First version with variables that actually work
This commit is contained in:
parent
5116b82e77
commit
e65e8b2097
@ -7,9 +7,14 @@ import { PositionNotifier } from "./PositionNotifier";
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import { Movable } from "_Model/Movable";
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import { extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous } from "./RoomIdentifier";
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import { arrayIntersect } from "../Services/ArrayHelper";
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import { EmoteEventMessage, JoinRoomMessage } from "../Messages/generated/messages_pb";
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import {
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BatchToPusherMessage,
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BatchToPusherRoomMessage,
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EmoteEventMessage,
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JoinRoomMessage, SubToPusherRoomMessage, VariableMessage
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} from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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import { ZoneSocket } from "src/RoomManager";
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import {RoomSocket, ZoneSocket} from "src/RoomManager";
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import { Admin } from "../Model/Admin";
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export type ConnectCallback = (user: User, group: Group) => void;
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@ -35,7 +40,7 @@ export class GameRoom {
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private readonly disconnectCallback: DisconnectCallback;
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private itemsState = new Map<number, unknown>();
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private variables = new Map<string, string>();
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public readonly variables = new Map<string, string>();
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private readonly positionNotifier: PositionNotifier;
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public readonly roomId: string;
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@ -45,6 +50,8 @@ export class GameRoom {
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private versionNumber: number = 1;
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private nextUserId: number = 1;
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private roomListeners: Set<RoomSocket> = new Set<RoomSocket>();
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constructor(
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roomId: string,
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connectCallback: ConnectCallback,
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@ -312,6 +319,22 @@ export class GameRoom {
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public setVariable(name: string, value: string): void {
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this.variables.set(name, value);
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// TODO: should we batch those every 100ms?
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const variableMessage = new VariableMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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const subMessage = new SubToPusherRoomMessage();
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subMessage.setVariablemessage(variableMessage);
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const batchMessage = new BatchToPusherRoomMessage();
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batchMessage.addPayload(subMessage);
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// Dispatch the message on the room listeners
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for (const socket of this.roomListeners) {
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socket.write(batchMessage);
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}
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}
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public addZoneListener(call: ZoneSocket, x: number, y: number): Set<Movable> {
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@ -343,4 +366,12 @@ export class GameRoom {
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public emitEmoteEvent(user: User, emoteEventMessage: EmoteEventMessage) {
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this.positionNotifier.emitEmoteEvent(user, emoteEventMessage);
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}
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public addRoomListener(socket: RoomSocket) {
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this.roomListeners.add(socket);
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}
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public removeRoomListener(socket: RoomSocket) {
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this.roomListeners.delete(socket);
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}
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}
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@ -4,7 +4,7 @@ import {
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AdminMessage,
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AdminPusherToBackMessage,
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AdminRoomMessage,
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BanMessage,
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BanMessage, BatchToPusherRoomMessage,
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EmotePromptMessage,
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EmptyMessage,
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ItemEventMessage,
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@ -12,7 +12,7 @@ import {
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PlayGlobalMessage,
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PusherToBackMessage,
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QueryJitsiJwtMessage,
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RefreshRoomPromptMessage,
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RefreshRoomPromptMessage, RoomMessage,
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ServerToAdminClientMessage,
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ServerToClientMessage,
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SilentMessage,
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@ -33,6 +33,7 @@ const debug = Debug("roommanager");
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export type AdminSocket = ServerDuplexStream<AdminPusherToBackMessage, ServerToAdminClientMessage>;
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export type ZoneSocket = ServerWritableStream<ZoneMessage, ServerToClientMessage>;
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export type RoomSocket = ServerWritableStream<RoomMessage, BatchToPusherRoomMessage>;
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const roomManager: IRoomManagerServer = {
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joinRoom: (call: UserSocket): void => {
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@ -156,6 +157,29 @@ const roomManager: IRoomManagerServer = {
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});
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},
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listenRoom(call: RoomSocket): void {
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debug("listenRoom called");
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const roomMessage = call.request;
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socketManager.addRoomListener(call, roomMessage.getRoomid());
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call.on("cancelled", () => {
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debug("listenRoom cancelled");
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socketManager.removeRoomListener(call, roomMessage.getRoomid());
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call.end();
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});
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call.on("close", () => {
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debug("listenRoom connection closed");
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socketManager.removeRoomListener(call, roomMessage.getRoomid());
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}).on("error", (e) => {
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console.error("An error occurred in listenRoom stream:", e);
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socketManager.removeRoomListener(call, roomMessage.getRoomid());
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call.end();
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});
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},
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adminRoom(call: AdminSocket): void {
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console.log("adminRoom called");
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@ -230,7 +254,7 @@ const roomManager: IRoomManagerServer = {
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): void {
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socketManager.dispatchRoomRefresh(call.request.getRoomid());
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callback(null, new EmptyMessage());
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},
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}
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};
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export { roomManager };
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@ -30,7 +30,7 @@ import {
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BanUserMessage,
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RefreshRoomMessage,
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EmotePromptMessage,
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VariableMessage,
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VariableMessage, BatchToPusherRoomMessage, SubToPusherRoomMessage,
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} from "../Messages/generated/messages_pb";
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import { User, UserSocket } from "../Model/User";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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@ -49,7 +49,7 @@ import Jwt from "jsonwebtoken";
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import { JITSI_URL } from "../Enum/EnvironmentVariable";
