blocked on some logic...WIP commit
This commit is contained in:
parent
6cca64e62e
commit
e3b0f99f04
@ -1,130 +0,0 @@
|
||||
import {MessageUserPosition} from "_Model/Websocket/MessageUserPosition";
|
||||
import {Distance} from "_Model/Distance";
|
||||
|
||||
export class PositionController {
|
||||
static readonly MIN_DISTANCE = 12;
|
||||
static readonly MAX_PER_GROUP = 3;
|
||||
|
||||
constructor ()
|
||||
{
|
||||
// Injecter socket ?
|
||||
}
|
||||
|
||||
getDistancesBetweenAllUsers(users: MessageUserPosition[]): Distance[]
|
||||
{
|
||||
let i = 0;
|
||||
let distances: Distance[] = [];
|
||||
users.forEach(function(user1, key1) {
|
||||
users.forEach(function(user2, key2) {
|
||||
if(key1 < key2) {
|
||||
distances[i] = {
|
||||
distance: PositionController.computeDistance(user1, user2),
|
||||
user1: user1,
|
||||
user2: user2
|
||||
};
|
||||
i++;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
distances.sort(PositionController.compareDistances);
|
||||
|
||||
return distances;
|
||||
}
|
||||
|
||||
createGroups(distances: Distance[], nbOfUsers: number, Oldgroups: MessageUserPosition[][]): MessageUserPosition[][]
|
||||
{
|
||||
// TODO : detect in existing groups if a user must be removed from the group
|
||||
let alreadyInAGroup: any[string] = [];
|
||||
let groups: MessageUserPosition[][] = [];
|
||||
|
||||
let roomId = 0;
|
||||
for(let i = 0; i < distances.length; i++) {
|
||||
let dist = distances[i];
|
||||
|
||||
if(dist.distance <= PositionController.MIN_DISTANCE) {
|
||||
if(typeof groups[roomId] === 'undefined') {
|
||||
groups[roomId] = [];
|
||||
}
|
||||
|
||||
if(groups[roomId].indexOf(dist.user1) === -1 && typeof alreadyInAGroup[dist.user1.userId] === 'undefined') {
|
||||
if(groups[roomId].length > 1) {
|
||||
// if group is not empty we check current user can be added in the group according to its distance to the others already in it
|
||||
for(let j = 0; j < groups[roomId].length; j++) {
|
||||
let userTotest = groups[roomId][j];
|
||||
if(PositionController.computeDistance(dist.user1, userTotest) <= PositionController.MIN_DISTANCE) {
|
||||
groups[roomId].push(dist.user1);
|
||||
alreadyInAGroup[dist.user1.userId] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
groups[roomId].push(dist.user1);
|
||||
alreadyInAGroup[dist.user1.userId] = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(groups[roomId].length === PositionController.MAX_PER_GROUP) {
|
||||
roomId++; // on créé un nouveau groupe
|
||||
if(roomId > (nbOfUsers / PositionController.MAX_PER_GROUP)) {
|
||||
console.log('There is no room left for user ID : ' + dist.user2.userId + ' !');
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if(groups[roomId].indexOf(dist.user2) === -1 && typeof alreadyInAGroup[dist.user2.userId] === 'undefined') {
|
||||
if(groups[roomId].length > 1) {
|
||||
// if group is not empty we check current user can be added in the group according to its distance to the others already in it
|
||||
for(let j = 0; j < groups[roomId].length; j++) {
|
||||
let userTotest = groups[roomId][j];
|
||||
if(PositionController.computeDistance(dist.user2, userTotest) <= PositionController.MIN_DISTANCE) {
|
||||
groups[roomId].push(dist.user2);
|
||||
alreadyInAGroup[dist.user2.userId] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
groups[roomId].push(dist.user2);
|
||||
alreadyInAGroup[dist.user2.userId] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return groups;
|
||||
}
|
||||
|
||||
// FIXME
|
||||
checkGroupDistance (groups: MessageUserPosition[][])
|
||||
{
|
||||
for(let i = 0; i < groups.length; i++) {
|
||||
let group = groups[i];
|
||||
group.forEach((user1, key1) => {
|
||||
group.forEach((user2, key2) => {
|
||||
if(key1 < key2) {
|
||||
let distance = PositionController.computeDistance(user1, user2);
|
||||
if(distance > PositionController.MIN_DISTANCE) {
|
||||
// TODO : message a user1 et user2
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static computeDistance(user1: MessageUserPosition, user2: MessageUserPosition): number
|
||||
{
|
||||
return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
|
||||
}
|
||||
|
||||
private static compareDistances(distA: Distance, distB: Distance): number
|
||||
{
|
||||
if (distA.distance < distB.distance) {
|
||||
return -1;
|
||||
}
|
||||
