detecting zoe enter and leave events
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@ -5,7 +5,6 @@ import {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapObject,
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ITiledMapObjectLayer,
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} from "@workadventure/tiled-map-type-guard/dist";
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import { User } from "_Model/User";
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import { variablesRepository } from "./Repository/VariablesRepository";
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@ -1,8 +1,9 @@
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
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import type { ITiledMap, ITiledMapLayer, ITiledMapObject, ITiledMapObjectLayer, ITiledMapProperty } from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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import { GameMapProperties } from "./GameMapProperties";
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import { MathUtils } from '../../Utils/MathUtils';
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export type PropertyChangeCallback = (
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newValue: string | number | boolean | undefined,
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@ -15,23 +16,46 @@ export type layerChangeCallback = (
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allLayersOnNewPosition: Array<ITiledMapLayer>
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) => void;
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export type zoneChangeCallback = (
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zonesChangedByAction: Array<ITiledMapObject>,
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allZonesOnNewPosition: Array<ITiledMapObject>
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) => void;
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/**
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* A wrapper around a ITiledMap interface to provide additional capabilities.
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* It is used to handle layer properties.
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*/
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export class GameMap {
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// oldKey is the index of the previous tile.
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/**
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* oldKey is the index of the previous tile.
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*/
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private oldKey: number | undefined;
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// key is the index of the current tile.
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/**
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* key is the index of the current tile.
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*/
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private key: number | undefined;
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/**
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* oldPosition is the previous position of the player.
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*/
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private oldPosition: { x: number, y: number } | undefined;
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/**
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* position is the current position of the player.
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*/
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private position: { x: number, y: number } | undefined;
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private lastProperties = new Map<string, string | boolean | number>();
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private propertiesChangeCallbacks = new Map<string, Array<PropertyChangeCallback>>();
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private enterLayerCallbacks = Array<layerChangeCallback>();
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private leaveLayerCallbacks = Array<layerChangeCallback>();
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private enterZoneCallbacks = Array<zoneChangeCallback>();
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private leaveZoneCallbacks = Array<zoneChangeCallback>();
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private tileNameMap = new Map<string, number>();
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
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public readonly flatLayers: ITiledMapLayer[];
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public readonly tiledObjects: ITiledMapObject[];
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public readonly phaserLayers: TilemapLayer[] = [];
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public exitUrls: Array<string> = [];
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@ -44,6 +68,8 @@ export class GameMap {
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terrains: Array<Phaser.Tilemaps.Tileset>
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) {
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this.flatLayers = flattenGroupLayersMap(map);
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this.tiledObjects = this.getObjectsFromLayers(this.flatLayers);
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let depth = -2;
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for (const layer of this.flatLayers) {
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if (layer.type === "tilelayer") {
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@ -88,6 +114,9 @@ export class GameMap {
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* This will trigger events if properties are changing.
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*/
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public setPosition(x: number, y: number) {
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this.oldPosition = this.position;
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this.position = { x, y };
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this.oldKey = this.key;
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const xMap = Math.floor(x / this.map.tilewidth);
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@ -102,6 +131,7 @@ export class GameMap {
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this.triggerAllProperties();
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this.triggerLayersChange();
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this.triggerZonesChange();
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}
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private triggerAllProperties(): void {
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@ -126,7 +156,7 @@ export class GameMap {
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}
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}
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private triggerLayersChange() {
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private triggerLayersChange(): void {
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const layersByOldKey = this.oldKey ? this.getLayersByKey(this.oldKey) : [];
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const layersByNewKey = this.key ? this.getLayersByKey(this.key) : [];
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@ -155,6 +185,54 @@ export class GameMap {
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}
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}
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/**
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* We user Tiled Objects with type "zone" as zones with defined x, y, width and height for easier event triggering.
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*/
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private triggerZonesChange(): void {
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const zones = this.tiledObjects.filter(object => object.type === "zone");
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// P.H. NOTE: We could also get all of the zones and add properties of occupied tiles to them, so we could later on check collision by using tileKeys
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const zonesByOldPosition = this.oldPosition ?
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zones.filter((zone) => {
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if (!this.oldPosition) {
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return false;
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}
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return MathUtils.isOverlappingWithRectangle(this.oldPosition, zone);
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}) : [];
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const zonesByNewPosition = this.position ?
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zones.filter((zone) => {
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if (!this.position) {
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return false;
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}
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return MathUtils.isOverlappingWithRectangle(this.position, zone);
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}) : [];
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const enterZones = new Set(zonesByNewPosition);
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const leaveZones = new Set(zonesByOldPosition);
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enterZones.forEach((zone) => {
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if (leaveZones.has(zone)) {
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leaveZones.delete(zone);
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enterZones.delete(zone);
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}
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});
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if (enterZones.size > 0) {
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const zonesArray = Array.from(enterZones);
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for (const callback of this.enterZoneCallbacks) {
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callback(zonesArray, zonesByNewPosition);
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}
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}
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if (leaveZones.size > 0) {
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const zonesArray = Array.from(leaveZones);
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for (const callback of this.leaveZoneCallbacks) {
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callback(zonesArray, zonesByNewPosition);
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}
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}
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}
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public getCurrentProperties(): Map<string, string | boolean | number> {
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return this.lastProperties;
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}
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@ -251,6 +329,20 @@ export class GameMap {
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this.leaveLayerCallbacks.push(callback);
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}
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/**
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* Registers a callback called when the user moves inside another zone.
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*/
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public onEnterZone(callback: zoneChangeCallback) {
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this.enterZoneCallbacks.push(callback);
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}
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/**
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* Registers a callback called when the user moves outside another zone.
