prettier
This commit is contained in:
@@ -182,7 +182,7 @@ export const HAIR_RESOURCES: BodyResourceDescriptionListInterface = {
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hair_72: { name: "hair_72", img: "resources/customisation/character_hairs/character_hairs71.png" },
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hair_73: { name: "hair_73", img: "resources/customisation/character_hairs/character_hairs72.png" },
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hair_74: { name: "hair_74", img: "resources/customisation/character_hairs/character_hairs73.png" },
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hair_75: { name: "hair_75", img: "resources/customisation/character_hairs/character_hairs74.png" }
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hair_75: { name: "hair_75", img: "resources/customisation/character_hairs/character_hairs74.png" },
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};
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export const CLOTHES_RESOURCES: BodyResourceDescriptionListInterface = {
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@@ -435,8 +435,8 @@ export const ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface = {
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img: "resources/customisation/character_accessories/mate_bottle1.png",
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},
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accessory_mask: { name: "accessory_mask", img: "resources/customisation/character_accessories/mask.png" },
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wheelchair: {
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name: "accessory_wheelchair",
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wheelchair: {
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name: "accessory_wheelchair",
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img: "resources/customisation/character_accessories/wheelchair.png",
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},
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};
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@@ -255,10 +255,7 @@ export class GameMap {
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}
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}
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public getLayerProperty(
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layerName: string,
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propertyName: string
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) : string | number | undefined | boolean {
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public getLayerProperty(layerName: string, propertyName: string): string | number | undefined | boolean {
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const layer = this.findLayer(layerName);
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if (layer === undefined) {
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console.warn('Could not find layer "' + layerName + '" when calling setProperty');
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@@ -161,17 +161,26 @@ export class GameMapPropertiesListener {
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callback: () => openWebsiteFunction(),
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userInputManager: this.scene.userInputManager,
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});
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}
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};
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this.coWebsitesIframeListeners.set(layer, iframeListener.unregisterIFrameStream.subscribe(() => {
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const coWebsiteOpen = this.coWebsitesOpenByLayer.get(layer);
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if (coWebsiteOpen?.coWebsite?.state == CoWebsiteState.CLOSED && (!websiteTriggerProperty || websiteTriggerProperty !== ON_ACTION_TRIGGER_DISABLE)) {
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createWebsiteTrigger();
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}
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}));
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this.coWebsitesIframeListeners.set(
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layer,
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iframeListener.unregisterIFrameStream.subscribe(() => {
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const coWebsiteOpen = this.coWebsitesOpenByLayer.get(layer);
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if (
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coWebsiteOpen?.coWebsite?.state == CoWebsiteState.CLOSED &&
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(!websiteTriggerProperty || websiteTriggerProperty !== ON_ACTION_TRIGGER_DISABLE)
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) {
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createWebsiteTrigger();
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}
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})
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);
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const forceTrigger = localUserStore.getForceCowebsiteTrigger();
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if (forceTrigger || websiteTriggerProperty && websiteTriggerProperty === ON_ACTION_TRIGGER_BUTTON) {
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if (
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forceTrigger ||
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(websiteTriggerProperty && websiteTriggerProperty === ON_ACTION_TRIGGER_BUTTON)
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) {
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createWebsiteTrigger();
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} else {
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this.coWebsitesOpenByLayer.set(layer, {
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@@ -215,7 +224,6 @@ export class GameMapPropertiesListener {
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const coWebsiteIframeListener = this.coWebsitesIframeListeners.get(layer);
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if (coWebsiteIframeListener) {
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coWebsiteIframeListener.unsubscribe();
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this.coWebsitesIframeListeners.delete(layer);
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@@ -232,7 +240,10 @@ export class GameMapPropertiesListener {
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return;
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}
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if (coWebsiteOpen.state !== OpenCoWebsiteState.OPENED && coWebsiteOpen.state !== OpenCoWebsiteState.TRIGGER) {
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if (
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coWebsiteOpen.state !== OpenCoWebsiteState.OPENED &&
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coWebsiteOpen.state !== OpenCoWebsiteState.TRIGGER
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) {
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return;
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}
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@@ -282,7 +282,7 @@ export class GameScene extends DirtyScene {
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const base = new URL(window.location.href);
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base.pathname = "";
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const url = new URL(file.src, base.toString());
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const host = url.host.split(":")[ 0 ];
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const host = url.host.split(":")[0];
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if (
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window.location.protocol === "https:" &&
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file.src === this.MapUrlFile &&
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@@ -337,8 +337,8 @@ export class GameScene extends DirtyScene {
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//eslint-disable-next-line @typescript-eslint/no-explicit-any
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(this.load as any).rexWebFont({
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custom: {
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families: [ "Press Start 2P" ],
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urls: [ "/resources/fonts/fonts.css" ],
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families: ["Press Start 2P"],
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urls: ["/resources/fonts/fonts.css"],
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testString: "abcdefg",
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},
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});
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@@ -387,7 +387,7 @@ export class GameScene extends DirtyScene {
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}
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}
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for (const [ itemType, objectsOfType ] of this.objectsByType) {
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for (const [itemType, objectsOfType] of this.objectsByType) {
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// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
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let itemFactory: ItemFactoryInterface;
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@@ -787,8 +787,8 @@ export class GameScene extends DirtyScene {
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if (item === undefined) {
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console.warn(
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'Received an event about object "' +
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message.itemId +
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'" but cannot find this item on the map.'
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message.itemId +
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'" but cannot find this item on the map.'
