,3 +1,5 @@
import type {IAnalyserNode, IAudioContext, IMediaStreamAudioSourceNode} from 'standardized-audio-context';
/**
* Class to measure the sound volume of a media stream
*/
@@ -5,10 +7,10 @@ export class SoundMeter {
private instant: number;
private clip: number;
//private script: ScriptProcessorNode;
private analyser: AnalyserNode|undefined;
private analyser: IAnalyserNode<IAudioContext>|undefined;
private dataArray: Uint8Array|undefined;
private context: AudioContext|undefined;
private source: MediaStreamAudioSourceNode|undefined;
private context: IAudioContext|undefined;
private source: IMediaStreamAudioSourceNode<IAudioContext>|undefined;
constructor() {
this.instant = 0.0;
@@ -16,7 +18,7 @@ export class SoundMeter {
//this.script = context.createScriptProcessor(2048, 1, 1);
}
private init(context: AudioContext) {
private init(context: IAudioContext) {
this.context = context;
this.analyser = this.context.createAnalyser();
@@ -25,8 +27,12 @@ export class SoundMeter {
this.dataArray = new Uint8Array(bufferLength);
}
public connectToSource(stream: MediaStream, context: AudioContext): void
public connectToSource(stream: MediaStream, context: IAudioContext): void
{
if (this.source !== undefined) {
this.stop();
}
this.init(context);
this.source = this.context?.createMediaStreamSource(stream);
@@ -81,56 +87,3 @@ export class SoundMeter {
}
// Meter class that generates a number correlated to audio volume.
// The meter class itself displays nothing, but it makes the
// instantaneous and time-decaying volumes available for inspection.
// It also reports on the fraction of samples that were at or near
// the top of the measurement range.
/*function SoundMeter(context) {
this.context = context;
this.instant = 0.0;
this.slow = 0.0;
this.clip = 0.0;
this.script = context.createScriptProcessor(2048, 1, 1);
const that = this;
this.script.onaudioprocess = function(event) {
const input = event.inputBuffer.getChannelData(0);
let i;
let sum = 0.0;
let clipcount = 0;
for (i = 0; i < input.length; ++i) {
sum += input[i] * input[i];
if (Math.abs(input[i]) > 0.99) {
clipcount += 1;
}
}
that.instant = Math.sqrt(sum / input.length);
that.slow = 0.95 * that.slow + 0.05 * that.instant;
that.clip = clipcount / input.length;
};
}
SoundMeter.prototype.connectToSource = function(stream, callback) {
console.log('SoundMeter connecting');
try {
this.mic = this.context.createMediaStreamSource(stream);
this.mic.connect(this.script);
// necessary to make sample run, but should not be.
this.script.connect(this.context.destination);
if (typeof callback !== 'undefined') {
callback(null);
}
} catch (e) {
console.error(e);
if (typeof callback !== 'undefined') {
callback(e);
}
}
};
SoundMeter.prototype.stop = function() {
this.mic.disconnect();
this.script.disconnect();
};
*/
@@ -1,44 +0,0 @@
import Container = Phaser.GameObjects.Container;
import type {Scene} from "phaser";
import GameObject = Phaser.GameObjects.GameObject;
import Rectangle = Phaser.GameObjects.Rectangle;
export class SoundMeterSprite extends Container {
private rectangles: Rectangle[] = new Array<Rectangle>();
private static readonly NB_BARS = 20;
constructor(scene: Scene, x?: number, y?: number, children?: GameObject[]) {
super(scene, x, y, children);
for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
const rectangle = new Rectangle(scene, i * 13, 0, 10, 20, (Math.round(255 - i * 255 / SoundMeterSprite.NB_BARS) << 8) + (Math.round(i * 255 / SoundMeterSprite.NB_BARS) << 16));
this.add(rectangle);
this.rectangles.push(rectangle);
}
}
/**
* A number between 0 and 100
*
* @param volume
*/
public setVolume(volume: number): void {
const normalizedVolume = volume / 100 * SoundMeterSprite.NB_BARS;
for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
if (normalizedVolume < i) {
this.rectangles[i].alpha = 0.5;
} else {
this.rectangles[i].alpha = 1;
}
}
}
public getWidth(): number {
return SoundMeterSprite.NB_BARS * 13;
}
}
+7 -1
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@@ -3,6 +3,8 @@ import type {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character";
import type {PlayerAnimationDirections} from "../Player/Animation";
export const playerClickedEvent = 'playerClickedEvent';
/**
* Class representing the sprite of a remote player (a player that plays on another computer)
*/
@@ -25,6 +27,10 @@ export class RemotePlayer extends Character {
//set data
this.userId = userId;
this.on('pointerdown', () => {
this.emit(playerClickedEvent, this.userId);
})
}
updatePosition(position: PointInterface): void {
@@ -40,6 +46,6 @@ export class RemotePlayer extends Character {
}
isClickable(): boolean {
return false; //todo: make remote players clickable if they are logged in.
return true; //todo: make remote players clickable if they are logged in.
