Merge pull request #256 from thecodingmachine/develop
Centering character based on game div (production)
This commit is contained in:
commit
f0497f2d55
3
front/dist/resources/style/style.css
vendored
3
front/dist/resources/style/style.css
vendored
@ -299,12 +299,11 @@ body {
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flex-basis: 100%;
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flex-basis: 100%;
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}*/
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}*/
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.cowebsite iframe {
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.cowebsite > iframe {
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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}
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}
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.game-overlay {
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.game-overlay {
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display: none;
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display: none;
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position: absolute;
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position: absolute;
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@ -204,6 +204,7 @@ class LayoutManager {
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* Tries to find the biggest available box of remaining space (this is a space where we can center the character)
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* Tries to find the biggest available box of remaining space (this is a space where we can center the character)
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*/
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*/
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public findBiggestAvailableArray(): {xStart: number, yStart: number, xEnd: number, yEnd: number} {
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public findBiggestAvailableArray(): {xStart: number, yStart: number, xEnd: number, yEnd: number} {
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const game = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game');
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if (this.mode === LayoutMode.VideoChat) {
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if (this.mode === LayoutMode.VideoChat) {
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const children = document.querySelectorAll<HTMLDivElement>('div.chat-mode > div');
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const children = document.querySelectorAll<HTMLDivElement>('div.chat-mode > div');
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const htmlChildren = Array.from(children.values());
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const htmlChildren = Array.from(children.values());
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@ -213,27 +214,27 @@ class LayoutManager {
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return {
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return {
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xStart: 0,
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xStart: 0,
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yStart: 0,
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yStart: 0,
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xEnd: window.innerWidth,
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xEnd: game.offsetWidth,
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yEnd: window.innerHeight
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yEnd: game.offsetHeight
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}
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}
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}
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}
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const lastDiv = htmlChildren[htmlChildren.length - 1];
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const lastDiv = htmlChildren[htmlChildren.length - 1];
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// Compute area between top right of the last div and bottom right of window
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// Compute area between top right of the last div and bottom right of window
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const area1 = (window.innerWidth - (lastDiv.offsetLeft + lastDiv.offsetWidth))
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const area1 = (game.offsetWidth - (lastDiv.offsetLeft + lastDiv.offsetWidth))
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* (window.innerHeight - lastDiv.offsetTop);
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* (game.offsetHeight - lastDiv.offsetTop);
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// Compute area between bottom of last div and bottom of the screen on whole width
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// Compute area between bottom of last div and bottom of the screen on whole width
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const area2 = window.innerWidth
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const area2 = game.offsetWidth
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* (window.innerHeight - (lastDiv.offsetTop + lastDiv.offsetHeight));
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* (game.offsetHeight - (lastDiv.offsetTop + lastDiv.offsetHeight));
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if (area1 < 0 && area2 < 0) {
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if (area1 < 0 && area2 < 0) {
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// If screen is full, let's not attempt something foolish and simply center character in the middle.
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// If screen is full, let's not attempt something foolish and simply center character in the middle.
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return {
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return {
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xStart: 0,
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xStart: 0,
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yStart: 0,
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yStart: 0,
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xEnd: window.innerWidth,
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xEnd: game.offsetWidth,
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yEnd: window.innerHeight
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yEnd: game.offsetHeight
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}
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}
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}
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}
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if (area1 <= area2) {
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if (area1 <= area2) {
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@ -241,16 +242,16 @@ class LayoutManager {
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return {
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return {
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xStart: 0,
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xStart: 0,
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yStart: lastDiv.offsetTop + lastDiv.offsetHeight,
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yStart: lastDiv.offsetTop + lastDiv.offsetHeight,
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xEnd: window.innerWidth,
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xEnd: game.offsetWidth,
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yEnd: window.innerHeight
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yEnd: game.offsetHeight
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}
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}
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} else {
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} else {
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console.log('lastDiv', lastDiv.offsetTop);
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console.log('lastDiv', lastDiv.offsetTop);
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return {
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return {
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xStart: lastDiv.offsetLeft + lastDiv.offsetWidth,
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xStart: lastDiv.offsetLeft + lastDiv.offsetWidth,
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yStart: lastDiv.offsetTop,
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yStart: lastDiv.offsetTop,
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xEnd: window.innerWidth,
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xEnd: game.offsetWidth,
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yEnd: window.innerHeight
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yEnd: game.offsetHeight
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}
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}
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}
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}
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} else {
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} else {
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@ -263,15 +264,15 @@ class LayoutManager {
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return {
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return {
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xStart: 0,
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xStart: 0,
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yStart: 0,
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yStart: 0,
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xEnd: window.innerWidth,
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xEnd: game.offsetWidth,
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yEnd: window.innerHeight
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yEnd: game.offsetHeight
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}
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}
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}
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}
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// At this point, we know we have at least one element in the main section.
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// At this point, we know we have at least one element in the main section.
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const lastPresentationDiv = mainSectionChildren[mainSectionChildren.length-1];
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const lastPresentationDiv = mainSectionChildren[mainSectionChildren.length-1];
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const presentationArea = (window.innerHeight - (lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight))
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const presentationArea = (game.offsetHeight - (lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight))
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* (lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth);
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* (lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth);
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let leftSideBar: number;
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let leftSideBar: number;
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@ -284,22 +285,22 @@ class LayoutManager {
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leftSideBar = lastSideBarChildren.offsetLeft;
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leftSideBar = lastSideBarChildren.offsetLeft;
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bottomSideBar = lastSideBarChildren.offsetTop + lastSideBarChildren.offsetHeight;
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bottomSideBar = lastSideBarChildren.offsetTop + lastSideBarChildren.offsetHeight;
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}
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}
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const sideBarArea = (window.innerWidth - leftSideBar)
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const sideBarArea = (game.offsetWidth - leftSideBar)
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* (window.innerHeight - bottomSideBar);
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* (game.offsetHeight - bottomSideBar);
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if (presentationArea <= sideBarArea) {
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if (presentationArea <= sideBarArea) {
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return {
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return {
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xStart: leftSideBar,
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xStart: leftSideBar,
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yStart: bottomSideBar,
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yStart: bottomSideBar,
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xEnd: window.innerWidth,
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xEnd: game.offsetWidth,
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yEnd: window.innerHeight
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yEnd: game.offsetHeight
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}
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}
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} else {
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} else {
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return {
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return {
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xStart: 0,
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xStart: 0,
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yStart: lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight,
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yStart: lastPresentationDiv.offsetTop + lastPresentationDiv.offsetHeight,
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xEnd: /*lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth*/ window.innerWidth , // To avoid flickering when a chat start, we center on the center of the screen, not the center of the main content area
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xEnd: /*lastPresentationDiv.offsetLeft + lastPresentationDiv.offsetWidth*/ game.offsetWidth , // To avoid flickering when a chat start, we center on the center of the screen, not the center of the main content area
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yEnd: window.innerHeight
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yEnd: game.offsetHeight
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}
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}
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}
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}
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}
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}
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