blocked on some logic...WIP commit
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6cca64e62e
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e3b0f99f04
@ -1,130 +0,0 @@
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import {MessageUserPosition} from "_Model/Websocket/MessageUserPosition";
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import {Distance} from "_Model/Distance";
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export class PositionController {
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static readonly MIN_DISTANCE = 12;
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static readonly MAX_PER_GROUP = 3;
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constructor ()
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{
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// Injecter socket ?
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}
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getDistancesBetweenAllUsers(users: MessageUserPosition[]): Distance[]
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{
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let i = 0;
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let distances: Distance[] = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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distances[i] = {
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distance: PositionController.computeDistance(user1, user2),
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user1: user1,
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user2: user2
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};
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i++;
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}
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});
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});
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distances.sort(PositionController.compareDistances);
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return distances;
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}
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createGroups(distances: Distance[], nbOfUsers: number, Oldgroups: MessageUserPosition[][]): MessageUserPosition[][]
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{
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// TODO : detect in existing groups if a user must be removed from the group
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let alreadyInAGroup: any[string] = [];
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let groups: MessageUserPosition[][] = [];
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let roomId = 0;
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for(let i = 0; i < distances.length; i++) {
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let dist = distances[i];
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if(dist.distance <= PositionController.MIN_DISTANCE) {
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if(typeof groups[roomId] === 'undefined') {
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groups[roomId] = [];
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}
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if(groups[roomId].indexOf(dist.user1) === -1 && typeof alreadyInAGroup[dist.user1.userId] === 'undefined') {
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if(groups[roomId].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let j = 0; j < groups[roomId].length; j++) {
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let userTotest = groups[roomId][j];
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if(PositionController.computeDistance(dist.user1, userTotest) <= PositionController.MIN_DISTANCE) {
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groups[roomId].push(dist.user1);
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alreadyInAGroup[dist.user1.userId] = true;
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break;
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}
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}
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} else {
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groups[roomId].push(dist.user1);
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alreadyInAGroup[dist.user1.userId] = true;
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}
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}
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if(groups[roomId].length === PositionController.MAX_PER_GROUP) {
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roomId++; // on créé un nouveau groupe
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if(roomId > (nbOfUsers / PositionController.MAX_PER_GROUP)) {
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console.log('There is no room left for user ID : ' + dist.user2.userId + ' !');
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break;
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}
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continue;
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}
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if(groups[roomId].indexOf(dist.user2) === -1 && typeof alreadyInAGroup[dist.user2.userId] === 'undefined') {
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if(groups[roomId].length > 1) {
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// if group is not empty we check current user can be added in the group according to its distance to the others already in it
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for(let j = 0; j < groups[roomId].length; j++) {
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let userTotest = groups[roomId][j];
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if(PositionController.computeDistance(dist.user2, userTotest) <= PositionController.MIN_DISTANCE) {
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groups[roomId].push(dist.user2);
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alreadyInAGroup[dist.user2.userId] = true;
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break;
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}
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}
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} else {
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groups[roomId].push(dist.user2);
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alreadyInAGroup[dist.user2.userId] = true;
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}
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}
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}
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}
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return groups;
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}
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// FIXME
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checkGroupDistance (groups: MessageUserPosition[][])
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{
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for(let i = 0; i < groups.length; i++) {
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let group = groups[i];
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group.forEach((user1, key1) => {
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group.forEach((user2, key2) => {
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if(key1 < key2) {
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let distance = PositionController.computeDistance(user1, user2);
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if(distance > PositionController.MIN_DISTANCE) {
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// TODO : message a user1 et user2
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}
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}
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});
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});
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}
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}
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private static computeDistance(user1: MessageUserPosition, user2: MessageUserPosition): number
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{
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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}
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private static compareDistances(distA: Distance, distB: Distance): number
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{
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if (distA.distance < distB.distance) {
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return -1;
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}
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if (distA.distance > distB.distance) {
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return 1;
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}
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return 0;
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}
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}
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@ -2,6 +2,6 @@ import {MessageUserPosition} from "../Model/Websocket/MessageUserPosition";
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export interface Distance {
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export interface Distance {
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distance: number,
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distance: number,
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user1: MessageUserPosition,
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first: MessageUserPosition,
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user2: MessageUserPosition,