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import { clientEventsEmitter } from "./ClientEventsEmitter";
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import { gaugeManager } from "./GaugeManager";
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import { ZoneSocket } from "../RoomManager";
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import {RoomSocket, ZoneSocket} from "../RoomManager";
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import { Zone } from "_Model/Zone";
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import Debug from "debug";
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import { Admin } from "_Model/Admin";
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@ -66,7 +66,9 @@ function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): vo
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}
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export class SocketManager {
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private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
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private rooms = new Map<string, GameRoom>();
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// List of rooms in process of loading.
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private roomsPromises = new Map<string, PromiseLike<GameRoom>>();
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constructor() {
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clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
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@ -102,6 +104,14 @@ export class SocketManager {
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roomJoinedMessage.addItem(itemStateMessage);
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}
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for (const [name, value] of room.variables.entries()) {
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const variableMessage = new VariableMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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roomJoinedMessage.addVariable(variableMessage);
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}
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roomJoinedMessage.setCurrentuserid(user.id);
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const serverToClientMessage = new ServerToClientMessage();
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@ -186,23 +196,10 @@ export class SocketManager {
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}
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handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage) {
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const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
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try {
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// TODO: DISPATCH ON NEW ROOM CHANNEL
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const subMessage = new SubMessage();
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subMessage.setItemeventmessage(itemEventMessage);
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// Let's send the event without using the SocketIO room.
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// TODO: move this in the GameRoom class.
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for (const user of room.getUsers().values()) {
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user.emitInBatch(subMessage);
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}
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room.setVariable(variableMessage.getName(), variableMessage.getValue());
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} catch (e) {
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console.error('An error occurred on "item_event"');
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console.error('An error occurred on "handleVariableEvent"');
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console.error(e);
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}
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}
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@ -284,10 +281,18 @@ export class SocketManager {
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}
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async getOrCreateRoom(roomId: string): Promise<GameRoom> {
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//check and create new world for a room
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let world = this.rooms.get(roomId);
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if (world === undefined) {
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world = new GameRoom(
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//check and create new room
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let room = this.rooms.get(roomId);
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if (room === undefined) {
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let roomPromise = this.roomsPromises.get(roomId);
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if (roomPromise) {
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return roomPromise;
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}
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// Note: for now, the promise is useless (because this is synchronous, but soon, we will need to
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// load the map server side.
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room = new GameRoom(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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@ -303,9 +308,12 @@ export class SocketManager {
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this.onEmote(emoteEventMessage, listener)
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);
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gaugeManager.incNbRoomGauge();
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this.rooms.set(roomId, world);
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this.rooms.set(roomId, room);
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// TODO: change this the to new Promise()... when the method becomes actually asynchronous
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roomPromise = Promise.resolve(room);
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}
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return Promise.resolve(world);
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return Promise.resolve(room);
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}
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private async joinRoom(
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@ -676,6 +684,42 @@ export class SocketManager {
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room.removeZoneListener(call, x, y);
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}
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async addRoomListener(call: RoomSocket, roomId: string) {
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const room = await this.getOrCreateRoom(roomId);
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if (!room) {
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console.error("In addRoomListener, could not find room with id '" + roomId + "'");
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return;
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}
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room.addRoomListener(call);
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//const things = room.addZoneListener(call, x, y);
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const batchMessage = new BatchToPusherRoomMessage();
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for (const [name, value] of room.variables.entries()) {
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const variableMessage = new VariableMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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const subMessage = new SubToPusherRoomMessage();
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subMessage.setVariablemessage(variableMessage);
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batchMessage.addPayload(subMessage);
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}
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call.write(batchMessage);
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}
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removeRoomListener(call: RoomSocket, roomId: string) {
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const room = this.rooms.get(roomId);
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if (!room) {
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console.error("In removeRoomListener, could not find room with id '" + roomId + "'");
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return;
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}
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room.removeRoomListener(call);
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}
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public async handleJoinAdminRoom(admin: Admin, roomId: string): Promise<GameRoom> {
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const room = await socketManager.getOrCreateRoom(roomId);
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@ -831,6 +875,7 @@ export class SocketManager {
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emoteEventMessage.setActoruserid(user.id);
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room.emitEmoteEvent(user, emoteEventMessage);
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}
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}
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export const socketManager = new SocketManager();
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@ -34,6 +34,8 @@ import { handleMenuItemRegistrationEvent, isMenuItemRegisterIframeEvent } from "
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import { SetTilesEvent, isSetTilesEvent } from "./Events/SetTilesEvent";
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import { isSetVariableIframeEvent, SetVariableEvent } from "./Events/SetVariableEvent";
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type AnswererCallback<T extends keyof IframeQueryMap> = (query: IframeQueryMap[T]['query']) => IframeQueryMap[T]['answer']|PromiseLike<IframeQueryMap[T]['answer']>;
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/**
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* Listens to messages from iframes and turn those messages into easy to use observables.
