merge latest dev
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commit
de02580ac8
@ -12,6 +12,11 @@
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- The emote menu can be opened by clicking on your character.
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- Clicking on one of its element will close the menu and play an emote above your character.
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- This emote can be seen by other players.
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- Player names were improved. (@Kharhamel)
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- We now create a GameObject.Text instead of GameObject.BitmapText
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- now use the 'Press Start 2P' font family and added an outline
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- As a result, we can now allow non-standard letters like french accents or chinese characters!
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- Mobile support has been improved
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- WorkAdventure automatically sets the zoom level based on the viewport size to ensure a sensible size of the map is visible, whatever the viewport used
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- Mouse wheel support to zoom in / out
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1
front/dist/resources/fonts/fonts.css
vendored
1
front/dist/resources/fonts/fonts.css
vendored
@ -1,3 +1,4 @@
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/*This file is a workaround to allow phaser to load directly this font */
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@font-face {
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font-family: "Press Start 2P";
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src: url("/fonts/press-start-2p-latin-400-normal.woff2") format('woff2');
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@ -291,7 +291,6 @@ export class GameScene extends DirtyScene implements CenterListener {
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testString: 'abcdefg'
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},
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});
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//this function must stay at the end of preload function
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addLoader(this);
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}
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@ -4,4 +4,4 @@
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@import "cowebsite-mobile.scss";
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@import "style.css";
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@import "mobile-style.scss";
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@import "fonts";
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@import "fonts.scss";
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@ -19,8 +19,14 @@ describe("isUserNameValid()", () => {
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it("should not validate spaces", () => {
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expect(isUserNameValid(' ')).toBe(false);
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});
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it("should not validate special characters", () => {
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expect(isUserNameValid('a&-')).toBe(false);
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it("should validate special characters", () => {
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expect(isUserNameValid('%&-')).toBe(true);
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});
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it("should validate accents", () => {
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expect(isUserNameValid('éàëè')).toBe(true);
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});
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it("should validate chinese characters", () => {
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expect(isUserNameValid('中文鍵盤')).toBe(true);
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});
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});
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