Merge pull request #428 from thecodingmachine/master
Hotfixes from master
This commit is contained in:
commit
eed292b707
@ -43,6 +43,7 @@ export class IoSocketController {
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if (token !== ADMIN_API_TOKEN) {
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console.log('Admin access refused for token: '+token)
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res.writeStatus("401 Unauthorized").end('Incorrect token');
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return;
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}
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const roomId = query.roomId as string;
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@ -1,11 +1,9 @@
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import {OK} from "http-status-codes";
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import {URL_ROOM_STARTED} from "../Enum/EnvironmentVariable";
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import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js";
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import {BaseController} from "./BaseController";
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import {parse} from "query-string";
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import {adminApi} from "../Services/AdminApi";
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//todo: delete this
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export class MapController extends BaseController{
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constructor(private App : TemplatedApp) {
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@ -36,18 +34,21 @@ export class MapController extends BaseController{
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res.writeStatus("400 Bad request");
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this.addCorsHeaders(res);
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res.end("Expected organizationSlug parameter");
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return;
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}
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if (typeof query.worldSlug !== 'string') {
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console.error('Expected worldSlug parameter');
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res.writeStatus("400 Bad request");
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this.addCorsHeaders(res);
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res.end("Expected worldSlug parameter");
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return;
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}
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if (typeof query.roomSlug !== 'string' && query.roomSlug !== undefined) {
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console.error('Expected only one roomSlug parameter');
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res.writeStatus("400 Bad request");
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this.addCorsHeaders(res);
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res.end("Expected only one roomSlug parameter");
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return;
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}
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(async () => {
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@ -33,6 +33,7 @@
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"ports": [80],
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"env": {
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"API_URL": "api."+url,
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"ADMIN_URL": "admin."+url,
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"JITSI_URL": env.JITSI_URL,
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"SECRET_JITSI_KEY": env.SECRET_JITSI_KEY,
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"TURN_SERVER": "turn:coturn.workadventu.re:443,turns:coturn.workadventu.re:443",
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@ -27,6 +27,7 @@ services:
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HOST: "0.0.0.0"
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NODE_ENV: development
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API_URL: api.workadventure.localhost
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ADMIN_URL: admin.workadventure.localhost
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STARTUP_COMMAND_1: yarn install
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TURN_SERVER: "turn:coturn.workadventu.re:443,turns:coturn.workadventu.re:443"
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TURN_USER: workadventure
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@ -1,12 +1,12 @@
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const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
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const API_URL = (process.env.API_PROTOCOL || (typeof(window) !== 'undefined' ? window.location.protocol : 'http:')) + '//' + (process.env.API_URL || "api.workadventure.localhost");
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const ADMIN_URL = API_URL.replace('api', 'admin');
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const ADMIN_URL = (process.env.API_PROTOCOL || (typeof(window) !== 'undefined' ? window.location.protocol : 'http:')) + '//' + (process.env.ADMIN_URL || "admin.workadventure.localhost");
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const TURN_SERVER: string = process.env.TURN_SERVER || "turn:numb.viagenie.ca";
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const TURN_USER: string = process.env.TURN_USER || 'g.parant@thecodingmachine.com';
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const TURN_PASSWORD: string = process.env.TURN_PASSWORD || 'itcugcOHxle9Acqi$';
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const JITSI_PRIVATE_MODE : boolean = process.env.JITSI_PRIVATE_MODE == "true";
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const RESOLUTION = 3;
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const RESOLUTION = 2;
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const ZOOM_LEVEL = 1/*3/4*/;
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const POSITION_DELAY = 200; // Wait 200ms between sending position events
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const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
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@ -342,46 +342,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
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}
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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} else {
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// Now, let's find the start layer
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if (this.room.hash) {
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for (const layer of this.mapFile.layers) {
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if (this.room.hash === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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}
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}
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}
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if (this.startX === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer' && layer.name === "start") {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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}
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}
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startX === undefined) {
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console.warn('This map is missing a layer named "start" that contains the available default start positions.');
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// Let's start in the middle of the map
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this.startX = this.mapFile.width * 16;
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this.startY = this.mapFile.height * 16;
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}
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this.initStartXAndStartY();
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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//init event click
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this.EventToClickOnTile();
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({immovable: true});