}
}
+1 -1
View File
@@ -69,7 +69,7 @@ export abstract class DirtyScene extends ResizableScene {
return this.dirty || this.objectListChanged;
}
public onResize(ev: UIEvent): void {
public onResize(): void {
this.objectListChanged = true;
}
}
+10 -2
View File
@@ -21,14 +21,22 @@ export class Game extends Phaser.Game {
constructor(GameConfig: Phaser.Types.Core.GameConfig) {
super(GameConfig);
window.addEventListener('resize', (event) => {
this.scale.on(Phaser.Scale.Events.RESIZE, () => {
for (const scene of this.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {
scene.onResize();
}
}
})
/*window.addEventListener('resize', (event) => {
// Let's trigger the onResize method of any active scene that is a ResizableScene
for (const scene of this.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {
scene.onResize(event);
}
}
});
});*/
}
public step(time: number, delta: number)
+10 -4
View File
@@ -2,12 +2,14 @@ import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import type {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import Axios from "axios";
import {get} from "svelte/store";
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
export interface HasMovedEvent {
direction: string;
@@ -82,11 +84,11 @@ export class GameManager {
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id;
const mapUrl = await room.getMapUrl();
const mapDetail = await room.getMapDetail();
const gameIndex = scenePlugin.getIndex(roomID);
if(gameIndex === -1){
const game : Phaser.Scene = new GameScene(room, mapUrl);
const game : Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
scenePlugin.add(roomID, game, false);
}
}
@@ -95,7 +97,11 @@ export class GameManager {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
scenePlugin.launch(HelpCameraSettingsSceneName);//700
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
helpCameraSettingsVisibleStore.set(true);
localUserStore.setHelpCameraSettingsShown();
}
}
public gameSceneIsCreated(scene: GameScene) {
+35 -10
View File
@@ -29,7 +29,7 @@ import type {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationDirections} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer";
import {playerClickedEvent, RemotePlayer} from "../Entity/RemotePlayer";
import {Queue} from 'queue-typescript';
import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
@@ -163,6 +163,7 @@ export class GameScene extends DirtyScene implements CenterListener {
private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList! : Array<Subscription>;
private peerStoreUnsubscribe!: () => void;
MapUrlFile: string;
RoomId: string;
instance: string;
@@ -231,11 +232,11 @@ export class GameScene extends DirtyScene implements CenterListener {
this.load.image(joystickBaseKey, joystickBaseImg);
this.load.image(joystickThumbKey, joystickThumbImg);
}
//todo: in an emote manager.
this.load.spritesheet('emote-music', 'resources/emotes/pipo-popupemotes005.png', {
frameHeight: 32,
frameWidth: 32,
});
this.load.audio('audio-webrtc-in', '/resources/objects/webrtc-in.mp3');
this.load.audio('audio-webrtc-out', '/resources/objects/webrtc-out.mp3');
//this.load.audio('audio-report-message', '/resources/objects/report-message.mp3');
this.sound.pauseOnBlur = false;
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
@@ -284,7 +285,7 @@ export class GameScene extends DirtyScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//eslint-disable-next-line @typescript-eslint/no-explicit-any
(this.load as any).rexWebFont({
(this.load as any).rexWebFont({
custom: {
families: ['Press Start 2P'],
urls: ['/resources/fonts/fonts.css'],
@@ -528,6 +529,21 @@ export class GameScene extends DirtyScene implements CenterListener {
}
this.emoteManager = new EmoteManager(this);
let oldPeerNumber = 0;
this.peerStoreUnsubscribe = peerStore.subscribe((peers) => {
const newPeerNumber = peers.size;
if (newPeerNumber > oldPeerNumber) {
this.sound.play('audio-webrtc-in', {
volume: 0.2
});
} else if (newPeerNumber < oldPeerNumber) {
this.sound.play('audio-webrtc-out', {
volume: 0.2
});
}
oldPeerNumber = newPeerNumber;
});
}
/**
@@ -1004,6 +1020,9 @@ export class GameScene extends DirtyScene implements CenterListener {
this.userInputManager.destroy();
this.pinchManager?.destroy();
this.emoteManager.destroy();
this.peerStoreUnsubscribe();
mediaManager.hideGameOverlay();
for(const iframeEvents of this.iframeSubscriptionList){
iframeEvents.unsubscribe();
@@ -1193,7 +1212,10 @@ export class GameScene extends DirtyScene implements CenterListener {
this.companion,
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
);
this.CurrentPlayer.on('pointerdown', () => {
this.CurrentPlayer.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
return; //we don't want the menu to open when pinching on a touch screen.
