Merge pull request #1743 from thecodingmachine/move-to-from-hash-parameter
Move to from hash parameter
This commit is contained in:
commit
ef2f8b141f
@ -65,3 +65,24 @@ How to use entry point :
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* To enter via this entry point, simply add a hash with the entry point name to the URL ("#[_entryPointName_]"). For instance: "`https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point`".
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* To enter via this entry point, simply add a hash with the entry point name to the URL ("#[_entryPointName_]"). For instance: "`https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point`".
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* You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)
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* You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)
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## Defining destination point with moveTo parameter
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We are able to direct a Woka to the desired place immediately after spawn. To make users spawn on an entry point and then, walk automatically to a meeting room, simply add `moveTo` as an additional parameter of URL:
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*Use default entry point*
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```
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.../my_map.json#&moveTo=exit
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```
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*Define entry point and moveTo parameter like this...*
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```
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.../my_map.json#start&moveTo=meeting-room
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```
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*...or like this*
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```
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.../my_map.json#moveTo=meeting-room&start
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```
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For this to work, moveTo must be equal to the layer name of interest. This layer should have at least one tile defined. In case of layer having many tiles, user will go to one of them, randomly selected.
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![](images/moveTo-layer-example.png)
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BIN
docs/maps/images/moveTo-layer-example.png
Normal file
BIN
docs/maps/images/moveTo-layer-example.png
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Binary file not shown.
After Width: | Height: | Size: 28 KiB |
@ -1,4 +1,10 @@
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import type { ITiledMap, ITiledMapLayer, ITiledMapObject, ITiledMapProperty } from "../Map/ITiledMap";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapObject,
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ITiledMapProperty,
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ITiledMapTileLayer,
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} from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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@ -291,6 +297,31 @@ export class GameMap {
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}
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}
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}
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}
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public getRandomPositionFromLayer(layerName: string): { x: number; y: number } {
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const layer = this.findLayer(layerName) as ITiledMapTileLayer;
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if (!layer) {
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throw new Error(`No layer "${layerName}" was found`);
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}
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const tiles = layer.data;
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if (!tiles) {
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throw new Error(`No tiles in "${layerName}" were found`);
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}
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if (typeof tiles === "string") {
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throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
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}
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const possiblePositions: { x: number; y: number }[] = [];
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tiles.forEach((objectKey: number, key: number) => {
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if (objectKey === 0) {
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return;
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}
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possiblePositions.push({ x: key % layer.width, y: Math.floor(key / layer.width) });
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});
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if (possiblePositions.length > 0) {
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return MathUtils.randomFromArray(possiblePositions);
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}
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throw new Error("No possible position found");
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}
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private getLayersByKey(key: number): Array<ITiledMapLayer> {
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private getLayersByKey(key: number): Array<ITiledMapLayer> {
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return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
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return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
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}
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}
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@ -560,6 +560,12 @@ export class GameScene extends DirtyScene {
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.catch((e) => console.error(e));
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.catch((e) => console.error(e));
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}
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}
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getTileDimensions()
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);
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//notify game manager can to create currentUser in map
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//notify game manager can to create currentUser in map
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this.createCurrentPlayer();
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this.createCurrentPlayer();
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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@ -570,11 +576,6 @@ export class GameScene extends DirtyScene {
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waScaleManager
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waScaleManager
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);
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);
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getTileDimensions()
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);
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biggestAvailableAreaStore.recompute();
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biggestAvailableAreaStore.recompute();
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this.cameraManager.startFollowPlayer(this.CurrentPlayer);
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this.cameraManager.startFollowPlayer(this.CurrentPlayer);
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@ -1726,6 +1727,22 @@ ${escapedMessage}
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this.connection?.emitEmoteEvent(emoteKey);
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this.connection?.emitEmoteEvent(emoteKey);
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analyticsClient.launchEmote(emoteKey);
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analyticsClient.launchEmote(emoteKey);
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});
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});
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const moveToParam = urlManager.getHashParameter("moveTo");
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if (moveToParam) {
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try {
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const endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
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this.pathfindingManager
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.findPath(this.gameMap.getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y), endPos)
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.then((path) => {
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if (path && path.length > 0) {
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this.CurrentPlayer.setPathToFollow(path).catch((reason) => console.warn(reason));
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}
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})
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.catch((reason) => console.warn(reason));
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} catch (err) {
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console.warn(`Cannot proceed with moveTo command:\n\t-> ${err}`);
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}
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}
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} catch (err) {
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} catch (err) {
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if (err instanceof TextureError) {
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if (err instanceof TextureError) {
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gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
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gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
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@ -45,8 +45,28 @@ class UrlManager {
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}
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}
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public getStartLayerNameFromUrl(): string | null {
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public getStartLayerNameFromUrl(): string | null {
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const hash = window.location.hash;
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const parameters = this.getHashParameters();
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return hash.length > 1 ? hash.substring(1) : null;
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for (const key in parameters) {
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if (parameters[key] === undefined) {
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return key;
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}
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}
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return null;
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}
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public getHashParameter(name: string): string | undefined {
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return this.getHashParameters()[name];
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}
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private getHashParameters(): Record<string, string> {
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return window.location.hash
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.substring(1)
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.split("&")
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.reduce((res: Record<string, string>, item: string) => {
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const parts = item.split("=");