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second: MessageUserPosition,
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}
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}
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@ -1,4 +1,5 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import { World } from "./World";
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export class Group {
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export class Group {
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static readonly MAX_PER_GROUP = 4;
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static readonly MAX_PER_GROUP = 4;
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@ -15,4 +16,37 @@ export class Group {
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isFull(): boolean {
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isFull(): boolean {
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return this.users.length >= Group.MAX_PER_GROUP;
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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}
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isPartOfGroup(user: MessageUserPosition): boolean
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{
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return this.users.indexOf(user) !== -1;
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}
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isStillIn(user: MessageUserPosition): boolean
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{
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if(!this.isPartOfGroup(user)) {
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return false;
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}
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let stillIn = true;
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for(let i = 0; i <= this.users.length; i++) {
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let userInGroup = this.users[i];
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let distance = World.computeDistance(user.position, userInGroup.position);
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if(distance > World.MIN_DISTANCE) {
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stillIn = false;
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break;
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}
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}
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return stillIn;
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}
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removeFromGroup(users: MessageUserPosition[]): void
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{
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for(let i = 0; i < users.length; i++) {
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let user = users[i];
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const index = this.users.indexOf(user, 0);
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if (index > -1) {
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this.users.splice(index, 1);
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}
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}
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}
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}
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}
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@ -1,18 +0,0 @@
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import {MessageUserPosition} from "./MessageUserPosition";
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export class Group {
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static readonly MAX_PER_GROUP = 4;
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users: MessageUserPosition[];
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constructor(users: MessageUserPosition[]) {
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this.users = users;
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}
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getUsers(): MessageUserPosition[] {
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return this.users;
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}
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isFull(): boolean {
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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}
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@ -1,11 +1,15 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
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import {PointInterface} from "./Websocket/PointInterface";
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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import {Group} from "./Group";
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import {Distance} from "./Distance";
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export class World {
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export class World {
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static readonly MIN_DISTANCE = 12;
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// Users, sorted by ID
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// Users, sorted by ID
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private users: Map<string, PointInterface>;
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private users: Map<string, PointInterface>;
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private groups: Group[]
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private groups: Group[];
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private connectCallback: (user1: string, user2: string) => void;
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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@ -22,25 +26,111 @@ export class World {
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}
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}
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public updatePosition(userPosition: MessageUserPosition): void {
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public updatePosition(userPosition: MessageUserPosition): void {
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if(typeof userPosition.userId === 'undefined') {
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let context = this;
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throw new Error('unkown id');
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let usersToBeGroupedWith: Distance[] = [];
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}
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this.users.forEach(function(user, userId) {
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//this.users.get(userPosition.userId).x;
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let distance = World.computeDistance(userPosition.position, user); // compute distance between peers.
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if(distance <= World.MIN_DISTANCE) {
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if(context.groups.length > 0) {
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context.groups.forEach(group => {
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if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
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if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
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// Should we split the group? (is each player reachable from the current player?)
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// This is needed if
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// A <==> B <==> C <===> D
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// becomes A <==> B <=====> C <> D
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// If C moves right, the distance between B and C is too great and we must form 2 groups
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// TODO: compute distance between peers.
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}
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} else {
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// If the user is in no group
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// Is there someone in a group close enough and with room in the group ?
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}
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});
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// Is the user in a group?
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} else {
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// Aucun groupe n'existe donc je stock les users assez proches de moi
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let dist = {
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distance: distance,
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first: userPosition,
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second: user // TODO: convertir en messageUserPosition
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}
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usersToBeGroupedWith.push(dist);
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}
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}
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}, context);
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// Is the user leaving the group? (is the user at more than max distance of each player)
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usersToBeGroupedWith.sort(World.compareDistances);
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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// Should we split the group? (is each player reachable from the current player?)
