first step in simplification: remove the concept of room in the front end
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@@ -95,7 +95,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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private sharePosition(direction: string) {
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if (ConnexionInstance) {
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ConnexionInstance.sharePosition((this.scene as GameSceneInterface).RoomId, this.x, this.y, direction);
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ConnexionInstance.sharePosition(this.x, this.y, direction);
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}
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}
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