Migrating the video overlay in Svelte (WIP)
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@@ -1,13 +1,13 @@
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import {derived, get, Readable, readable, writable, Writable} from "svelte/store";
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import {peerStore} from "./PeerStore";
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import {localUserStore} from "../Connexion/LocalUserStore";
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import {ITiledMapGroupLayer, ITiledMapObjectLayer, ITiledMapTileLayer} from "../Phaser/Map/ITiledMap";
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import {userMovingStore} from "./GameStore";
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import {HtmlUtils} from "../WebRtc/HtmlUtils";
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import {BrowserTooOldError} from "./Errors/BrowserTooOldError";
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import {errorStore} from "./ErrorStore";
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import {isIOS} from "../WebRtc/DeviceUtils";
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import {WebviewOnOldIOS} from "./Errors/WebviewOnOldIOS";
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import {gameOverlayVisibilityStore} from "./GameOverlayStoreVisibility";
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/**
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* A store that contains the camera state requested by the user (on or off).
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@@ -50,20 +50,6 @@ export const visibilityStore = readable(document.visibilityState === 'visible',
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};
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});
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/**
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* A store that contains whether the game overlay is shown or not.
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* Typically, the overlay is hidden when entering Jitsi meet.
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*/
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function createGameOverlayVisibilityStore() {
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const { subscribe, set, update } = writable(false);
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return {
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subscribe,
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showGameOverlay: () => set(true),
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hideGameOverlay: () => set(false),
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};
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}
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/**
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* A store that contains whether the EnableCameraScene is shown or not.
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*/
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@@ -79,7 +65,6 @@ function createEnableCameraSceneVisibilityStore() {
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export const requestedCameraState = createRequestedCameraState();
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export const requestedMicrophoneState = createRequestedMicrophoneState();
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export const gameOverlayVisibilityStore = createGameOverlayVisibilityStore();
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export const enableCameraSceneVisibilityStore = createEnableCameraSceneVisibilityStore();
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/**
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