}
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
})
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
@@ -1396,6 +1418,9 @@ export class GameScene extends DirtyScene implements CenterListener {
addPlayerData.companion,
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
);
player.on(playerClickedEvent, (userID:number) => {
this.connection?.requestVisitCardUrl(userID);
})
this.MapPlayers.add(player);
this.MapPlayersByKey.set(player.userId, player);
player.updatePosition(addPlayerData.position);
@@ -1499,8 +1524,8 @@ export class GameScene extends DirtyScene implements CenterListener {
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
}
public onResize(ev: UIEvent): void {
super.onResize(ev);
public onResize(): void {
super.onResize();
this.reposition();
// Send new viewport to server
+3 -1
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@@ -17,7 +17,9 @@ class SoundManager {
return res(sound);
}
loadPlugin.audio(soundUrl, soundUrl);
loadPlugin.once('filecomplete-audio-' + soundUrl, () => res(soundManager.add(soundUrl)));
loadPlugin.once('filecomplete-audio-' + soundUrl, () => {
res(soundManager.add(soundUrl));
});
loadPlugin.start();
});
this.soundPromises.set(soundUrl,soundPromise);
+30 -56
View File
@@ -11,6 +11,10 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { MenuScene } from "../Menu/MenuScene";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
export const CustomizeSceneName = "CustomizeScene";
@@ -22,10 +26,10 @@ export class CustomizeScene extends AbstractCharacterScene {
private selectedLayers: number[] = [0];
private containersRow: Container[][] = [];
private activeRow:number = 0;
public activeRow:number = 0;
private layers: BodyResourceDescriptionInterface[][] = [];
private customizeSceneElement!: Phaser.GameObjects.DOMElement;
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
constructor() {
super({
@@ -36,7 +40,6 @@ export class CustomizeScene extends AbstractCharacterScene {
preload() {
this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
this.layers = loadAllLayers(this.load);
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
@@ -44,43 +47,28 @@ export class CustomizeScene extends AbstractCharacterScene {
}
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
});
this.lazyloadingAttempt = true;
});
this.layers = loadAllLayers(this.load);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function
addLoader(this);
}
create() {
this.customizeSceneElement = this.add.dom(-1000, 0).createFromCache(customizeSceneKey);
this.centerXDomElement(this.customizeSceneElement, 150);
MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey);
this.customizeSceneElement.addListener('click');
this.customizeSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'customizeSceneButtonLeft') {
this.moveCursorHorizontally(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonRight') {
this.moveCursorHorizontally(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonDown') {
this.moveCursorVertically(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonUp') {
this.moveCursorVertically(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneFormBack') {
if(this.activeRow > 0){
this.moveCursorVertically(-1);
}else{
this.backToPreviousScene();
}
}else if((event?.target as HTMLButtonElement).id === 'customizeSceneFormSubmit') {
if(this.activeRow < 5){
this.moveCursorVertically(1);
}else{
this.nextSceneToCamera();
}
}
customCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
customCharacterSceneVisibleStore.set(true);
});
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.add.existing(this.Rectangle);
@@ -116,7 +104,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.onResize();
}
private moveCursorHorizontally(index: number): void {
public moveCursorHorizontally(index: number): void {
this.selectedLayers[this.activeRow] += index;
if (this.selectedLayers[this.activeRow] < 0) {
this.selectedLayers[this.activeRow] = 0
@@ -128,27 +116,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.saveInLocalStorage();
}
private moveCursorVertically(index:number): void {
if(index === -1 && this.activeRow === 5){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
}
if(index === 1 && this.activeRow === 4){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerText = 'Finish';
}
if(index === -1 && this.activeRow === 1){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerText = `Return`;
}
if(index === 1 && this.activeRow === 0){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
}
public moveCursorVertically(index:number): void {
this.activeRow += index;
if (this.activeRow < 0) {
@@ -262,6 +230,10 @@ export class CustomizeScene extends AbstractCharacterScene {
update(time: number, delta: number): void {
if(this.lazyloadingAttempt){
this.moveLayers();
this.lazyloadingAttempt = false;
}
}
public onResize(): void {
@@ -269,8 +241,6 @@ export class CustomizeScene extends AbstractCharacterScene {
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
this.centerXDomElement(this.customizeSceneElement, 150);
}
private nextSceneToCamera(){
@@ -288,12 +258,16 @@ export class CustomizeScene extends AbstractCharacterScene {
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
this.scene.remove(SelectCharacterSceneName);
waScaleManager.restoreZoom();
this.events.removeListener('wake');
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}
private backToPreviousScene(){
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.scene.run(SelectCharacterSceneName);
customCharacterSceneVisibleStore.set(false);
}
}
+1 -265
View File
@@ -3,7 +3,6 @@ import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import {mediaManager} from "../../WebRtc/MediaManager";
import {SoundMeter} from "../Components/SoundMeter";
import {SoundMeterSprite} from "../Components/SoundMeterSprite";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
@@ -11,304 +10,41 @@ import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene";
import {ResizableScene} from "./ResizableScene";
import {
audioConstraintStore,
enableCameraSceneVisibilityStore,
localStreamStore,
mediaStreamConstraintsStore,
videoConstraintStore
} from "../../Stores/MediaStore";
import type {Unsubscriber} from "svelte/store";
export const EnableCameraSceneName = "EnableCameraScene";
enum LoginTextures {
playButton = "play_button",
icon = "icon",
mainFont = "main_font",
arrowRight = "arrow_right",
arrowUp = "arrow_up"
}
const enableCameraSceneKey = 'enableCameraScene';
export class EnableCameraScene extends ResizableScene {
private textField!: TextField;
private cameraNameField!: TextField;
private arrowLeft!: Image;
private arrowRight!: Image;
private arrowDown!: Image;
private arrowUp!: Image;
private microphonesList: MediaDeviceInfo[] = new Array<MediaDeviceInfo>();
private camerasList: MediaDeviceInfo[] = new Array<MediaDeviceInfo>();
private cameraSelected: number = 0;
private microphoneSelected: number = 0;
private soundMeter: SoundMeter;
private soundMeterSprite!: SoundMeterSprite;
private microphoneNameField!: TextField;
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
private mobileTapZone!: Zone;
private localStreamStoreUnsubscriber!: Unsubscriber;
constructor() {
super({
key: EnableCameraSceneName
});
this.soundMeter = new SoundMeter();
}
preload() {
this.load.html(enableCameraSceneKey, 'resources/html/EnableCameraScene.html');
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
}
create() {
this.enableCameraSceneElement = this.add.dom(-1000, 0).createFromCache(enableCameraSceneKey);
this.centerXDomElement(this.enableCameraSceneElement, 300);
MenuScene.revealMenusAfterInit(this.enableCameraSceneElement, enableCameraSceneKey);
const continuingButton = this.enableCameraSceneElement.getChildByID('enableCameraSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login();
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
//this.scale.setZoom(ZOOM_LEVEL);
//Phaser.Display.Align.In.BottomCenter(this.pressReturnField, zone);
/* FIX ME */
this.textField = new TextField(this, this.scale.width / 2, 20, '');
// For mobile purposes - we need a big enough touchable area.
