Fini quill box
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parent
9b955ebd20
commit
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21
front/dist/resources/style/style.css
vendored
21
front/dist/resources/style/style.css
vendored
@ -463,3 +463,24 @@ body {
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.main-console .ql-toolbar{
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background: white;
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}
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.main-console .btn-action{
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margin: 10px;
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text-align: center;
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}
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.main-console .btn-action .btn{
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border: 1px solid black;
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background-color: #00000000;
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color: #ffda01;
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border-radius: 10px;
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padding: 10px 30px;
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transition: all .2s ease;
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}
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.main-console .btn-action .btn:hover{
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cursor: pointer;
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background-color: #ffda01;
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color: black;
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border: 1px solid black;
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transform: scale(1.1);
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}
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@ -1,7 +1,10 @@
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import {GameScene} from "../Phaser/Game/GameScene";
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const Quill = require("quill");
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import {HtmlUtils} from "../WebRtc/HtmlUtils";
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import {Connection, GlobalMessageInterface} from "../Connection";
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import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
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export const CLASS_CONSOLE_MESSAGE = 'main-console';
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export const INPUT_CONSOLE_MESSAGE = 'input-send-text';
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@ -18,12 +21,14 @@ export class ConsoleGlobalMessageManager {
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private divMainConsole: HTMLDivElement;
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private buttonMainConsole: HTMLDivElement;
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private activeConsole: boolean = false;
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private userInputManager!: UserInputManager;
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constructor(Connection: Connection) {
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constructor(Connection: Connection, userInputManager : UserInputManager) {
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this.Connection = Connection;
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this.buttonMainConsole = document.createElement('div');
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this.buttonMainConsole.classList.add('console');
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this.divMainConsole = document.createElement('div');
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this.userInputManager = userInputManager;
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this.initialise();
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}
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@ -55,10 +60,14 @@ export class ConsoleGlobalMessageManager {
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const buttonSend = document.createElement('button');
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buttonSend.innerText = 'Envoyer';
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buttonSend.classList.add('btn');
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buttonSend.addEventListener('click', (event: MouseEvent) => {
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this.sendMessage();
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this.disabled();
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});
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const buttonDiv = document.createElement('div');
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buttonDiv.classList.add('btn-action');
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buttonDiv.appendChild(buttonSend)
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const typeConsole = document.createElement('input');
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typeConsole.id = INPUT_TYPE_CONSOLE;
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@ -66,9 +75,9 @@ export class ConsoleGlobalMessageManager {
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typeConsole.type = 'hidden';
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const section = document.createElement('section');
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section.appendChild(buttonSend);
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section.appendChild(typeConsole);
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section.appendChild(div);
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section.appendChild(buttonDiv);
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section.appendChild(typeConsole);
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this.divMainConsole.appendChild(section);
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//TODO refactor
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@ -102,6 +111,7 @@ export class ConsoleGlobalMessageManager {
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toolbar: toolbarOptions
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},
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});
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}, 1000);
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}
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@ -149,11 +159,13 @@ export class ConsoleGlobalMessageManager {
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active(){
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this.userInputManager.clearAllInputKeyboard();
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this.activeConsole = true;
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this.divMainConsole.style.top = '0';
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}
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disabled(){
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this.userInputManager.initKeyBoardEvent();
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this.activeConsole = false;
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this.divMainConsole.style.top = '-80%';
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}
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@ -270,8 +270,6 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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this.GlobalMessageManager = new GlobalMessageManager(this.connection);
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//TODO check right of user
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this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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@ -483,6 +481,9 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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//create input to move
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this.userInputManager = new UserInputManager(this);
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//TODO check right of user
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this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager);
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//notify game manager can to create currentUser in map
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this.createCurrentPlayer();
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@ -29,29 +29,38 @@ export class ActiveEventList {
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//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
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export class UserInputManager {
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private KeysCode: UserInputManagerDatum[];
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private KeysCode!: UserInputManagerDatum[];
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private Scene: GameScene;
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constructor(Scene : GameScene) {
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this.Scene = Scene;
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this.initKeyBoardEvent();
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}
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initKeyBoardEvent(){
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this.KeysCode = [
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{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z) },
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{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q) },
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{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S) },
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{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D) },
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q) },
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{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S) },
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{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D) },
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{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP) },
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{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT) },
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{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN) },
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{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT) },
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT) },
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{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN) },
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{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT) },
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{event: UserInputEvent.SpeedUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT) },
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{event: UserInputEvent.SpeedUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT) },
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{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E) },
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{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE) },
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{event: UserInputEvent.Shout, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F) },
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{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E) },
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{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE) },
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{event: UserInputEvent.Shout, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F) },
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];
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}
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clearAllInputKeyboard(){
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this.Scene.input.keyboard.removeAllKeys();
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}
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getEventListForGameTick(): ActiveEventList {
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const eventsMap = new ActiveEventList();
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this.KeysCode.forEach(d => {
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