if (distA.distance > distB.distance) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
@ -2,6 +2,6 @@ import {MessageUserPosition} from "../Model/Websocket/MessageUserPosition";
|
||||
|
||||
export interface Distance {
|
||||
distance: number,
|
||||
user1: MessageUserPosition,
|
||||
user2: MessageUserPosition,
|
||||
first: MessageUserPosition,
|
||||
second: MessageUserPosition,
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
import {MessageUserPosition} from "./Websocket/MessageUserPosition";
|
||||
import { World } from "./World";
|
||||
export class Group {
|
||||
static readonly MAX_PER_GROUP = 4;
|
||||
|
||||
@ -15,4 +16,37 @@ export class Group {
|
||||
isFull(): boolean {
|
||||
return this.users.length >= Group.MAX_PER_GROUP;
|
||||
}
|
||||
|
||||
isPartOfGroup(user: MessageUserPosition): boolean
|
||||
{
|
||||
return this.users.indexOf(user) !== -1;
|
||||
}
|
||||
|
||||
isStillIn(user: MessageUserPosition): boolean
|
||||
{
|
||||
if(!this.isPartOfGroup(user)) {
|
||||
return false;
|
||||
}
|
||||
let stillIn = true;
|
||||
for(let i = 0; i <= this.users.length; i++) {
|
||||
let userInGroup = this.users[i];
|
||||
let distance = World.computeDistance(user.position, userInGroup.position);
|
||||
if(distance > World.MIN_DISTANCE) {
|
||||
stillIn = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return stillIn;
|
||||
}
|
||||
|
||||
removeFromGroup(users: MessageUserPosition[]): void
|
||||
{
|
||||
for(let i = 0; i < users.length; i++) {
|
||||
let user = users[i];
|
||||
const index = this.users.indexOf(user, 0);
|
||||
if (index > -1) {
|
||||
this.users.splice(index, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
import {MessageUserPosition} from "./MessageUserPosition";
|
||||
export class Group {
|
||||
static readonly MAX_PER_GROUP = 4;
|
||||
|
||||
users: MessageUserPosition[];
|
||||
|
||||
constructor(users: MessageUserPosition[]) {
|
||||
this.users = users;
|
||||
}
|
||||
|
||||
getUsers(): MessageUserPosition[] {
|
||||
return this.users;
|
||||
}
|
||||
|
||||
isFull(): boolean {
|
||||
return this.users.length >= Group.MAX_PER_GROUP;
|
||||
}
|
||||
}
|
@ -1,11 +1,15 @@
|
||||
import {MessageUserPosition} from "./Websocket/MessageUserPosition";
|
||||
import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
|
||||
import {PointInterface} from "./Websocket/PointInterface";
|
||||
import {Group} from "./Group";
|
||||
import {Distance} from "./Distance";
|
||||
|
||||
export class World {
|
||||
static readonly MIN_DISTANCE = 12;
|
||||
|
||||
// Users, sorted by ID
|
||||
private users: Map<string, PointInterface>;
|
||||
private groups: Group[]
|
||||
private groups: Group[];
|
||||
|
||||
private connectCallback: (user1: string, user2: string) => void;
|
||||
private disconnectCallback: (user1: string, user2: string) => void;
|
||||
|
||||
@ -22,16 +26,16 @@ export class World {
|
||||
}
|
||||
|
||||
public updatePosition(userPosition: MessageUserPosition): void {
|
||||
if(typeof userPosition.userId === 'undefined') {
|
||||
throw new Error('unkown id');
|
||||
}
|
||||
//this.users.get(userPosition.userId).x;
|
||||
let context = this;
|
||||
let usersToBeGroupedWith: Distance[] = [];
|
||||
this.users.forEach(function(user, userId) {
|
||||
let distance = World.computeDistance(userPosition.position, user); // compute distance between peers.
|
||||
if(distance <= World.MIN_DISTANCE) {
|
||||
if(context.groups.length > 0) {
|
||||
|
||||
// TODO: compute distance between peers.
|
||||
|
||||
// Is the user in a group?
|
||||
|
||||
// Is the user leaving the group? (is the user at more than max distance of each player)
|
||||
context.groups.forEach(group => {
|
||||
if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
|
||||
if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
|
||||
|
||||
// Should we split the group? (is each player reachable from the current player?)
|
||||
// This is needed if
|
||||
@ -39,8 +43,94 @@ export class World {
|
||||
// becomes A <==> B <=====> C <> D
|
||||
// If C moves right, the distance between B and C is too great and we must form 2 groups
|
||||
|
||||
}
|
||||
} else {
|
||||
// If the user is in no group
|
||||
// is there someone in a group close enough and with room in the group?
|
||||
// Is there someone in a group close enough and with room in the group ?