this.mobileTapZone = this.add.zone(this.scale.width / 2,this.scale.height - 30,200,50)
.setInteractive().on("pointerdown", () => {
this.login();
});
this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
this.microphoneNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 40, '');
this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight);
this.arrowRight.setVisible(false);
this.arrowRight.setInteractive().on('pointerdown', this.nextCam.bind(this));
this.add.existing(this.arrowRight);
this.arrowLeft = new Image(this, 0, 0, LoginTextures.arrowRight);
this.arrowLeft.setVisible(false);
this.arrowLeft.flipX = true;
this.arrowLeft.setInteractive().on('pointerdown', this.previousCam.bind(this));
this.add.existing(this.arrowLeft);
this.arrowUp = new Image(this, 0, 0, LoginTextures.arrowUp);
this.arrowUp.setVisible(false);
this.arrowUp.setInteractive().on('pointerdown', this.previousMic.bind(this));
this.add.existing(this.arrowUp);
this.arrowDown = new Image(this, 0, 0, LoginTextures.arrowUp);
this.arrowDown.setVisible(false);
this.arrowDown.flipY = true;
this.arrowDown.setInteractive().on('pointerdown', this.nextMic.bind(this));
this.add.existing(this.arrowDown);
this.input.keyboard.on('keyup-ENTER', () => {
this.login();
});
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').classList.add('active');
this.localStreamStoreUnsubscriber = localStreamStore.subscribe((result) => {
if (result.type === 'error') {
// TODO: proper handling of the error
throw result.error;
}
this.getDevices();
if (result.stream !== null) {
this.setupStream(result.stream);
}
});
/*const mediaPromise = mediaManager.getCamera();
mediaPromise.then(this.getDevices.bind(this));
mediaPromise.then(this.setupStream.bind(this));*/
this.input.keyboard.on('keydown-RIGHT', this.nextCam.bind(this));
this.input.keyboard.on('keydown-LEFT', this.previousCam.bind(this));
this.input.keyboard.on('keydown-DOWN', this.nextMic.bind(this));
this.input.keyboard.on('keydown-UP', this.previousMic.bind(this));
this.soundMeterSprite = new SoundMeterSprite(this, 50, 50);
this.soundMeterSprite.setVisible(false);
this.add.existing(this.soundMeterSprite);
this.onResize();
enableCameraSceneVisibilityStore.showEnableCameraScene();
}
private previousCam(): void {
if (this.cameraSelected === 0 || this.camerasList.length === 0) {
return;
}
this.cameraSelected--;
videoConstraintStore.setDeviceId(this.camerasList[this.cameraSelected].deviceId);
//mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
}
private nextCam(): void {
if (this.cameraSelected === this.camerasList.length - 1 || this.camerasList.length === 0) {
return;
}
this.cameraSelected++;
videoConstraintStore.setDeviceId(this.camerasList[this.cameraSelected].deviceId);
// TODO: the change of camera should be OBSERVED (reactive)
//mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
}
private previousMic(): void {
if (this.microphoneSelected === 0 || this.microphonesList.length === 0) {
return;
}
this.microphoneSelected--;
audioConstraintStore.setDeviceId(this.microphonesList[this.microphoneSelected].deviceId);
//mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
}
private nextMic(): void {
if (this.microphoneSelected === this.microphonesList.length - 1 || this.microphonesList.length === 0) {
return;
}
this.microphoneSelected++;
audioConstraintStore.setDeviceId(this.microphonesList[this.microphoneSelected].deviceId);
// TODO: the change of camera should be OBSERVED (reactive)
//mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
}
/**
* Function called each time a camera is changed
*/
private setupStream(stream: MediaStream): void {
const img = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetupNoVideo');
img.style.display = 'none';
const div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
div.srcObject = stream;
this.soundMeter.connectToSource(stream, new window.AudioContext());
this.soundMeterSprite.setVisible(true);
this.updateWebCamName();
}
private updateWebCamName(): void {
if (this.camerasList.length > 1) {
let label = this.camerasList[this.cameraSelected].label;
// remove text in parenthesis
label = label.replace(/\([^()]*\)/g, '').trim();
// remove accents
label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
this.cameraNameField.text = label;
this.arrowRight.setVisible(this.cameraSelected < this.camerasList.length - 1);
this.arrowLeft.setVisible(this.cameraSelected > 0);
}
if (this.microphonesList.length > 1) {
let label = this.microphonesList[this.microphoneSelected].label;
// remove text in parenthesis
label = label.replace(/\([^()]*\)/g, '').trim();
// remove accents
label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
this.microphoneNameField.text = label;
this.arrowDown.setVisible(this.microphoneSelected < this.microphonesList.length - 1);
this.arrowUp.setVisible(this.microphoneSelected > 0);
}
}
