Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them. The OutlinePipeline was broken when moving in Phaser 3.50+. This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin that is provided by a third party library and that works great \o/
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Vendored
+11
-1
@@ -1,4 +1,3 @@
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declare module 'phaser3-rex-plugins/plugins/virtualjoystick.js' {
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const content: any; // eslint-disable-line
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export default content;
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@@ -11,6 +10,17 @@ declare module 'phaser3-rex-plugins/plugins/webfontloader-plugin.js' {
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const content: any; // eslint-disable-line
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export default content;
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}
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declare module 'phaser3-rex-plugins/plugins/outlinepipeline-plugin.js' {
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import GameObject = Phaser.GameObjects.GameObject;
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class OutlinePipelinePlugin {
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add(gameObject: GameObject, config: object);
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remove(gameObject: GameObject, name?: string);
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}
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export default OutlinePipelinePlugin;
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}
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declare module 'phaser3-rex-plugins/plugins/gestures.js' {
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export const Pinch: any; // eslint-disable-line
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}
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