Merge branch 'develop' of github.com:thecodingmachine/workadventure into use-tiled-objects
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@@ -16,6 +16,7 @@ export enum GameMapProperties {
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JITSI_TRIGGER_MESSAGE = "jitsiTriggerMessage",
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JITSI_URL = "jitsiUrl",
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JITSI_WIDTH = "jitsiWidth",
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JITSI_NO_PREFIX = "jitsiNoPrefix",
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NAME = "name",
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OPEN_TAB = "openTab",
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OPEN_WEBSITE = "openWebsite",
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@@ -79,7 +79,11 @@ export class GameMapPropertiesListener {
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});
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} else {
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const openJitsiRoomFunction = () => {
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const roomName = jitsiFactory.getRoomName(newValue.toString(), this.scene.instance);
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let addPrefix = true;
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if (allProps.get(GameMapProperties.JITSI_NO_PREFIX)) {
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addPrefix = false;
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}
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const roomName = jitsiFactory.getRoomName(newValue.toString(), this.scene.roomUrl, addPrefix);
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const jitsiUrl = allProps.get(GameMapProperties.JITSI_URL) as string | undefined;
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if (JITSI_PRIVATE_MODE && !jitsiUrl) {
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@@ -185,7 +185,6 @@ export class GameScene extends DirtyScene {
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private biggestAvailableAreaStoreUnsubscribe!: () => void;
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MapUrlFile: string;
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roomUrl: string;
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instance: string;
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currentTick!: number;
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lastSentTick!: number; // The last tick at which a position was sent.
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@@ -234,7 +233,6 @@ export class GameScene extends DirtyScene {
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});
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapUrlFile = MapUrlFile;
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this.roomUrl = room.key;
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