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* Also allows to send messages to those iframes.
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@ -111,12 +113,10 @@ class IframeListener {
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private sendPlayerMove: boolean = false;
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// Note: we are forced to type this in "any" because of https://github.com/microsoft/TypeScript/issues/31904
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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private answerers: any = {};
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/*private answerers: {
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[key in keyof IframeQueryMap]?: (query: IframeQueryMap[key]['query']) => IframeQueryMap[key]['answer']|PromiseLike<IframeQueryMap[key]['answer']>
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} = {};*/
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// Note: we are forced to type this in unknown and later cast with "as" because of https://github.com/microsoft/TypeScript/issues/31904
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private answerers: {
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[str in keyof IframeQueryMap]?: unknown
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} = {};
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init() {
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@ -156,7 +156,7 @@ class IframeListener {
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const queryId = payload.id;
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const query = payload.query;
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const answerer = this.answerers[query.type];
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const answerer = this.answerers[query.type] as AnswererCallback<keyof IframeQueryMap> | undefined;
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if (answerer === undefined) {
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const errorMsg = 'The iFrame sent a message of type "'+query.type+'" but there is no service configured to answer these messages.';
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console.error(errorMsg);
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@ -432,7 +432,7 @@ class IframeListener {
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* @param key The "type" of the query we are answering
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* @param callback
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*/
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public registerAnswerer<T extends keyof IframeQueryMap>(key: T, callback: (query: IframeQueryMap[T]['query']) => IframeQueryMap[T]['answer']|PromiseLike<IframeQueryMap[T]['answer']> ): void {
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public registerAnswerer<T extends keyof IframeQueryMap>(key: T, callback: AnswererCallback<T> ): void {
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this.answerers[key] = callback;
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}
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@ -31,6 +31,7 @@ export enum EventMessage {
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TELEPORT = "teleport",
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USER_MESSAGE = "user-message",
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START_JITSI_ROOM = "start-jitsi-room",
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SET_VARIABLE = "set-variable",
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}
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export interface PointInterface {
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@ -105,6 +106,7 @@ export interface RoomJoinedMessageInterface {
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//users: MessageUserPositionInterface[],
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//groups: GroupCreatedUpdatedMessageInterface[],
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items: { [itemId: number]: unknown };
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variables: Map<string, unknown>;
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}
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export interface PlayGlobalMessageInterface {
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@ -165,6 +165,9 @@ export class RoomConnection implements RoomConnection {
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} else if (subMessage.hasEmoteeventmessage()) {
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const emoteMessage = subMessage.getEmoteeventmessage() as EmoteEventMessage;
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emoteEventStream.fire(emoteMessage.getActoruserid(), emoteMessage.getEmote());
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} else if (subMessage.hasVariablemessage()) {
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event = EventMessage.SET_VARIABLE;
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payload = subMessage.getVariablemessage();
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} else {
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throw new Error("Unexpected batch message type");
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}
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@ -174,6 +177,7 @@ export class RoomConnection implements RoomConnection {
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}
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}
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} else if (message.hasRoomjoinedmessage()) {
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console.error('COUCOU')
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const roomJoinedMessage = message.getRoomjoinedmessage() as RoomJoinedMessage;
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const items: { [itemId: number]: unknown } = {};
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@ -181,6 +185,11 @@ export class RoomConnection implements RoomConnection {
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items[item.getItemid()] = JSON.parse(item.getStatejson());
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}
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const variables = new Map<string, unknown>();
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for (const variable of roomJoinedMessage.getVariableList()) {
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variables.set(variable.getName(), JSON.parse(variable.getValue()));
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}
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this.userId = roomJoinedMessage.getCurrentuserid();
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this.tags = roomJoinedMessage.getTagList();
