Prettifying lost connection screen
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36858f8747
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@ -341,12 +341,10 @@ export class Connexion implements ConnexionInterface {
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disconnectServer(): void {
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this.socket.on(EventMessage.CONNECT_ERROR, () => {
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MessageUI.warningMessage("Trying to connect!");
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this.GameManager.switchToDisconnectedScene();
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});
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this.socket.on(EventMessage.RECONNECT, () => {
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MessageUI.removeMessage();
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this.connectSocketServer();
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this.GameManager.reconnectToGameScene(this.lastPositionShared);
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});
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@ -6,6 +6,7 @@ import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import Sprite = Phaser.GameObjects.Sprite;
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export const ReconnectingSceneName = "ReconnectingScene";
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enum ReconnectingTextures {
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@ -16,6 +17,7 @@ enum ReconnectingTextures {
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export class ReconnectingScene extends Phaser.Scene {
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private reconnectingField: TextField;
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private logo: Image;
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private cat: Sprite;
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constructor() {
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super({
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@ -27,12 +29,28 @@ export class ReconnectingScene extends Phaser.Scene {
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this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.load.spritesheet(
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'cat',
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'resources/characters/pipoya/Cat 01-1.png',
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{frameWidth: 32, frameHeight: 32}
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);
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}
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create() {
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
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this.add.existing(this.logo);
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this.reconnectingField = new TextField(this, 10, this.game.renderer.height - 35, "Connection lost. Reconnecting...");
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this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
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this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
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let cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
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this.anims.create({
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key: 'right',
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frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
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frameRate: 10,
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repeat: -1
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});
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cat.play('right');
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}
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}
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