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*/
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public onLeaveZone(callback: zoneChangeCallback) {
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this.leaveZoneCallbacks.push(callback);
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}
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public findLayer(layerName: string): ITiledMapLayer | undefined {
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return this.flatLayers.find((layer) => layer.name === layerName);
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}
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@ -362,4 +454,22 @@ export class GameMap {
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this.trigger(oldPropName, oldPropValue, undefined, emptyProps);
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}
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}
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private getObjectsFromLayers(layers: ITiledMapLayer[]): ITiledMapObject[] {
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const objects: ITiledMapObject[] = [];
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const objectLayers = layers.filter(layer => layer.type === "objectgroup");
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for (const objectLayer of objectLayers) {
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if (this.isOfTypeITiledMapObjectLayer(objectLayer)) {
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objects.push(...objectLayer.objects);
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}
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}
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return objects;
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}
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// NOTE: Simple typeguard for Objects Layer.
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private isOfTypeITiledMapObjectLayer(obj: ITiledMapLayer): obj is ITiledMapObjectLayer {
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return (obj as ITiledMapObjectLayer).objects !== undefined;
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}
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}
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@ -778,6 +778,28 @@ export class GameScene extends DirtyScene {
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iframeListener.sendLeaveLayerEvent(layer.name);
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});
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});
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this.gameMap.onEnterZone((zones) => {
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console.log('enter zones');
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console.log(zones);
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// zones.forEach((zone) => {
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// iframeListener.sendEnterLayerEvent(zone.name);
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// });
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});
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this.gameMap.onLeaveZone((zones) => {
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console.log('leave zones');
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console.log(zones);
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// zones.forEach((zone) => {
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// iframeListener.sendEnterLayerEvent(zone.name);
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// });
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});
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// this.gameMap.onLeaveLayer((layers) => {
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// layers.forEach((layer) => {
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// iframeListener.sendLeaveLayerEvent(layer.name);
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// });
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// });
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});
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}
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@ -1,7 +1,7 @@
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import type { RoomConnection } from "../../Connexion/RoomConnection";
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import { iframeListener } from "../../Api/IframeListener";
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import type { GameMap } from "./GameMap";
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import type { ITiledMapLayer, ITiledMapObject, ITiledMapObjectLayer } from "../Map/ITiledMap";
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import type { ITiledMapLayer, ITiledMapObject } from "../Map/ITiledMap";
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import { GameMapProperties } from "./GameMapProperties";
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interface Variable {
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import * as Phaser from "phaser";
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import { Scene } from "phaser";
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import Sprite = Phaser.GameObjects.Sprite;
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import type { ITiledMapObject } from "../../Map/ITiledMap";
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import type { ItemFactoryInterface } from "../ItemFactoryInterface";
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27
front/src/Utils/MathUtils.ts
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27
front/src/Utils/MathUtils.ts
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@ -0,0 +1,27 @@
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export class MathUtils {
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/**
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*
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* @param p Position to check.
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* @param r Rectangle to check the overlap against.
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* @returns true is overlapping
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*/
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public static isOverlappingWithRectangle(
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p: { x: number, y: number},
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r: { x: number, y: number, width: number, height: number},
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): boolean {
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return (this.isBetween(p.x, r.x, r.x + r.width) && this.isBetween(p.y, r.y, r.y + r.height));
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}
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/**
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*
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* @param value Value to check
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* @param min inclusive min value
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* @param max inclusive max value
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* @returns true if value is in <min, max>
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*/
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public static isBetween(value: number, min: number, max: number): boolean {
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return (value >= min) && (value <= max);
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}
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}
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@ -148,6 +148,28 @@
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"width":128,
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"x":512,
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"y":0
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},
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{
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"height":128,
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"id":9,
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"name":"chillZone",
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"properties":[
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{
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"name":"display_name",
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"type":"string",
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"value":"Chilling Room"
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},
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{
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"name":"focusable",
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"type":"bool",
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"value":true
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}],
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"rotation":0,
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"type":"zone",
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"visible":true,
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"width":192,
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"x":32,
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"y":96
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}],
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"opacity":1,
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"type":"objectgroup",
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@ -192,7 +214,7 @@
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"y":0
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}],
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"nextlayerid":39,
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"nextobjectid":9,
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"nextobjectid":11,
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"orientation":"orthogonal",
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"properties":[
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{
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@ -200,33 +222,33 @@
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"type":"string",
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"value":"Credits: Valdo Romao https:\/\/www.linkedin.com\/in\/valdo-romao\/ \nLicense: CC-BY-SA 3.0 (http:\/\/creativecommons.org\/licenses\/by-sa\/3.0\/)"
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},
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{
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"name":"mapDescription",
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"type":"string",
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"value":"A perfect virtual office to get started with WorkAdventure!"
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},
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{
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"name":"mapImage",
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"type":"string",
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"value":"map.png"
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},
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{
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"name":"mapLink",
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"type":"string",
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"value":"https:\/\/thecodingmachine.github.io\/workadventure-map-starter-kit\/map.json"
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},
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{
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"name":"mapName",
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"type":"string",
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"value":"Starter kit"
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},
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{
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"name":"mapDescription",
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"type":"string",
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"value":"A perfect virtual office to get started with WorkAdventure!"
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},
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{
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"name":"mapImage",
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"type":"string",
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"value":"map.png"
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},
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{
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"name":"mapLink",
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"type":"string",
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"value":"https:\/\/thecodingmachine.github.io\/workadventure-map-starter-kit\/map.json"
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},
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{
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"name":"mapName",
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"type":"string",
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"value":"Starter kit"
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},
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{
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"name":"script",
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"type":"string",
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"value":"..\/dist\/script.js"
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}],
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"renderorder":"right-down",
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"tiledversion":"1.7.0",
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"tiledversion":"1.7.2",
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"tileheight":32,
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"tilesets":[
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{
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