Refactoring Error Screen
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@@ -3,7 +3,6 @@ import Image = Phaser.GameObjects.Image;
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import Sprite = Phaser.GameObjects.Sprite;
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import Text = Phaser.GameObjects.Text;
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import ScenePlugin = Phaser.Scenes.ScenePlugin;
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import { WAError } from "./WAError";
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import Axios from "axios";
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export const ErrorSceneName = "ErrorScene";
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@@ -88,12 +87,6 @@ export class ErrorScene extends Phaser.Scene {
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title: "An error occurred",
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subTitle: error,
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});
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} else if (error instanceof WAError) {
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scene.start(ErrorSceneName, {
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title: error.title,
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subTitle: error.subTitle,
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message: error.details,
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});
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} else if (Axios.isAxiosError(error) && error.response) {
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// Axios HTTP error
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// client received an error response (5xx, 4xx)
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