Fix screen sharing spinner
Check if the peer connection is already connected status. In this case, the status store must be set to 'connected'. In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connect. Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
This commit is contained in:
parent
34c077f470
commit
dfd594ec17
@ -1605,6 +1605,7 @@ ${escapedMessage}
|
|||||||
|
|
||||||
//When we leave game, the camera is stop to be reopen after.
|
//When we leave game, the camera is stop to be reopen after.
|
||||||
// I think that we could keep camera status and the scene can manage camera setup
|
// I think that we could keep camera status and the scene can manage camera setup
|
||||||
|
//TODO find wy chrome don't manage correctly a multiple ask mediaDevices
|
||||||
//mediaManager.hideMyCamera();
|
//mediaManager.hideMyCamera();
|
||||||
|
|
||||||
for (const iframeEvents of this.iframeSubscriptionList) {
|
for (const iframeEvents of this.iframeSubscriptionList) {
|
||||||
|
@ -2,7 +2,7 @@ import type * as SimplePeerNamespace from "simple-peer";
|
|||||||
import type { RoomConnection } from "../Connexion/RoomConnection";
|
import type { RoomConnection } from "../Connexion/RoomConnection";
|
||||||
import { MESSAGE_TYPE_CONSTRAINT, PeerStatus } from "./VideoPeer";
|
import { MESSAGE_TYPE_CONSTRAINT, PeerStatus } from "./VideoPeer";
|
||||||
import type { UserSimplePeerInterface } from "./SimplePeer";
|
import type { UserSimplePeerInterface } from "./SimplePeer";
|
||||||
import { Readable, readable } from "svelte/store";
|
import { Readable, readable, writable, Writable } from "svelte/store";
|
||||||
import { getIceServersConfig } from "../Components/Video/utils";
|
import { getIceServersConfig } from "../Components/Video/utils";
|
||||||
import { highlightedEmbedScreen } from "../Stores/EmbedScreensStore";
|
import { highlightedEmbedScreen } from "../Stores/EmbedScreensStore";
|
||||||
import { isMediaBreakpointUp } from "../Utils/BreakpointsUtils";
|
import { isMediaBreakpointUp } from "../Utils/BreakpointsUtils";
|
||||||
@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
|
|||||||
public readonly userId: number;
|
public readonly userId: number;
|
||||||
public readonly uniqueId: string;
|
public readonly uniqueId: string;
|
||||||
public readonly streamStore: Readable<MediaStream | null>;
|
public readonly streamStore: Readable<MediaStream | null>;
|
||||||
public readonly statusStore: Readable<PeerStatus>;
|
public readonly statusStore: Writable<PeerStatus>;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
user: UserSimplePeerInterface,
|
user: UserSimplePeerInterface,
|
||||||
@ -70,7 +70,7 @@ export class ScreenSharingPeer extends Peer {
|
|||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
this.statusStore = readable<PeerStatus>("connecting", (set) => {
|
this.statusStore = writable<PeerStatus>("connecting", (set) => {
|
||||||
const onConnect = () => {
|
const onConnect = () => {
|
||||||
set("connected");
|
set("connected");
|
||||||
};
|
};
|
||||||
@ -141,6 +141,11 @@ export class ScreenSharingPeer extends Peer {
|
|||||||
if (!stream) {
|
if (!stream) {
|
||||||
this.isReceivingStream = false;
|
this.isReceivingStream = false;
|
||||||
} else {
|
} else {
|
||||||
|
//Check if the peer connection is already in connect status. In this case, the status store must be set to 'connected'.
|
||||||
|
//In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connected.
|
||||||
|
if (this._connected) {
|
||||||
|
this.statusStore.set("connected");
|
||||||
|
}
|
||||||
this.isReceivingStream = true;
|
this.isReceivingStream = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user