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);
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return;
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}
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@@ -1061,8 +1061,8 @@ export class GameScene extends DirtyScene {
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} else {
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console.error(
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"Error while opening a popup. Cannot find an object on the map with name '" +
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openPopupEvent.targetObject +
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"'. The first parameter of WA.openPopup() must be the name of a rectangle object in your map."
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openPopupEvent.targetObject +
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"'. The first parameter of WA.openPopup() must be the name of a rectangle object in your map."
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);
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return;
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}
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@@ -1070,7 +1070,7 @@ export class GameScene extends DirtyScene {
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let html = `<div id="container" hidden><div class="nes-container with-title is-centered">`;
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html += escapedMessage;
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if (openPopupEvent.input) {
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html += `<input id="popupinput-${openPopupEvent.popupId}" class="nes-input" />`
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html += `<input id="popupinput-${openPopupEvent.popupId}" class="nes-input" />`;
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}
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html += `</div>`;
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@@ -1102,11 +1102,18 @@ export class GameScene extends DirtyScene {
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);
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const btnId = id;
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button.onclick = () => {
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let inputValue = '';
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let inputValue = "";
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if (openPopupEvent.input) {
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inputValue = HtmlUtils.getElementByIdOrFail<HTMLInputElement>(`popupinput-${openPopupEvent.popupId}`).value;
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inputValue = HtmlUtils.getElementByIdOrFail<HTMLInputElement>(
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`popupinput-${openPopupEvent.popupId}`
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).value;
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}
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iframeListener.sendButtonClickedEvent(openPopupEvent.popupId, btnId, openPopupEvent.input, inputValue);
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iframeListener.sendButtonClickedEvent(
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openPopupEvent.popupId,
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btnId,
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openPopupEvent.input,
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inputValue
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);
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// Disable for a short amount of time to let time to the script to remove the popup
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button.disabled = true;
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setTimeout(() => {
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@@ -1370,18 +1377,20 @@ export class GameScene extends DirtyScene {
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})
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);
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this.iframeSubscriptionList.push(iframeListener.setTilesStream.subscribe((eventTiles) => {
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for (const eventTile of eventTiles) {
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this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
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}
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}))
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this.iframeSubscriptionList.push(
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iframeListener.setTilesStream.subscribe((eventTiles) => {
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for (const eventTile of eventTiles) {
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this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
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}
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})
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);
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iframeListener.registerAnswerer("loadTileset", (eventTileset) => {
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return this.connectionAnswerPromise.then(() => {
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const jsonTilesetDir = eventTileset.url.substr(0, eventTileset.url.lastIndexOf("/"));
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//Initialise the firstgid to 1 because if there is no tileset in the tilemap, the firstgid will be 1
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let newFirstgid = 1;
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const lastTileset = this.mapFile.tilesets[ this.mapFile.tilesets.length - 1 ];
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const lastTileset = this.mapFile.tilesets[this.mapFile.tilesets.length - 1];
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if (lastTileset) {
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//If there is at least one tileset in the tilemap then calculate the firstgid of the new tileset
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newFirstgid = lastTileset.firstgid + lastTileset.tilecount;
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@@ -1530,14 +1539,14 @@ export class GameScene extends DirtyScene {
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if (phaserLayers === []) {
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console.warn(
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'Could not find layer with name that contains "' +
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layerName +
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'" when calling WA.hideLayer / WA.showLayer'
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layerName +
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'" when calling WA.hideLayer / WA.showLayer'
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);
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return;
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}
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for (let i = 0; i < phaserLayers.length; i++) {
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phaserLayers[ i ].setVisible(visible);
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phaserLayers[ i ].setCollisionByProperty({ collides: true }, visible);
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phaserLayers[i].setVisible(visible);
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phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
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}
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}
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this.markDirty();
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@@ -2191,7 +2200,10 @@ export class GameScene extends DirtyScene {
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layoutManagerActionStore.removeAction("jitsi");
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} else {
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const openJitsiRoomFunction = () => {
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const roomName = jitsiFactory.getRoomName(allProps.get(GameMapProperties.JITSI_ROOM) as string, this.instance);
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const roomName = jitsiFactory.getRoomName(
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allProps.get(GameMapProperties.JITSI_ROOM) as string,
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this.instance
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);
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const jitsiUrl = allProps.get(GameMapProperties.JITSI_URL) as string | undefined;
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if (JITSI_PRIVATE_MODE && !jitsiUrl) {
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const adminTag = allProps.get(GameMapProperties.JITSI_ADMIN_ROOM_TAG) as string | undefined;
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@@ -2201,7 +2213,7 @@ export class GameScene extends DirtyScene {
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this.startJitsi(roomName, undefined);
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}
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layoutManagerActionStore.removeAction("jitsi");
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}
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};
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let message = allProps.get(GameMapProperties.JITSI_TRIGGER_MESSAGE);
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if (message === undefined) {
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@@ -53,15 +53,14 @@ export class StartPositionCalculator {
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selectedOrDefaultLayer = defaultStartLayerName;
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}
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selectedOrDefaultLayer = selectedOrDefaultLayer.replace('#','');
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selectedOrDefaultLayer = selectedOrDefaultLayer.replace("#", "");
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let foundLayer: ITiledMapLayer | null = null;
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for (const layer of this.gameMap.flatLayers) {
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if (layer.type !== "tilelayer") continue;
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//we want to prioritize the selectedLayer other the start layer
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if (
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(selectedOrDefaultLayer === layer.name ||
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layer.name.endsWith("/" + selectedOrDefaultLayer)) &&
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(selectedOrDefaultLayer === layer.name || layer.name.endsWith("/" + selectedOrDefaultLayer)) &&
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layer.type === "tilelayer" &&
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(selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))
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) {
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