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res[parts[0]] = parts[1];
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return res;
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}, {});
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}
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}
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pushStartLayerNameToUrl(startLayerName: string): void {
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pushStartLayerNameToUrl(startLayerName: string): void {
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@ -31,4 +31,8 @@ export class MathUtils {
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const distance = Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
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const distance = Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
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return squared ? Math.sqrt(distance) : distance;
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return squared ? Math.sqrt(distance) : distance;
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}
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}
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public static randomFromArray<T>(array: T[]): T {
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return array[Math.floor(Math.random() * array.length)];
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}
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}
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}
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@ -56,6 +56,14 @@
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<a href="#" class="testLink" data-testmap="start-tile.json#S2" target="_blank">Test start tile (S2)</a>
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<a href="#" class="testLink" data-testmap="start-tile.json#S2" target="_blank">Test start tile (S2)</a>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<td>
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<input type="radio" name="test-exits"> Success <input type="radio" name="test-exits"> Failure <input type="radio" name="test-exits" checked> Pending
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</td>
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<td>
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<a href="#" class="testLink" data-testmap="move_to.json" target="_blank">Test moveTo parameter</a>
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</td>
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</tr>
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<tr>
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<tr>
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<td>
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<td>
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<input type="radio" name="test-exits"> Success <input type="radio" name="test-exits"> Failure <input type="radio" name="test-exits" checked> Pending
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<input type="radio" name="test-exits"> Success <input type="radio" name="test-exits"> Failure <input type="radio" name="test-exits" checked> Pending
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275
maps/tests/move_to.json
Normal file
275
maps/tests/move_to.json
Normal file
@ -0,0 +1,275 @@
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{ "compressionlevel":-1,
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"height":10,
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"infinite":false,
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"layers":[
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{
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"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"height":10,
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"id":1,
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"name":"floor",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":10,
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"x":0,
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"y":0
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},
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{
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":10,
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"id":2,
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"name":"start",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":10,
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"x":0,
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"y":0
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},
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{
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"data":[17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 17, 0, 0, 0, 0, 0, 0, 0, 0, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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"height":10,
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"id":7,
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"name":"walls",
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"opacity":1,
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"type":"tilelayer",
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"visible":true,
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"width":10,
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"x":0,
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"y":0
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},
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{
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":10,
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"id":8,
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"name":"meeting-room",
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"opacity":1,
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"properties":[
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{
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"name":"startLayer",
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"type":"bool",
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"value":true
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}],
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"type":"tilelayer",
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"visible":true,
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"width":10,
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"x":0,
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"y":0
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},
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{
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":10,
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"id":10,
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"name":"start2",
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"opacity":1,
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"properties":[
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{
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"name":"startLayer",
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"type":"bool",
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"value":true
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|
}],
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"type":"tilelayer",
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"visible":true,
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"width":10,
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"x":0,
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"y":0
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},
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{
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"draworder":"topdown",
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"id":3,
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"name":"floorLayer",
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"objects":[
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{
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"height":33.4788210765457,
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|
"id":1,
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"name":"",
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"rotation":0,
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"text":
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{
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"fontfamily":"Sans Serif",
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"pixelsize":13,
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|
"text":"Add \"moveTo\" parameter to the URL to make character move at game start.",
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"wrap":true
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},
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"type":"",
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||||||
|
"visible":true,
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||||||
|
"width":249.954975648686,
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||||||
|
"x":35.2740564642832,
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||||||
|
"y":34.4372323693377
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||||||
|
},
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||||||
|
{
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||||||
|
"height":19.6921,
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||||||
|
"id":3,
|
||||||
|
"name":"",
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||||||
|
"rotation":0,
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||||||
|
"text":
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||||||
|
{
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|
"fontfamily":"Sans Serif",
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|
"pixelsize":13,
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"text":"...#start2&moveTo=meeting-room",
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"wrap":true
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|
},
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|
"type":"",
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||||||
|
"visible":true,
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||||||
|
"width":223.499265952492,
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||||||
|
"x":32,
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|
"y":114
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|
},
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|
{
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|
"height":19.6921,
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|
"id":4,
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|
"name":"",
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||||||
|
"rotation":0,
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||||||
|
"text":
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||||||
|
{
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||||||
|
"fontfamily":"Sans Serif",
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||||||
|
"pixelsize":13,
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||||||
|
"text":"start",
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||||||
|
"wrap":true
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||||||
|
},
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||||||
|
"type":"",
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||||||
|
"visible":true,
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||||||
|
"width":26.7596292501164,
|
||||||
|
"x":3.30880298090358,
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||||||
|
"y":135.124359571495
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||||||
|
},
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||||||
|
{
|
||||||
|
"height":19.6921,
|
||||||
|
"id":5,
|
||||||
|
"name":"",
|
||||||
|
"rotation":0,
|
||||||
|
"text":
|
||||||
|
{
|
||||||
|
"fontfamily":"Sans Serif",
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||||||
|
"pixelsize":13,
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||||||
|
"text":"...#start2&moveTo=start",
|
||||||
|
"wrap":true
|
||||||
|
},
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||||||
|
"type":"",
|
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Loading…
Reference in New Issue
Block a user