Store muted setting of audio player in local storage
This commit was originally authored by @TabascoEye, then rebased and improved by @pizkaz: * refactors local user storage, adding audio player settings * stores "muted" state of audio player in local store
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@ -1,12 +1,15 @@
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import {LocalUser} from "./LocalUser";
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const playerNameKey = 'playerName';
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const selectedPlayerKey = 'selectedPlayer';
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const customCursorPositionKey = 'customCursorPosition';
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const characterLayersKey = 'characterLayers';
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const gameQualityKey = 'gameQuality';
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const videoQualityKey = 'videoQuality';
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const audioPlayerVolumeKey = 'audioVolume';
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const audioPlayerMuteKey = 'audioMute';
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//todo: add localstorage fallback
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class LocalUserStore {
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saveUser(localUser: LocalUser) {
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localStorage.setItem('localUser', JSON.stringify(localUser));
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}
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@ -16,46 +19,60 @@ class LocalUserStore {
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}
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setName(name:string): void {
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window.localStorage.setItem('playerName', name);
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localStorage.setItem(playerNameKey, name);
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}
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getName(): string {
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return window.localStorage.getItem('playerName') ?? '';
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return localStorage.getItem(playerNameKey) || '';
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}
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setPlayerCharacterIndex(playerCharacterIndex: number): void {
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window.localStorage.setItem('selectedPlayer', ''+playerCharacterIndex);
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localStorage.setItem(selectedPlayerKey, ''+playerCharacterIndex);
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}
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getPlayerCharacterIndex(): number {
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return parseInt(window.localStorage.getItem('selectedPlayer') || '');
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return parseInt(localStorage.getItem(selectedPlayerKey) || '');
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}
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setCustomCursorPosition(activeRow:number, selectedLayers: number[]): void {
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window.localStorage.setItem('customCursorPosition', JSON.stringify({activeRow, selectedLayers}));
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localStorage.setItem(customCursorPositionKey, JSON.stringify({activeRow, selectedLayers}));
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}
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getCustomCursorPosition(): {activeRow:number, selectedLayers:number[]}|null {
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return JSON.parse(window.localStorage.getItem('customCursorPosition') || "null");
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return JSON.parse(localStorage.getItem(customCursorPositionKey) || "null");
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}
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setCharacterLayers(layers: string[]): void {
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window.localStorage.setItem(characterLayersKey, JSON.stringify(layers));
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localStorage.setItem(characterLayersKey, JSON.stringify(layers));
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}
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getCharacterLayers(): string[]|null {
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return JSON.parse(window.localStorage.getItem(characterLayersKey) || "null");
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return JSON.parse(localStorage.getItem(characterLayersKey) || "null");
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}
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getGameQualityValue(): number {
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return parseInt(window.localStorage.getItem(gameQualityKey) || '') || 60;
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}
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setGameQualityValue(value: number): void {
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localStorage.setItem(gameQualityKey, '' + value);
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}
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getVideoQualityValue(): number {
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return parseInt(window.localStorage.getItem(videoQualityKey) || '') || 20;
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getGameQualityValue(): number {
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return parseInt(localStorage.getItem(gameQualityKey) || '60');
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}
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setVideoQualityValue(value: number): void {
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localStorage.setItem(videoQualityKey, '' + value);
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}
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getVideoQualityValue(): number {
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return parseInt(localStorage.getItem(videoQualityKey) || '20');
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}
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setAudioPlayerVolume(value: number): void {
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localStorage.setItem(audioPlayerVolumeKey, '' + value);
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}
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getAudioPlayerVolume(): number {
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return parseFloat(localStorage.getItem(audioPlayerVolumeKey) || '1');
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}
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setAudioPlayerMuted(value: boolean): void {
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localStorage.setItem(audioPlayerMuteKey, value.toString());
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}
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getAudioPlayerMuted(): boolean {
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return localStorage.getItem(audioPlayerMuteKey) === 'true';
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}
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}
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export const localUserStore = new LocalUserStore();
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@ -1,5 +1,6 @@
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import {HtmlUtils} from "./HtmlUtils";
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import {isUndefined} from "generic-type-guard";
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import {localUserStore} from "../Connexion/LocalUserStore";
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enum audioStates {
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closed = 0,
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@ -10,6 +11,7 @@ enum audioStates {
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const audioPlayerDivId = "audioplayer";
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const audioPlayerCtrlId = "audioplayerctrl";
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const audioPlayerVolId = "audioplayer_volume";
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const audioPlayerMuteId = "audioplayer_volume_icon_playing";
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const animationTime = 500;
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class AudioManager {
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@ -19,6 +21,7 @@ class AudioManager {
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private audioPlayerCtrl: HTMLDivElement;
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private audioPlayerElem: HTMLAudioElement | undefined;
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private audioPlayerVol: HTMLInputElement;
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private audioPlayerMute: HTMLInputElement;
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private volume = 1;
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private muted = false;
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@ -29,16 +32,15 @@ class AudioManager {
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this.audioPlayerDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(audioPlayerDivId);
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this.audioPlayerCtrl = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(audioPlayerCtrlId);
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this.audioPlayerVol = HtmlUtils.getElementByIdOrFail<HTMLInputElement>(audioPlayerVolId);
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this.audioPlayerMute = HtmlUtils.getElementByIdOrFail<HTMLInputElement>(audioPlayerMuteId);
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const storedVolume = localStorage.getItem('volume')
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if (storedVolume === null) {
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this.setVolume(1);
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} else {
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this.volume = parseFloat(storedVolume);
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this.audioPlayerVol.value = storedVolume;
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}
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this.volume = localUserStore.getAudioPlayerVolume();
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this.audioPlayerVol.value = '' + this.volume;
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this.muted = localUserStore.getAudioPlayerMuted();
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if (this.muted) {
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this.audioPlayerMute.classList.add('muted');
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}
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}
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public playAudio(url: string|number|boolean, mapDirUrl: string, volume: number|undefined, loop=false): void {
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@ -97,7 +99,7 @@ class AudioManager {
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private setVolume(volume: number): void {
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this.volume = volume;
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localStorage.setItem('volume', '' + volume);
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localUserStore.setAudioPlayerVolume(volume);
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}
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private loadAudio(url: string, volume: number|undefined): void {
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@ -123,14 +125,15 @@ class AudioManager {
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this.audioPlayerElem.play();
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const muteElem = HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_mute');
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muteElem.onclick = (ev: Event)=> {
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muteElem.onclick = (ev: Event) => {
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this.muted = !this.muted;
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this.changeVolume();
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localUserStore.setAudioPlayerMuted(this.muted);
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if (this.muted) {
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HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume_icon_playing').classList.add('muted');
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this.audioPlayerMute.classList.add('muted');
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} else {
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HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume_icon_playing').classList.remove('muted');
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this.audioPlayerMute.classList.remove('muted');
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}
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}
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