FIX: improved the visit card, cleanup the code
This commit is contained in:
@@ -26,7 +26,7 @@ export class Player extends Character {
|
||||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1, true, companion, companionTexturePromise);
|
||||
|
||||
//the current player model should be push away by other players to prevent conflict
|
||||
this.getBody().setImmovable(false);
|
||||
@@ -102,10 +102,6 @@ export class Player extends Character {
|
||||
}
|
||||
}
|
||||
|
||||
isClickable(): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
openEmoteMenu(emotes:RadialMenuItem[]): void {
|
||||
this.cancelPreviousEmote();
|
||||
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes)
|
||||
|
||||
Reference in New Issue
Block a user