Refactoring Error Screen

This commit is contained in:
CEC
2022-04-12 10:23:36 +02:00
parent e13fec1a8b
commit ecabdbe0c0
19 changed files with 315 additions and 61 deletions
+8 -1
View File
@@ -2,6 +2,7 @@
import type { Game } from "../Phaser/Game/Game";
import { chatVisibilityStore } from "../Stores/ChatStore";
import { errorStore } from "../Stores/ErrorStore";
import { errorScreenStore } from "../Stores/ErrorScreenStore";
import { loginSceneVisibleStore } from "../Stores/LoginSceneStore";
import { enableCameraSceneVisibilityStore } from "../Stores/MediaStore";
import { selectCharacterSceneVisibleStore } from "../Stores/SelectCharacterStore";
@@ -13,11 +14,17 @@
import SelectCharacterScene from "./selectCharacter/SelectCharacterScene.svelte";
import SelectCompanionScene from "./SelectCompanion/SelectCompanionScene.svelte";
import ErrorDialog from "./UI/ErrorDialog.svelte";
import ErrorScreen from "./UI/ErrorScreen.svelte";
export let game: Game;
</script>
{#if $errorStore.length > 0}
{#if $errorScreenStore !== undefined}
<div>
<ErrorScreen />
</div>
{:else if $errorStore.length > 0}
<div>
<ErrorDialog />
</div>