Merge branch 'develop' of github.com:thecodingmachine/workadventure into use-tiled-objects
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@@ -185,7 +185,6 @@ export class GameScene extends DirtyScene {
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private biggestAvailableAreaStoreUnsubscribe!: () => void;
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MapUrlFile: string;
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roomUrl: string;
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instance: string;
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currentTick!: number;
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lastSentTick!: number; // The last tick at which a position was sent.
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@@ -234,7 +233,6 @@ export class GameScene extends DirtyScene {
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});
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapUrlFile = MapUrlFile;
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this.roomUrl = room.key;
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