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@ -188,6 +197,7 @@ export class RoomConnection implements RoomConnection {
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connection: this,
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room: {
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items,
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variables,
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} as RoomJoinedMessageInterface,
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});
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} else if (message.hasWorldfullmessage()) {
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@ -634,6 +644,18 @@ export class RoomConnection implements RoomConnection {
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});
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}
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public onSetVariable(callback: (name: string, value: unknown) => void): void {
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this.onMessage(EventMessage.SET_VARIABLE, (message: VariableMessage) => {
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const name = message.getName();
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const serializedValue = message.getValue();
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let value: unknown = undefined;
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if (serializedValue) {
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value = JSON.parse(serializedValue);
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}
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callback(name, value);
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});
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}
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public hasTag(tag: string): boolean {
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return this.tags.includes(tag);
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}
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@ -707,7 +707,7 @@ export class GameScene extends DirtyScene {
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});
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// Set up variables manager
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this.sharedVariablesManager = new SharedVariablesManager(this.connection, this.gameMap);
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this.sharedVariablesManager = new SharedVariablesManager(this.connection, this.gameMap, onConnect.room.variables);
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//this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(onConnect.room);
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@ -7,6 +7,7 @@ import type {Subscription} from "rxjs";
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import type {GameMap} from "./GameMap";
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import type {ITile, ITiledMapObject} from "../Map/ITiledMap";
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import type {Var} from "svelte/types/compiler/interfaces";
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import {init} from "svelte/internal";
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interface Variable {
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defaultValue: unknown,
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@ -18,7 +19,7 @@ export class SharedVariablesManager {
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private _variables = new Map<string, unknown>();
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private variableObjects: Map<string, Variable>;
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constructor(private roomConnection: RoomConnection, private gameMap: GameMap) {
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constructor(private roomConnection: RoomConnection, private gameMap: GameMap, serverVariables: Map<string, unknown>) {
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// We initialize the list of variable object at room start. The objects cannot be edited later
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// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
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this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
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@ -28,6 +29,22 @@ export class SharedVariablesManager {
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this._variables.set(name, variableObject.defaultValue);
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}
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// Override default values with the variables from the server:
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for (const [name, value] of serverVariables) {
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this._variables.set(name, value);
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}
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roomConnection.onSetVariable((name, value) => {
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console.log('Set Variable received from server');
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this._variables.set(name, value);
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// On server change, let's notify the iframes
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iframeListener.setVariable({
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key: name,
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value: value,
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})
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});
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// When a variable is modified from an iFrame
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iframeListener.registerAnswerer('setVariable', (event) => {
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const key = event.key;
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@ -48,7 +65,8 @@ export class SharedVariablesManager {
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}
|
||||
|
||||
this._variables.set(key, event.value);
|
||||
// TODO: dispatch to the room connection.
|
||||
|
||||
// Dispatch to the room connection.
|
||||
this.roomConnection.emitSetVariableEvent(key, event.value);
|
||||
});
|
||||
}
|
||||
|
41
maps/tests/Variables/shared_variables.html
Normal file
41
maps/tests/Variables/shared_variables.html
Normal file
@ -0,0 +1,41 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script>
|
||||
var script = document.createElement('script');
|
||||
// Don't do this at home kids! The "document.referrer" part is actually inserting a XSS security.
|
||||
// We are OK in this precise case because the HTML page is hosted on the "maps" domain that contains only static files.
