Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state
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@ -44,7 +44,7 @@
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"generic-type-guard": "^3.2.0",
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"google-protobuf": "^3.13.0",
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"phaser": "^3.54.0",
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"phaser-animated-tiles": "Informatic/phaser-animated-tiles#2d5c66a9bc426dd4cb2d856c1d599494a74f8067",
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"phaser-animated-tiles": "workadventure/phaser-animated-tiles#da68bbededd605925621dd4f03bd27e69284b254",
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"phaser3-rex-plugins": "^1.1.42",
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"queue-typescript": "^1.0.1",
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"quill": "1.3.6",
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@ -479,6 +479,8 @@ export class GameScene extends DirtyScene implements CenterListener {
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this.initCamera();
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this.animatedTiles.init(this.Map);
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this.events.on('tileanimationupdate', () => this.dirty = true);
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this.initCirclesCanvas();
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// Let's pause the scene if the connection is not established yet
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@ -4098,9 +4098,9 @@ pbkdf2@^3.0.3:
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safe-buffer "^5.0.1"
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sha.js "^2.4.8"
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phaser-animated-tiles@Informatic/phaser-animated-tiles#2d5c66a9bc426dd4cb2d856c1d599494a74f8067:
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phaser-animated-tiles@workadventure/phaser-animated-tiles#da68bbededd605925621dd4f03bd27e69284b254:
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version "2.0.2"
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resolved "https://codeload.github.com/Informatic/phaser-animated-tiles/tar.gz/2d5c66a9bc426dd4cb2d856c1d599494a74f8067"
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resolved "https://codeload.github.com/workadventure/phaser-animated-tiles/tar.gz/da68bbededd605925621dd4f03bd27e69284b254"
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phaser3-rex-plugins@^1.1.42:
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version "1.1.47"
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