public onResize(): void {
let div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
let bounds = div.getBoundingClientRect();
if (!div.srcObject) {
div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('webRtcSetup');
bounds = div.getBoundingClientRect();
}
this.textField.x = this.game.renderer.width / 2;
this.mobileTapZone.x = this.game.renderer.width / 2;
this.cameraNameField.x = this.game.renderer.width / 2;
this.microphoneNameField.x = this.game.renderer.width / 2;
this.cameraNameField.y = bounds.top / this.scale.zoom - 8;
this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
this.soundMeterSprite.y = bounds.bottom / this.scale.zoom + 16;
this.microphoneNameField.y = this.soundMeterSprite.y + 22;
this.arrowRight.x = bounds.right / this.scale.zoom + 16;
this.arrowRight.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
this.arrowLeft.x = bounds.left / this.scale.zoom - 16;
this.arrowLeft.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
this.arrowDown.y = this.microphoneNameField.y;
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
this.arrowUp.y = this.microphoneNameField.y;
const actionBtn = document.querySelector<HTMLDivElement>('#enableCameraScene .action');
if (actionBtn !== null) {
actionBtn.style.top = (this.scale.height - 65) + 'px';
}
}
update(time: number, delta: number): void {
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
this.centerXDomElement(this.enableCameraSceneElement, 300);
}
private login(): void {
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.soundMeter.stop();
public login(): void {
enableCameraSceneVisibilityStore.hideEnableCameraScene();
this.localStreamStoreUnsubscriber();
//mediaManager.stopCamera();
//mediaManager.stopMicrophone();
this.scene.sleep(EnableCameraSceneName);
gameManager.goToStartingMap(this.scene);
}
private async getDevices() {
// TODO: switch this in a store.
const mediaDeviceInfos = await navigator.mediaDevices.enumerateDevices();
this.microphonesList = [];
this.camerasList = [];
for (const mediaDeviceInfo of mediaDeviceInfos) {
if (mediaDeviceInfo.kind === 'audioinput') {
this.microphonesList.push(mediaDeviceInfo);
} else if (mediaDeviceInfo.kind === 'videoinput') {
this.camerasList.push(mediaDeviceInfo);
}
}
this.updateWebCamName();
}
}
+8 -53
View File
@@ -1,17 +1,12 @@
import {gameManager} from "../Game/GameManager";
import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import {MenuScene} from "../Menu/MenuScene";
import { isUserNameValid } from "../../Connexion/LocalUser";
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
export const LoginSceneName = "LoginScene";
const loginSceneKey = 'loginScene';
export class LoginScene extends ResizableScene {
private loginSceneElement!: Phaser.GameObjects.DOMElement;
private name: string = '';
constructor() {
@@ -22,65 +17,25 @@ export class LoginScene extends ResizableScene {
}
preload() {
this.load.html(loginSceneKey, 'resources/html/loginScene.html');
}
create() {
this.loginSceneElement = this.add.dom(-1000, 0).createFromCache(loginSceneKey);
this.centerXDomElement(this.loginSceneElement, 200);
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
inputElement.value = localUserStore.getName() ?? '';
inputElement.focus();
inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
if(inputElement.value.length > 7){
event.preventDefault();
return;
}
pErrorElement.innerHTML = '';
if(inputElement.value && !isUserNameValid(inputElement.value)){
pErrorElement.innerHTML = 'Invalid user name: No spaces are allowed.';
}
if (event.key === 'Enter') {
event.preventDefault();
this.login(inputElement);
return;
}
});
const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login(inputElement);
});
loginSceneVisibleStore.set(true);
}
private login(inputElement: HTMLInputElement): void {
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
this.name = inputElement.value;
if (this.name === '') {
pErrorElement.innerHTML = 'The name is empty';
return
}
if(!isUserNameValid(this.name)){
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
return
}
if (this.name === '') return
gameManager.setPlayerName(this.name);
public login(name: string): void {
name = name.trim();
gameManager.setPlayerName(name);
this.scene.stop(LoginSceneName)
gameManager.tryResumingGame(this, SelectCharacterSceneName);
this.scene.remove(LoginSceneName)
this.scene.remove(LoginSceneName);
loginSceneVisibleStore.set(false);
}
update(time: number, delta: number): void {
}
public onResize(ev: UIEvent): void {
this.centerXDomElement(this.loginSceneElement, 200);
public onResize(): void {
}
}
+2 -2
View File
@@ -2,7 +2,7 @@ import {Scene} from "phaser";
import DOMElement = Phaser.GameObjects.DOMElement;
export abstract class ResizableScene extends Scene {
public abstract onResize(ev: UIEvent): void;
public abstract onResize(): void;
/**
* Centers the DOM element on the X axis.
