detecting zoe enter and leave events
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@@ -1,5 +1,4 @@
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import * as Phaser from "phaser";
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import { Scene } from "phaser";
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import Sprite = Phaser.GameObjects.Sprite;
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import type { ITiledMapObject } from "../../Map/ITiledMap";
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import type { ItemFactoryInterface } from "../ItemFactoryInterface";
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