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@ -652,6 +617,40 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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}
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private initStartXAndStartY() {
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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} else {
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// Now, let's find the start layer
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if (this.room.hash) {
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this.initPositionFromLayerName(this.room.hash);
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}
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if (this.startX === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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this.initPositionFromLayerName("start");
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startX === undefined) {
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console.warn('This map is missing a layer named "start" that contains the available default start positions.');
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// Let's start in the middle of the map
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this.startX = this.mapFile.width * 16;
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this.startY = this.mapFile.height * 16;
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}
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}
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private initPositionFromLayerName(layerName: string) {
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for (const layer of this.mapFile.layers) {
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if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === "start" || this.isStartLayer(layer))) {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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}
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}
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}
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private getExitUrl(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitUrl") as string|undefined;
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}
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@ -690,9 +689,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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instance = this.instance;
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}
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//console.log('existSceneUrl', exitSceneUrl);
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//console.log('existSceneInstance', instance);
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const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
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const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
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@ -710,11 +706,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.loadNextGame(layer, mapWidth, fullPath);
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}
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/**
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*
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* @param layer
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* @param mapWidth
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*/
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//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
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@ -750,9 +741,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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}
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/**
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* @param layer
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*/
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private startUser(layer: ITiledMapLayer): PositionInterface {
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const tiles = layer.data;
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if (typeof(tiles) === 'string') {
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@ -908,17 +896,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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}
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EventToClickOnTile(){
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// debug code to get a tile properties by clicking on it
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/*this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
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//pixel position toz tile position
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const tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
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if(tile){
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this.CurrentPlayer.say("Your touch " + tile.layer.name);
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}
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});*/
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}
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/**
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* @param time
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* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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@ -963,13 +940,19 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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const nextSceneKey = this.checkToExit();
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if (nextSceneKey) {
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if (!nextSceneKey) return;
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if (nextSceneKey.key !== this.scene.key) {
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection.closeConnection();
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this.simplePeer.unregister();
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this.scene.stop();
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this.scene.remove(this.scene.key);
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this.scene.start(nextSceneKey.key);
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} else {
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//if the exit points to the current map, we simply teleport the user back to the startLayer
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this.initPositionFromLayerName(this.room.hash || 'start');
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this.CurrentPlayer.x = this.startX;
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this.CurrentPlayer.y = this.startY;
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}
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}
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@ -1071,11 +1054,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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await Promise.all(loadPromises);
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player.addTextures(characterLayerList, 1);
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//init collision
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/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
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CurrentPlayer.say("Hello, how are you ? ");
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});*/
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}
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/**
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@ -1118,7 +1096,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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// We do not update the player position directly (because it is sent only every 200ms).
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// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
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const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
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//console.log('Target position: ', player.x, player.y);
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this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
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}
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@ -1167,11 +1144,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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/**
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* Sends to the server an event emitted by one of the ActionableItems.