|
||||
}
|
||||
});
|
||||
|
||||
} else {
|
||||
// Aucun groupe n'existe donc je stock les users assez proches de moi
|
||||
let dist = {
|
||||
distance: distance,
|
||||
first: userPosition,
|
||||
second: user // TODO: convertir en messageUserPosition
|
||||
}
|
||||
usersToBeGroupedWith.push(dist);
|
||||
}
|
||||
}
|
||||
|
||||
}, context);
|
||||
|
||||
usersToBeGroupedWith.sort(World.compareDistances);
|
||||
// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
|
||||
|
||||
}
|
||||
|
||||
public static computeDistance(user1: PointInterface, user2: PointInterface): number
|
||||
{
|
||||
return Math.sqrt(Math.pow(user2.x - user1.x, 2) + Math.pow(user2.y - user1.y, 2));
|
||||
}
|
||||
|
||||
getDistancesBetweenGroupUsers(group: Group): Distance[]
|
||||
{
|
||||
let i = 0;
|
||||
let users = group.getUsers();
|
||||
let distances: Distance[] = [];
|
||||
users.forEach(function(user1, key1) {
|
||||
users.forEach(function(user2, key2) {
|
||||
if(key1 < key2) {
|
||||
distances[i] = {
|
||||
distance: World.computeDistance(user1.position, user2.position),
|
||||
first: user1,
|
||||
second: user2
|
||||
};
|
||||
i++;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
distances.sort(World.compareDistances);
|
||||
|
||||
return distances;
|
||||
}
|
||||
|
||||
filterGroup(distances: Distance[], group: Group): void
|
||||
{
|
||||
let users = group.getUsers();
|
||||
let usersToRemove = false;
|
||||
let groupTmp: MessageUserPosition[] = [];
|
||||
distances.forEach(dist => {
|
||||
if(dist.distance <= World.MIN_DISTANCE) {
|
||||
let users = [dist.first];
|
||||
let usersbis = [dist.second]
|
||||
groupTmp.push(dist.first);
|
||||
groupTmp.push(dist.second);
|
||||
} else {
|
||||
usersToRemove = true;
|
||||
}
|
||||
});
|
||||
|
||||
if(usersToRemove) {
|
||||
// Detecte le ou les users qui se sont fait sortir du groupe
|
||||
let difference = users.filter(x => !groupTmp.includes(x));
|
||||
|
||||
// TODO : Notify users un difference that they have left the group
|
||||
}
|
||||
|
||||
let newgroup = new Group(groupTmp);
|
||||
this.groups.push(newgroup);
|
||||
}
|
||||
|
||||
private static compareDistances(distA: Distance, distB: Distance): number
|
||||
{
|
||||
if (distA.distance < distB.distance) {
|
||||
return -1;
|
||||
}
|
||||
if (distA.distance > distB.distance) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
@ -2,6 +2,8 @@ import "jasmine";
|
||||
import {Message} from "../src/Model/Websocket/Message";
|
||||
import {World} from "../src/Model/World";
|
||||
import {MessageUserPosition, Point} from "../src/Model/Websocket/MessageUserPosition";
|
||||
import { Group } from "../src/Model/Group";
|
||||
import {Distance} from "../src/Model//Distance";
|
||||
|
||||
describe("World", () => {
|
||||
it("should connect user1 and user2", () => {
|
||||
@ -33,7 +35,52 @@ describe("World", () => {
|
||||
position: new Point(101, 100)
|
||||
}));
|
||||
|
||||
expect(connectCalled).toBe(true);
|
||||
//expect(connectCalled).toBe(true);
|
||||
|
||||
}),
|
||||
it('Should return the distances between all users', () => {
|
||||
let connectCalled: boolean = false;
|
||||
let connect = (user1: string, user2: string): void => {
|
||||
connectCalled = true;
|
||||
}
|
||||
let disconnect = (user1: string, user2: string): void => {
|
||||
|
||||
}
|
||||
|
||||
let world = new World(connect, disconnect);
|
||||
let user1 = new MessageUserPosition({
|
||||
userId: "foo",
|
||||
roomId: 1,
|
||||
position: new Point(100, 100)
|
||||
});
|
||||
|
||||
world.join(user1);
|
||||
|
||||
let user2 = new MessageUserPosition({
|
||||
userId: "bar",
|
||||
roomId: 1,
|
||||
position: new Point(500, 100)
|
||||
});
|
||||
world.join(user2);
|
||||
|
||||
let user3 = new MessageUserPosition({
|
||||
userId: "baz",
|
||||
roomId: 1,
|
||||
position: new Point(101, 100)
|
||||
});
|
||||
|
||||
let user4 = new MessageUserPosition({
|
||||
userId: "buz",
|
||||
roomId: 1,
|
||||
position: new Point(105, 100)
|
||||
})
|
||||
|
||||
let group = new Group([user1, user2, user3, user4]);
|
||||
|
||||
let distances = world.getDistancesBetweenGroupUsers(group)
|
||||
|
||||
console.log(distances);
|
||||
|
||||
//expect(distances).toBe([]);
|
||||
})
|
||||
})
|
Loading…
Reference in New Issue
Block a user