moveTo parameter working if layer is found
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@ -1,4 +1,10 @@
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import type { ITiledMap, ITiledMapLayer, ITiledMapObject, ITiledMapProperty } from "../Map/ITiledMap";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapObject,
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ITiledMapProperty,
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ITiledMapTileLayer,
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} from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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@ -291,6 +297,31 @@ export class GameMap {
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}
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}
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public getRandomPositionFromLayer(layerName: string): { x: number; y: number } {
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const layer = this.findLayer(layerName) as ITiledMapTileLayer;
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if (!layer) {
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throw new Error(`No layer "${layerName}" was found`);
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}
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const tiles = layer.data;
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if (!tiles) {
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throw new Error(`No tiles in "${layerName}" were found`);
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}
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if (typeof tiles === "string") {
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throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
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}
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const possiblePositions: { x: number; y: number }[] = [];
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tiles.forEach((objectKey: number, key: number) => {
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if (objectKey === 0) {
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return;
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}
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possiblePositions.push({ x: key % layer.width, y: Math.floor(key / layer.width) });
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});
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if (possiblePositions.length > 0) {
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return MathUtils.randomFromArray(possiblePositions);
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}
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throw new Error("No possible position found");
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}
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private getLayersByKey(key: number): Array<ITiledMapLayer> {
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return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
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}
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@ -559,6 +559,12 @@ export class GameScene extends DirtyScene {
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.catch((e) => console.error(e));
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}
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getTileDimensions()
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);
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//notify game manager can to create currentUser in map
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this.createCurrentPlayer();
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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@ -569,11 +575,6 @@ export class GameScene extends DirtyScene {
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waScaleManager
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);
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this.pathfindingManager = new PathfindingManager(
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this,
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this.gameMap.getCollisionsGrid(),
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this.gameMap.getTileDimensions()
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);
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biggestAvailableAreaStore.recompute();
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this.cameraManager.startFollowPlayer(this.CurrentPlayer);
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@ -1725,6 +1726,18 @@ ${escapedMessage}
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this.connection?.emitEmoteEvent(emoteKey);
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analyticsClient.launchEmote(emoteKey);
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});
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const moveToParam = urlManager.getHashParameter("moveTo");
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if (moveToParam) {
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const endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
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this.pathfindingManager
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.findPath(this.gameMap.getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y), endPos)
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.then((path) => {
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if (path && path.length > 0) {
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this.CurrentPlayer.setPathToFollow(path).catch((reason) => console.warn(reason));
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}
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})
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.catch((reason) => console.warn(reason));
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}
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} catch (err) {
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if (err instanceof TextureError) {
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gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
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@ -49,12 +49,13 @@ class UrlManager {
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return hash.length > 1 ? hash.substring(1) : null;
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}
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public getHashParameters(): Record<string, string> {
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return window.location.hash.split("&").reduce((res: Record<string, string>, item: string) => {
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public getHashParameter(name: string): string | undefined {
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const parameters = window.location.hash.split("&").reduce((res: Record<string, string>, item: string) => {
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const parts = item.split("=");
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res[parts[0]] = parts[1];
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return res;
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}, {});
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return parameters[name];
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}
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pushStartLayerNameToUrl(startLayerName: string): void {
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@ -31,4 +31,8 @@ export class MathUtils {
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const distance = Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
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return squared ? Math.sqrt(distance) : distance;
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}
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public static randomFromArray<T>(array: T[]): T {
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return array[Math.floor(Math.random() * array.length)];
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}
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}
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