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*
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* @param itemId
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* @param eventName
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* @param state
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* @param parameters
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*/
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emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
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this.connection.emitActionableEvent(itemId, eventName, state, parameters);
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@ -21,31 +21,30 @@ class CoWebsiteManager {
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* So we use this promise to queue up every cowebsite state transition
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*/
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private currentOperationPromise: Promise<void> = Promise.resolve();
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private cowebsiteDiv: HTMLDivElement;
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private close(): HTMLDivElement {
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const cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(cowebsiteDivId);
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cowebsiteDiv.classList.remove('loaded'); //edit the css class to trigger the transition
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cowebsiteDiv.classList.add('hidden');
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constructor() {
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this.cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(cowebsiteDivId);
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}
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private close(): void {
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this.cowebsiteDiv.classList.remove('loaded'); //edit the css class to trigger the transition
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this.cowebsiteDiv.classList.add('hidden');
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this.opened = iframeStates.closed;
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return cowebsiteDiv;
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}
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private load(): HTMLDivElement {
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const cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(cowebsiteDivId);
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cowebsiteDiv.classList.remove('hidden'); //edit the css class to trigger the transition
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cowebsiteDiv.classList.add('loading');
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private load(): void {
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this.cowebsiteDiv.classList.remove('hidden'); //edit the css class to trigger the transition
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this.cowebsiteDiv.classList.add('loading');
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this.opened = iframeStates.loading;
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return cowebsiteDiv;
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}
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private open(): HTMLDivElement {
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const cowebsiteDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(cowebsiteDivId);
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cowebsiteDiv.classList.remove('loading', 'hidden'); //edit the css class to trigger the transition
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private open(): void {
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this.cowebsiteDiv.classList.remove('loading', 'hidden'); //edit the css class to trigger the transition
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this.opened = iframeStates.opened;
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return cowebsiteDiv;
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}
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public loadCoWebsite(url: string): void {
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const cowebsiteDiv = this.load();
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cowebsiteDiv.innerHTML = '';
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this.load();
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this.cowebsiteDiv.innerHTML = '';
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const iframe = document.createElement('iframe');
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iframe.id = 'cowebsite-iframe';
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@ -53,7 +52,7 @@ class CoWebsiteManager {
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const onloadPromise = new Promise((resolve) => {
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iframe.onload = () => resolve();
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});
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cowebsiteDiv.appendChild(iframe);
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this.cowebsiteDiv.appendChild(iframe);
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const onTimeoutPromise = new Promise((resolve) => {
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setTimeout(() => resolve(), 2000);
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});
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@ -69,23 +68,23 @@ class CoWebsiteManager {
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* Just like loadCoWebsite but the div can be filled by the user.
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*/
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public insertCoWebsite(callback: (cowebsite: HTMLDivElement) => Promise<void>): void {
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const cowebsiteDiv = this.load();
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this.currentOperationPromise = this.currentOperationPromise.then(() => callback(cowebsiteDiv)).then(() => {
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this.load();
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this.currentOperationPromise = this.currentOperationPromise.then(() => callback(this.cowebsiteDiv)).then(() => {
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this.open();
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setTimeout(() => {
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this.fire();
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}, animationTime)
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}, animationTime);
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}).catch(() => this.closeCoWebsite());
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}
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public closeCoWebsite(): Promise<void> {
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this.currentOperationPromise = this.currentOperationPromise.then(() => new Promise((resolve, reject) => {
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if(this.opened === iframeStates.closed) resolve(); //this method may be called twice, in case of iframe error for example
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const cowebsiteDiv = this.close();
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this.close();
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this.fire();
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setTimeout(() => {
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this.cowebsiteDiv.innerHTML = '';
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resolve();
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setTimeout(() => cowebsiteDiv.innerHTML = '', 500)
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}, animationTime)
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}));
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return this.currentOperationPromise;
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@ -111,6 +110,7 @@ class CoWebsiteManager {
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}
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}
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//todo: is it still useful to allow any kind of observers?
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public onStateChange(observer: CoWebsiteStateChangedCallback) {
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this.observers.push(observer);
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}
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@ -50,8 +50,9 @@ class JitsiFactory {
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delete options.jwt;
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}
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return new Promise((resolve) => {
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return new Promise((resolve, reject) => {
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options.onload = () => resolve(); //we want for the iframe to be loaded before triggering animations.
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setTimeout(() => resolve(), 2000); //failsafe in case the iframe is deleted before loading or too long to load
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this.jitsiApi = new window.JitsiMeetExternalAPI(domain, options);
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this.jitsiApi.executeCommand('displayName', playerName);
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@ -45,7 +45,7 @@ module.exports = {
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new webpack.ProvidePlugin({
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Phaser: 'phaser'
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}),
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new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE', 'TURN_SERVER', 'TURN_USER', 'TURN_PASSWORD', 'JITSI_URL', 'JITSI_PRIVATE_MODE'])
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new webpack.EnvironmentPlugin(['API_URL', 'ADMIN_URL', 'DEBUG_MODE', 'TURN_SERVER', 'TURN_USER', 'TURN_PASSWORD', 'JITSI_URL', 'JITSI_PRIVATE_MODE'])
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],
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};
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