Fix screen sharing spinner
Check if the peer connection is already connected status. In this case, the status store must be set to 'connected'. In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connect. Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
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@@ -1605,6 +1605,7 @@ ${escapedMessage}
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//When we leave game, the camera is stop to be reopen after.
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// I think that we could keep camera status and the scene can manage camera setup
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//TODO find wy chrome don't manage correctly a multiple ask mediaDevices
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//mediaManager.hideMyCamera();
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for (const iframeEvents of this.iframeSubscriptionList) {
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