Refactoring Error Screen
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@@ -39,7 +39,7 @@ import {
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WorldFullMessage,
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PlayerDetailsUpdatedMessage,
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LockGroupPromptMessage,
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InvalidTextureMessage,
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InvalidTextureMessage, ErrorV2Message,
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} from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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import { ADMIN_API_URL, JITSI_ISS, JITSI_URL, SECRET_JITSI_KEY } from "../Enum/EnvironmentVariable";
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@@ -643,6 +643,26 @@ export class SocketManager implements ZoneEventListener {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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}
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public emitErrorV2Message(client: compressors.WebSocket, type: string, code: string, title: string, subtitle: string, details: string, timeToRetry: number, canRetryManual: boolean, urlToRedirect: string, buttonTitle: string) {
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const errorMessage = new ErrorV2Message();
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errorMessage.setType(type);
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errorMessage.setCode(code);
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errorMessage.setTitle(title);
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errorMessage.setSubtitle(subtitle);
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errorMessage.setDetails(details);
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errorMessage.setTimetoretry(timeToRetry);
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errorMessage.setCanretrymanual(canRetryManual);
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errorMessage.setUrltoredirect(urlToRedirect);
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errorMessage.setButtontitle(buttonTitle);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setErrorv2message(errorMessage);
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//if (!client.disconnecting) {
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client.send(serverToClientMessage.serializeBinary().buffer, true);
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//}
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}
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private refreshRoomData(roomId: string, versionNumber: number): void {
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const room = this.rooms.get(roomId);
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//this function is run for every users connected to the room, so we need to make sure the room wasn't already refreshed.
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