|
||||
script.setAttribute('src', document.referrer + 'iframe_api.js');
|
||||
document.head.appendChild(script);
|
||||
window.addEventListener('load', () => {
|
||||
console.log('On load');
|
||||
WA.onInit().then(() => {
|
||||
console.log('After WA init');
|
||||
const textField = document.getElementById('textField');
|
||||
textField.value = WA.room.loadVariable('textField');
|
||||
|
||||
textField.addEventListener('change', function (evt) {
|
||||
console.log('saving variable')
|
||||
WA.room.saveVariable('textField', this.value);
|
||||
});
|
||||
|
||||
WA.room.onVariableChange('textField').subscribe((value) => {
|
||||
console.log('variable changed received')
|
||||
textField.value = value;
|
||||
});
|
||||
|
||||
document.getElementById('btn').addEventListener('click', () => {
|
||||
console.log(WA.room.loadVariable('textField'));
|
||||
document.getElementById('placeholder').innerText = WA.room.loadVariable('textField');
|
||||
});
|
||||
});
|
||||
})
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<input type="text" id="textField" />
|
||||
|
||||
<button id="btn">Display textField variable value</button>
|
||||
<div id="placeholder"></div>
|
||||
</body>
|
||||
</html>
|
@ -199,7 +199,15 @@
|
||||
<input type="radio" name="test-variables"> Success <input type="radio" name="test-variables"> Failure <input type="radio" name="test-variables" checked> Pending
|
||||
</td>
|
||||
<td>
|
||||
<a href="#" class="testLink" data-testmap="Variables/variables.json" target="_blank">Testing scripting variables</a>
|
||||
<a href="#" class="testLink" data-testmap="Variables/variables.json" target="_blank">Testing scripting variables locally</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="radio" name="test-shared-variables"> Success <input type="radio" name="test-shared-variables"> Failure <input type="radio" name="test-shared-variables" checked> Pending
|
||||
</td>
|
||||
<td>
|
||||
<a href="#" class="testLink" data-testmap="Variables/shared_variables.json" target="_blank">Testing shared scripting variables</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -13,6 +13,7 @@ import {
|
||||
} from "../Messages/generated/messages_pb";
|
||||
import Debug from "debug";
|
||||
import {ClientReadableStream} from "grpc";
|
||||
import {ExAdminSocketInterface} from "_Model/Websocket/ExAdminSocketInterface";
|
||||
|
||||
const debug = Debug("room");
|
||||
|
||||
@ -34,8 +35,9 @@ export class PusherRoom {
|
||||
private backConnection!: ClientReadableStream<BatchToPusherRoomMessage>;
|
||||
private isClosing: boolean = false;
|
||||
private listeners: Set<ExSocketInterface> = new Set<ExSocketInterface>();
|
||||
public readonly variables = new Map<string, string>();
|
||||
|
||||
constructor(public readonly roomId: string, private socketListener: ZoneEventListener, private onBackFailure: (e: Error | null, room: PusherRoom) => void) {
|
||||
constructor(public readonly roomId: string, private socketListener: ZoneEventListener) {
|
||||
this.public = isRoomAnonymous(roomId);
|
||||
this.tags = [];
|
||||
this.policyType = GameRoomPolicyTypes.ANONYMOUS_POLICY;
|
||||
@ -96,7 +98,11 @@ export class PusherRoom {
|
||||
for (const message of batch.getPayloadList()) {
|
||||
if (message.hasVariablemessage()) {
|
||||
const variableMessage = message.getVariablemessage() as VariableMessage;
|
||||
// We need to dispatch this variable to all the listeners
|
||||
|
||||
// We need to store all variables to dispatch variables later to the listeners
|
||||
this.variables.set(variableMessage.getName(), variableMessage.getValue());
|
||||
|
||||
// Let's dispatch this variable to all the listeners
|
||||
for (const listener of this.listeners) {
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setVariablemessage(variableMessage);
|
||||
@ -112,14 +118,22 @@ export class PusherRoom {
|
||||
if (!this.isClosing) {
|
||||
debug("Error on back connection");
|
||||
this.close();
|
||||
this.onBackFailure(e, this);
|
||||
// Let's close all connections linked to that room
|
||||
for (const listener of this.listeners) {
|
||||
listener.disconnecting = true;
|
||||
listener.end(1011, "Connection error between pusher and back server")
|
||||
}
|
||||
}
|
||||
});
|
||||
this.backConnection.on("close", () => {
|
||||
if (!this.isClosing) {
|
||||
debug("Close on back connection");
|
||||
this.close();
|
||||
this.onBackFailure(null, this);
|
||||
// Let's close all connections linked to that room
|
||||
for (const listener of this.listeners) {
|
||||
listener.disconnecting = true;
|
||||
listener.end(1011, "Connection closed between pusher and back server")
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -128,10 +142,5 @@ export class PusherRoom {
|
||||
debug("Closing connection to room %s on back server", this.roomId);
|
||||
this.isClosing = true;
|
||||
this.backConnection.cancel();
|
||||
|
||||
// Let's close all connections linked to that room
|
||||
for (const listener of this.listeners) {
|
||||
listener.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user