Change calque names into game scene TS file

This commit is contained in:
NIP 2020-04-13 20:05:13 +02:00
parent 7b41a9ee2f
commit f00d10d56a

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@ -66,8 +66,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
this.addLayer( this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0).setDepth(-2) );
this.addLayer( this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0).setDepth(-1) );
this.addLayer( this.Map.createStaticLayer("bottom", [this.Terrain], 0, 0).setDepth(-2) );
this.addLayer( this.Map.createStaticLayer("top", [this.Terrain], 0, 0).setDepth(-1) );
//add entities
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();