FIX: going back a 2nd time to SelectCharacterScene used to crash the game
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@@ -116,13 +116,14 @@ export class SelectCharacterScene extends ResizableScene {
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}
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private nextScene(): void {
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this.scene.sleep(SelectCharacterSceneName);
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this.scene.stop(SelectCharacterSceneName);
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if (this.selectedPlayer !== null) {
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gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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} else {
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this.scene.run(CustomizeSceneName);
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}
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this.scene.remove(SelectCharacterSceneName);
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}
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createCurrentPlayer(): void {
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