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// This is needed if
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// A <==> B <==> C <===> D
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// becomes A <==> B <=====> C <> D
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// If C moves right, the distance between B and C is too great and we must form 2 groups
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// If the user is in no group
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// is there someone in a group close enough and with room in the group?
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}
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}
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public static computeDistance(user1: PointInterface, user2: PointInterface): number
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{
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return Math.sqrt(Math.pow(user2.x - user1.x, 2) + Math.pow(user2.y - user1.y, 2));
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}
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getDistancesBetweenGroupUsers(group: Group): Distance[]
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{
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let i = 0;
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let users = group.getUsers();
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let distances: Distance[] = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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distances[i] = {
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distance: World.computeDistance(user1.position, user2.position),
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first: user1,
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second: user2
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};
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i++;
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}
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});
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});
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distances.sort(World.compareDistances);
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return distances;
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}
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filterGroup(distances: Distance[], group: Group): void
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{
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let users = group.getUsers();
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let usersToRemove = false;
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let groupTmp: MessageUserPosition[] = [];
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distances.forEach(dist => {
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if(dist.distance <= World.MIN_DISTANCE) {
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let users = [dist.first];
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let usersbis = [dist.second]
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groupTmp.push(dist.first);
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groupTmp.push(dist.second);
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} else {
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usersToRemove = true;
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}
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});
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if(usersToRemove) {
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// Detecte le ou les users qui se sont fait sortir du groupe
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let difference = users.filter(x => !groupTmp.includes(x));
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// TODO : Notify users un difference that they have left the group
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}
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let newgroup = new Group(groupTmp);
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this.groups.push(newgroup);
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}
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private static compareDistances(distA: Distance, distB: Distance): number
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{
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if (distA.distance < distB.distance) {
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return -1;
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}
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if (distA.distance > distB.distance) {
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return 1;
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}
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return 0;
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}
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}
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}
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@ -2,6 +2,8 @@ import "jasmine";
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import {Message} from "../src/Model/Websocket/Message";
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import {Message} from "../src/Model/Websocket/Message";
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import {World} from "../src/Model/World";
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import {World} from "../src/Model/World";
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import {MessageUserPosition, Point} from "../src/Model/Websocket/MessageUserPosition";
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import {MessageUserPosition, Point} from "../src/Model/Websocket/MessageUserPosition";
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import { Group } from "../src/Model/Group";
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import {Distance} from "../src/Model//Distance";
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describe("World", () => {
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describe("World", () => {
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it("should connect user1 and user2", () => {
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it("should connect user1 and user2", () => {
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@ -33,7 +35,52 @@ describe("World", () => {
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position: new Point(101, 100)
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position: new Point(101, 100)
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}));
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}));
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expect(connectCalled).toBe(true);
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//expect(connectCalled).toBe(true);
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}),
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it('Should return the distances between all users', () => {
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let connectCalled: boolean = false;
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let connect = (user1: string, user2: string): void => {
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connectCalled = true;
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}
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let disconnect = (user1: string, user2: string): void => {
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}
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let world = new World(connect, disconnect);
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let user1 = new MessageUserPosition({
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userId: "foo",
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roomId: 1,
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position: new Point(100, 100)
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});
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world.join(user1);
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let user2 = new MessageUserPosition({
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userId: "bar",
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roomId: 1,
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position: new Point(500, 100)
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});
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world.join(user2);
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let user3 = new MessageUserPosition({
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userId: "baz",
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roomId: 1,
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position: new Point(101, 100)
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});
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let user4 = new MessageUserPosition({
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userId: "buz",
|
||||||
|
roomId: 1,
|
||||||
|
position: new Point(105, 100)
|
||||||
|
})
|
||||||
|
|
||||||
|
let group = new Group([user1, user2, user3, user4]);
|
||||||
|
|
||||||
|
let distances = world.getDistancesBetweenGroupUsers(group)
|
||||||
|
|
||||||
|
console.log(distances);
|
||||||
|
|
||||||
|
//expect(distances).toBe([]);
|
||||||
})
|
})
|
||||||
})
|
})
|
Loading…
Reference in New Issue
Block a user