@@ -17,7 +17,7 @@ export abstract class ResizableScene extends Scene {
&& object.node
&& object.node.getBoundingClientRect().width > 0
? (object.node.getBoundingClientRect().width / 2 / this.scale.zoom)
: (300 / this.scale.zoom)
: (defaultWidth / this.scale.zoom)
);
}
}
@@ -4,49 +4,50 @@ export class SelectCharacterMobileScene extends SelectCharacterScene {
create(){
super.create();
this.onResize();
this.selectedRectangle.destroy();
}
protected defineSetupPlayer(numero: number){
protected defineSetupPlayer(num: number){
const deltaX = 30;
const deltaY = 2;
let [playerX, playerY] = this.getCharacterPosition();
let playerVisible = true;
let playerScale = 1.5;
let playserOpactity = 1;
let playerOpacity = 1;
if( this.currentSelectUser !== numero ){
if( this.currentSelectUser !== num ){
playerVisible = false;
}
if( numero === (this.currentSelectUser + 1) ){
if( num === (this.currentSelectUser + 1) ){
playerY -= deltaY;
playerX += deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerOpacity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser + 2) ){
if( num === (this.currentSelectUser + 2) ){
playerY -= deltaY;
playerX += (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerOpacity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 1) ){
if( num === (this.currentSelectUser - 1) ){
playerY -= deltaY;
playerX -= deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerOpacity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 2) ){
if( num === (this.currentSelectUser - 2) ){
playerY -= deltaY;
playerX -= (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerOpacity = 0.6;
playerVisible = true;
}
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
}
/**
+50 -83
View File
@@ -1,4 +1,3 @@
import {isMobile} from "../../Enum/EnvironmentVariable";
import {gameManager} from "../Game/GameManager";
import Rectangle = Phaser.GameObjects.Rectangle;
import {EnableCameraSceneName} from "./EnableCameraScene";
@@ -12,6 +11,10 @@ import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
@@ -28,6 +31,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
protected currentSelectUser = 0;
protected pointerClicked: boolean = false;
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
constructor() {
super({
@@ -42,44 +48,36 @@ export class SelectCharacterScene extends AbstractCharacterScene {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
this.playerModels.push(bodyResourceDescription);
});
})
this.lazyloadingAttempt = true;
});
this.playerModels = loadAllDefaultModels(this.load);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function
addLoader(this);
}
create() {
this.selectCharacterSceneElement = this.add.dom(-1000, 0).createFromCache(selectCharacterKey);
this.centerXDomElement(this.selectCharacterSceneElement, 150);
MenuScene.revealMenusAfterInit(this.selectCharacterSceneElement, selectCharacterKey);
this.selectCharacterSceneElement.addListener('click');
this.selectCharacterSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormSubmit') {
this.nextSceneToCameraScene();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormCustomYourOwnSubmit') {
this.nextSceneToCustomizeScene();
}
selectCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
selectCharacterSceneVisibleStore.set(true);
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.selectedRectangle.setDepth(2);
/*create user*/
this.createCurrentPlayer();
const playerNumber = localUserStore.getPlayerCharacterIndex();
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextSceneToCameraScene();
@@ -97,10 +95,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.input.keyboard.on('keydown-DOWN', () => {
this.moveToDown();
});
if (isMobile()) {
this.selectedRectangle.destroy();
}
}
protected nextSceneToCameraScene(): void {
@@ -111,9 +105,12 @@ export class SelectCharacterScene extends AbstractCharacterScene {
return;
}
this.scene.stop(SelectCharacterSceneName);
waScaleManager.restoreZoom();
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCharacterSceneName);
this.players = [];
selectCharacterSceneVisibleStore.set(false);
this.events.removeListener('wake');
}
protected nextSceneToCustomizeScene(): void {
@@ -121,7 +118,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
return;
}
this.scene.sleep(SelectCharacterSceneName);
waScaleManager.restoreZoom();
this.scene.run(CustomizeSceneName);
selectCharacterSceneVisibleStore.set(false);
}
createCurrentPlayer(): void {
@@ -138,15 +137,16 @@ export class SelectCharacterScene extends AbstractCharacterScene {
repeat: -1
});
player.setInteractive().on("pointerdown", () => {
if(this.currentSelectUser === i){
if (this.pointerClicked || this.currentSelectUser === i) {
return;
}
this.pointerClicked = true;
this.currentSelectUser = i;
this.moveUser();
setTimeout(() => {this.pointerClicked = false;}, 100);
});
this.players.push(player);
}
this.selectedPlayer = this.players[this.currentSelectUser];
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
}
@@ -191,70 +191,35 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.moveUser();
}
protected defineSetupPlayer(numero: number){
const deltaX = isMobile() ? 30 : 32;
const deltaY = isMobile() ? 2 : 32;
protected defineSetupPlayer(num: number){
const deltaX = 32;
const deltaY = 32;
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
let playerVisible = true;
let playerScale = 1;
let playserOpactity = 1;
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (num % this.nbCharactersPerRow)) ); // calcul position on line users
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(num / this.nbCharactersPerRow) )) ); // calcul position on column users
if (!isMobile()) {
