Fix screen sharing spinner

Check if the peer connection is already connected status. In this case, the status store must be set to 'connected'.
In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connect.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
This commit is contained in:
Gregoire Parant 2022-01-28 18:33:42 +01:00
parent 34c077f470
commit dfd594ec17
2 changed files with 9 additions and 3 deletions

View File

@ -1605,6 +1605,7 @@ ${escapedMessage}
//When we leave game, the camera is stop to be reopen after. //When we leave game, the camera is stop to be reopen after.
// I think that we could keep camera status and the scene can manage camera setup // I think that we could keep camera status and the scene can manage camera setup
//TODO find wy chrome don't manage correctly a multiple ask mediaDevices
//mediaManager.hideMyCamera(); //mediaManager.hideMyCamera();
for (const iframeEvents of this.iframeSubscriptionList) { for (const iframeEvents of this.iframeSubscriptionList) {

View File

@ -2,7 +2,7 @@ import type * as SimplePeerNamespace from "simple-peer";
import type { RoomConnection } from "../Connexion/RoomConnection"; import type { RoomConnection } from "../Connexion/RoomConnection";
import { MESSAGE_TYPE_CONSTRAINT, PeerStatus } from "./VideoPeer"; import { MESSAGE_TYPE_CONSTRAINT, PeerStatus } from "./VideoPeer";
import type { UserSimplePeerInterface } from "./SimplePeer"; import type { UserSimplePeerInterface } from "./SimplePeer";
import { Readable, readable } from "svelte/store"; import { Readable, readable, writable, Writable } from "svelte/store";
import { getIceServersConfig } from "../Components/Video/utils"; import { getIceServersConfig } from "../Components/Video/utils";
import { highlightedEmbedScreen } from "../Stores/EmbedScreensStore"; import { highlightedEmbedScreen } from "../Stores/EmbedScreensStore";
import { isMediaBreakpointUp } from "../Utils/BreakpointsUtils"; import { isMediaBreakpointUp } from "../Utils/BreakpointsUtils";
@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
public readonly userId: number; public readonly userId: number;
public readonly uniqueId: string; public readonly uniqueId: string;
public readonly streamStore: Readable<MediaStream | null>; public readonly streamStore: Readable<MediaStream | null>;
public readonly statusStore: Readable<PeerStatus>; public readonly statusStore: Writable<PeerStatus>;
constructor( constructor(
user: UserSimplePeerInterface, user: UserSimplePeerInterface,
@ -70,7 +70,7 @@ export class ScreenSharingPeer extends Peer {
}; };
}); });
this.statusStore = readable<PeerStatus>("connecting", (set) => { this.statusStore = writable<PeerStatus>("connecting", (set) => {
const onConnect = () => { const onConnect = () => {
set("connected"); set("connected");
}; };
@ -141,6 +141,11 @@ export class ScreenSharingPeer extends Peer {
if (!stream) { if (!stream) {
this.isReceivingStream = false; this.isReceivingStream = false;
} else { } else {
//Check if the peer connection is already in connect status. In this case, the status store must be set to 'connected'.
//In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connected.
if (this._connected) {
this.statusStore.set("connected");
}
this.isReceivingStream = true; this.isReceivingStream = true;
} }
} }