Fix to move the camera only in the map. The camera stops on the border map.
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8c3d62496b
commit
ddc39d6e50
@ -1,5 +1,7 @@
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const RESOLUTION = 2;
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export {
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export {
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API_URL
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API_URL,
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RESOLUTION
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}
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}
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@ -1,3 +1,4 @@
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import {RESOLUTION} from "./Enum/EnvironmentVariable";
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export class GameScene extends Phaser.Scene {
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export class GameScene extends Phaser.Scene {
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private player: Phaser.GameObjects.Sprite;
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private player: Phaser.GameObjects.Sprite;
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@ -12,6 +13,8 @@ export class GameScene extends Phaser.Scene {
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private keyDown: Phaser.Input.Keyboard.Key;
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private keyDown: Phaser.Input.Keyboard.Key;
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private keyShift: Phaser.Input.Keyboard.Key;
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private keyShift: Phaser.Input.Keyboard.Key;
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private Mappy : Phaser.Tilemaps.Tilemap;
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constructor() {
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constructor() {
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super({
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super({
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key: "GameScene"
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key: "GameScene"
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@ -47,11 +50,11 @@ export class GameScene extends Phaser.Scene {
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}
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}
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create(): void {
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create(): void {
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let mappy = this.add.tilemap("map");
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this.Mappy = this.add.tilemap("map");
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let terrain = mappy.addTilesetImage("tiles", "tiles");
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let terrain = this.Mappy.addTilesetImage("tiles", "tiles");
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let bottomLayer = mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
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let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
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let topLayer = mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
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let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
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// Let's manage animations of the player
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// Let's manage animations of the player
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this.anims.create({
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this.anims.create({
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@ -87,26 +90,43 @@ export class GameScene extends Phaser.Scene {
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//player.setBounce(0.2);
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//player.setBounce(0.2);
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//player.setCollideWorldBounds(true);
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//player.setCollideWorldBounds(true);
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this.player = this.add.sprite(450, 450, 'player');
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this.player = this.add.sprite(450, 450, 'player');
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}
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}
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private angle: number = 0;
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private angle: number = 0;
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update(dt: number): void {
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update(dt: number): void {
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let xCameraPosition = this.cameras.main.scrollX;
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let yCameraPosition = this.cameras.main.scrollY;
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let speedMultiplier = this.keyShift.isDown ? 5 : 1;
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let speedMultiplier = this.keyShift.isDown ? 5 : 1;
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if (this.keyUp.isDown) {
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if (this.keyUp.isDown) {
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this.moveCamera(0, -1, speedMultiplier);
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if(yCameraPosition > 0) {
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this.moveCamera(0, -1, speedMultiplier);
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}else {
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this.cameras.main.scrollY = 0;
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}
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}
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}
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if (this.keyLeft.isDown) {
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if (this.keyLeft.isDown) {
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this.moveCamera(-1, 0, speedMultiplier);
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if(xCameraPosition > 0) {
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this.moveCamera(-1, 0, speedMultiplier);
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}else{
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this.cameras.main.scrollX = 0;
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}
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}
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}
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if (this.keyDown.isDown) {
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if (this.keyDown.isDown) {
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this.moveCamera(0, 1, speedMultiplier);
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if(this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) {
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this.moveCamera(0, 1, speedMultiplier);
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}else{
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this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION));
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}
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}
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}
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if (this.keyRight.isDown) {
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if (this.keyRight.isDown) {
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this.moveCamera(1, 0, speedMultiplier);
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if(this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) {
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this.moveCamera(1, 0, speedMultiplier);
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}else{
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this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION));
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}
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}
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}
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if (this.keyZ.isDown) {
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if (this.keyZ.isDown) {
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@ -2,22 +2,21 @@ import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import GameConfig = Phaser.Types.Core.GameConfig;
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import {GameScene} from "./GameScene";
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import {GameScene} from "./GameScene";
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import {Connexion} from "./Connexion";
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import {Connexion} from "./Connexion";
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import {RESOLUTION} from "./Enum/EnvironmentVariable";
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const resolution = 2;
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const config: GameConfig = {
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const config: GameConfig = {
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title: "Office game",
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title: "Office game",
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width: window.innerWidth / resolution,
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width: window.innerWidth / RESOLUTION,
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height: window.innerHeight / resolution,
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height: window.innerHeight / RESOLUTION,
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parent: "game",
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parent: "game",
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scene: [GameScene],
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scene: [GameScene],
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zoom: resolution,
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zoom: RESOLUTION,
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};
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};
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let game = new Phaser.Game(config);
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let game = new Phaser.Game(config);
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window.addEventListener('resize', function (event) {
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window.addEventListener('resize', function (event) {
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game.scale.resize(window.innerWidth / resolution, window.innerHeight / resolution);
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game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
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});
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});
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const connexion = new Connexion("test@gmail.com");
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const connexion = new Connexion("test@gmail.com");
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