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users
const playerVisible = true;
const playerScale = 1;
const playerOpacity = 1;
// if selected
if( numero === this.currentSelectUser ){
this.selectedRectangle.setX(playerX);
this.selectedRectangle.setY(playerY);
}
} else {
playerScale = 1.5;
if( this.currentSelectUser !== numero ){
playerVisible = false;
}
if( numero === (this.currentSelectUser + 1) ){
playerY -= deltaY;
playerX += deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser + 2) ){
playerY -= deltaY;
playerX += (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 1) ){
playerY -= deltaY;
playerX -= deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 2) ){
playerY -= deltaY;
playerX -= (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
// if selected
if( num === this.currentSelectUser ){
this.selectedRectangle.setX(playerX);
this.selectedRectangle.setY(playerY);
}
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
}
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number){
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
const {playerX, playerY, playerScale, playerOpacity, playerVisible} = this.defineSetupPlayer(num);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
player.setCollideWorldBounds(false);
player.setVisible( playerVisible );
player.setScale(playerScale, playerScale);
player.setAlpha(playserOpactity);
player.setAlpha(playerOpacity);
player.setX(playerX);
player.setY(playerY);
}
@@ -265,7 +230,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / (isMobile() ? 3 : 2.5)
this.game.renderer.height / 2.5
];
}
@@ -278,12 +243,14 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
update(time: number, delta: number): void {
if(this.lazyloadingAttempt){
this.moveUser();
this.lazyloadingAttempt = false;
}
}
public onResize(ev: UIEvent): void {
public onResize(): void {
//move position of user
this.moveUser();
this.centerXDomElement(this.selectCharacterSceneElement, 150);
}
}
+29 -43
View File
@@ -10,17 +10,18 @@ import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingM
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
export const SelectCompanionSceneName = "SelectCompanionScene";
const selectCompanionSceneKey = 'selectCompanionScene';
export class SelectCompanionScene extends ResizableScene {
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private companionModels: Array<CompanionResourceDescriptionInterface> = [];
private saveZoom: number = 0;
private selectCompanionSceneElement!: Phaser.GameObjects.DOMElement;
private currentCompanion = 0;
constructor() {
@@ -30,8 +31,6 @@ export class SelectCompanionScene extends ResizableScene {
}
preload() {
this.load.html(selectCompanionSceneKey, 'resources/html/SelectCompanionScene.html');
getAllCompanionResources(this.load).forEach(model => {
this.companionModels.push(model);
});
@@ -42,30 +41,17 @@ export class SelectCompanionScene extends ResizableScene {
create() {
this.selectCompanionSceneElement = this.add.dom(-1000, 0).createFromCache(selectCompanionSceneKey);
this.centerXDomElement(this.selectCompanionSceneElement, 150);
MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
selectCompanionSceneVisibleStore.set(true);
this.selectCompanionSceneElement.addListener('click');
this.selectCompanionSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormSubmit') {
this.nextScene();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormBack') {
this._nextScene();
}
});
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
// input events
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
@@ -89,18 +75,20 @@ export class SelectCompanionScene extends ResizableScene {
}
private nextScene(): void {
public selectCompanion(): void {
localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
this._nextScene();
this.closeScene();
}
private _nextScene(){
public closeScene(){
// next scene
this.scene.stop(SelectCompanionSceneName);
waScaleManager.restoreZoom();
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
selectCompanionSceneVisibleStore.set(false);
}
private createCurrentCompanion(): void {
@@ -126,10 +114,8 @@ export class SelectCompanionScene extends ResizableScene {
this.selectedCompanion = this.companions[this.currentCompanion];
}
public onResize(ev: UIEvent): void {
public onResize(): void {
this.moveCompanion();
this.centerXDomElement(this.selectCompanionSceneElement, 150);
}
private updateSelectedCompanion(): void {
@@ -147,15 +133,7 @@ export class SelectCompanionScene extends ResizableScene {
this.updateSelectedCompanion();
}
private moveToLeft(){
if(this.currentCompanion === 0){
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private moveToRight(){
public moveToRight(){
if(this.currentCompanion === (this.companions.length - 1)){
return;
}
@@ -163,38 +141,46 @@ export class SelectCompanionScene extends ResizableScene {
this.moveCompanion();
}
private defineSetupCompanion(numero: number){
public moveToLeft(){
if(this.currentCompanion === 0){
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private defineSetupCompanion(num: number){
const deltaX = 30;
const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true;
let companionScale = 1.5;
let companionOpactity = 1;
if( this.currentCompanion !== numero ){
if( this.currentCompanion !== num ){
companionVisible = false;
}
if( numero === (this.currentCompanion + 1) ){
if( num === (this.currentCompanion + 1) ){
companionY -= deltaY;
companionX += deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion + 2) ){
if( num === (this.currentCompanion + 2) ){
companionY -= deltaY;
companionX += (deltaX * 2);
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion - 1) ){
if( num === (this.currentCompanion - 1) ){
companionY -= deltaY;
companionX -= deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion - 2) ){
if( num === (this.currentCompanion - 2) ){
companionY -= deltaY;
companionX -= (deltaX * 2);
companionScale = 0.8;
@@ -1,152 +0,0 @@
import {mediaManager} from "../../WebRtc/MediaManager";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {DirtyScene} from "../Game/DirtyScene";
import {get} from "svelte/store";
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
const helpCameraSettings = 'helpCameraSettings';
/**
* The scene that show how to permit Camera and Microphone access if there are not already allowed
*/
export class HelpCameraSettingsScene extends DirtyScene {
private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
private helpCameraSettingsOpened: boolean = false;
constructor() {
super({key: HelpCameraSettingsSceneName});
}
preload() {
this.load.html(helpCameraSettings, 'resources/html/helpCameraSettings.html');
}
create(){
this.createHelpCameraSettings();
}
private createHelpCameraSettings() : void {
const middleX = this.getMiddleX();
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
this.helpCameraSettingsElement.addListener('click');
this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
if((event?.target as HTMLInputElement).id === 'mailto') {
return;
}
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormRefresh') {
window.location.reload();
}else if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormContinue') {
this.closeHelpCameraSettingsOpened();
}
});
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
this.openHelpCameraSettingsOpened();
localUserStore.setHelpCameraSettingsShown();
}
mediaManager.setHelpCameraSettingsCallBack(() => {
this.openHelpCameraSettingsOpened();
});
}
private openHelpCameraSettingsOpened(): void{
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.helpCameraSettingsOpened = true;
try{
if(window.navigator.userAgent.includes('Firefox')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
}else if(window.navigator.userAgent.includes('Chrome')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
}
}catch(err) {
console.error('openHelpCameraSettingsOpened => getElementByIdOrFail => error', err);
}
const middleY = this.getMiddleY();
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
this.dirty = true;
}
private closeHelpCameraSettingsOpened(): void{
const middleX = this.getMiddleX();
/*const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
helpCameraSettingsInfo.innerText = '';
helpCameraSettingsInfo.style.display = 'none';*/
this.helpCameraSettingsOpened = false;
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: -1000,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
this.dirty = true;
}
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
setTimeout(() => {
(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
}, 250);
}
update(time: number, delta: number): void {
this.dirty = false;
}
public onResize(ev: UIEvent): void {
super.onResize(ev);
if (this.helpCameraSettingsOpened) {
const middleX = this.getMiddleX();
const middleY = this.getMiddleY();
this.tweens.add({
targets: this.helpCameraSettingsElement,
x: middleX,
y: middleY,
duration: 1000,
ease: 'Power3'
});
this.dirty = true;
}
}
private getMiddleX() : number{
return (this.scale.width / 2) -
(
this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().width > 0
? (this.helpCameraSettingsElement.node.getBoundingClientRect().width / (2 * this.scale.zoom))
: (400 / 2)
);
}
private getMiddleY() : number{
const middleY = ((this.scale.height) - (
(this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().height > 0
? this.helpCameraSettingsElement.node.getBoundingClientRect().height : 400 /*FIXME to use a const will be injected in HTMLElement*/)/this.scale.zoom)) / 2;
return (middleY > 0 ? middleY : 0);
}
public isDirty(): boolean {
return this.dirty;
}
}
+19 -1
View File
@@ -2,6 +2,7 @@ import {HdpiManager} from "./HdpiManager";
import ScaleManager = Phaser.Scale.ScaleManager;
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import type {Game} from "../Game/Game";
import {ResizableScene} from "../Login/ResizableScene";
class WaScaleManager {
@@ -9,6 +10,7 @@ class WaScaleManager {
private scaleManager!: ScaleManager;
private game!: Game;
private actualZoom: number = 1;
private _saveZoom: number = 1;
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
@@ -30,13 +32,19 @@ class WaScaleManager {
const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({width: width * devicePixelRatio, height: height * devicePixelRatio});
this.actualZoom = realSize.width / gameSize.width / devicePixelRatio;
this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio);
this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio)
this.scaleManager.resize(gameSize.width, gameSize.height);
// Override bug in canvas resizing in Phaser. Let's resize the canvas ourselves
const style = this.scaleManager.canvas.style;
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
// Note: onResize will be called twice (once here and once is Game.ts), but we have no better way.
for (const scene of this.game.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {
scene.onResize();
}
}
this.game.markDirty();
}
@@ -50,6 +58,16 @@ class WaScaleManager {
this.applyNewSize();
}
public saveZoom(): void {
this._saveZoom = this.hdpiManager.zoomModifier;
console.log(this._saveZoom);
}
public restoreZoom(): void{
this.hdpiManager.zoomModifier = this._saveZoom;
this.applyNewSize();
}
/**
* This is used to scale back the ui components to counter-act the zoom.
*/